我正在學習Visual C++,並且在第1天遇到了相當大的絆腳石。我嘗試使用Visual C++ 2010中的表單模板製作一個簡單的「Hello World」應用程序。在Form.h之外更改表單標籤文本
解決方案創建了Form1.h,resource.h,stdafx.h,AssemblyInfo.cpp,helloworld.cpp和stdafx.cpp。我向Form1添加了一個按鈕和一個標籤,並且能夠使它成爲當單擊該按鈕時,標籤將Form1.h中的文本更改爲「Hello World」。我想從Form1.cpp做到這一點,所以我從頭文件中剝離了代碼。目前,我有以下代碼:
Form1.cpp
#include "stdafx.h"
#include "stdio.h"
#include "Form1.h"
using namespace helloworld;
helloworld::Void testButton_Click(System::Object^ sender, System::EventArgs^ e) {
helloworld::Form1::label1->Text = "Test";
}
Form1.h
#pragma once
namespace helloworld {
using namespace System;
using namespace System::ComponentModel;
using namespace System::Collections;
using namespace System::Windows::Forms;
using namespace System::Data;
using namespace System::Drawing;
/// <summary>
/// Summary for Form1
/// </summary>
public ref class Form1 : public System::Windows::Forms::Form
{
public:
Form1(void)
{
InitializeComponent();
//
//TODO: Add the constructor code here
//
}
protected:
/// <summary>
/// Clean up any resources being used.
/// </summary>
~Form1()
{
if (components)
{
delete components;
}
}
private: System::Windows::Forms::Button^ testButton;
public: System::Windows::Forms::Label^ label1;
protected:
private:
/// <summary>
/// Required designer variable.
/// </summary>testButton
System::ComponentModel::Container ^components;
#pragma region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
void InitializeComponent(void)
{
this->testButton = (gcnew System::Windows::Forms::Button());
this->label1 = (gcnew System::Windows::Forms::Label());
this->SuspendLayout();
//
// testButton
//
this->testButton->Location = System::Drawing::Point(136, 159);
this->testButton->Name = L"testButton";
this->testButton->Size = System::Drawing::Size(75, 23);
this->testButton->TabIndex = 0;
this->testButton->Text = L"Test Button";
this->testButton->UseVisualStyleBackColor = true;
this->testButton->Click += gcnew System::EventHandler(this, &Form1::testButton_Click);
//
// label1
//
this->label1->AutoSize = true;
this->label1->Location = System::Drawing::Point(125, 100);
this->label1->Name = L"label1";
this->label1->Size = System::Drawing::Size(35, 13);
this->label1->TabIndex = 1;
this->label1->Text = L"label1";
//
// Form1
//
this->AutoScaleDimensions = System::Drawing::SizeF(6, 13);
this->AutoScaleMode = System::Windows::Forms::AutoScaleMode::Font;
this->ClientSize = System::Drawing::Size(284, 262);
this->Controls->Add(this->label1);
this->Controls->Add(this->testButton);
this->Name = L"Form1";
this->Text = L"Form1";
this->Load += gcnew System::EventHandler(this, &Form1::Form1_Load);
this->ResumeLayout(false);
this->PerformLayout();
}
#pragma endregion
private: System::Void testButton_Click(System::Object^ sender, System::EventArgs^ e) ;
private: System::Void Form1_Load(System::Object^ sender, System::EventArgs^ e) {
}
};
}
有了這個代碼,我收到以下錯誤:
error C2227: left of '->Text' must point to class/struct/union/generic type
從我發現,那個錯誤意味着程序不知道我在說什麼label1->Text
。我非常感謝可以給予Visual C++新手的任何幫助。
您是否嘗試將'label1-> Text'更改爲'label1.Text'?看起來可能是一個語法錯誤。 – 2012-07-22 23:05:48
@DougRamsey .Text產生:錯誤C2228:'.Text'的左邊必須有class/struct/union – Jeremy1026 2012-07-22 23:06:50
解決方案:使用C#。 – Marlon 2012-07-22 23:11:41