因此,我正在使用C#編寫一個具有統一性的遊戲,我正在嘗試創建一個克隆然後將其刪除。所以我發佈的代碼重新生成了玩家,並且在他重生時有火花飛出。這使得火花克隆。我無法刪除火花。我得到的錯誤信息:無法將類型轉換爲類型c#
不能轉換類型unityengine.transform到unityengine.gameobject通過 .....
,所以我需要知道什麼是錯我的代碼,爲什麼它是這樣做。
所以這裏是整個代碼
using UnityEngine;
using System.Collections;
public class GameMaster : MonoBehaviour {
public static GameMaster gm;
void Start() {
if (gm == null) {
gm = GameObject.FindGameObjectWithTag ("GM").GetComponent<GameMaster>();
}
}
public Transform playerPrefab;
public Transform spawnPoint;
public float spawnDelay = 2;
public Transform spawnPrefab;
public IEnumerator RespawnPlayer() {
//audio.Play();
yield return new WaitForSeconds (spawnDelay);
Instantiate (playerPrefab, spawnPoint.position, spawnPoint.rotation);
GameObject clone = Instantiate (spawnPrefab, spawnPoint.position, spawnPoint.rotation) as GameObject;
Destroy (clone, 3f);
}
public static void KillPlayer (Player player) {
Destroy (player.gameObject);
gm.StartCoroutine (gm.RespawnPlayer());
}
}
,這裏是它是搞亂上
GameObject clone = Instantiate (spawnPrefab, spawnPoint.position, spawnPoint.rotation) as GameObject;