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我想知道是否有簡單的方法來做到這一點。我試圖從武器組合框中移除物品(成功),然後將數組添加到組合框中,就像第一次實例化時那樣。我不想創建和複製一個新的,因爲已經設置了喜歡的身體約束。下面是代碼...用數組替換JComboBox中的項目
import org.apache.commons.lang3.ArrayUtils;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.*;
import javax.swing.border.Border;
public class TestGui extends JFrame {
private final String[] guiCharSelDefault = {"--- Select Character ---"};
private final String[] characters = {"charOne", "charTwo", "charThree", "charFour"};
private final String[] GuiCharSel = (String[]) ArrayUtils.addAll(guiCharSelDefault, characters);
private final String[] weapon = {"Weapon"};
private final String[][] allWeapons = {
{
"weakWeaponOne", "strongWeaponOne", "shortWeaponOne", "longWeaponOne"
},
{
"weakWeaponTwo", "strongWeaponTwo", "shortWeaponTwo", "longWeaponTwo"
},
{
"weakWeaponThree", "strongWeaponThree", "shortWeaponThree", "longWeaponThree"
},
{
"weakWeaponFour", "strongWeaponFour", "shortWeaponFour", "longWeaponFour"
}
};
private JComboBox charCombo = new JComboBox(GuiCharSel);
private JComboBox weaponsCombo = new JComboBox(weapon);
private JPanel centerFrame = createCenterFrame();
//**************************************************************************************
private GridBagConstraints setGbc(int gridx, int gridy, int ipadx, int ipady, String anchorLocation, double weightx, double weighty, Insets insets){
GridBagConstraints gbc = new GridBagConstraints();
if (anchorLocation.toUpperCase().equals("NORTHWEST")){
gbc.anchor = GridBagConstraints.NORTHWEST;
} else if (anchorLocation.toUpperCase().equals("NORTH")){
gbc.anchor = GridBagConstraints.NORTH;
} else if (anchorLocation.toUpperCase().equals("NORTHEAST")){
gbc.anchor = GridBagConstraints.NORTHEAST;
} else if (anchorLocation.toUpperCase().equals("WEST")){
gbc.anchor = GridBagConstraints.WEST;
} else if (anchorLocation.toUpperCase().equals("EAST")){
gbc.anchor = GridBagConstraints.EAST;
} else if (anchorLocation.toUpperCase().equals("SOUTHWEST")){
gbc.anchor = GridBagConstraints.SOUTHWEST;
} else if (anchorLocation.toUpperCase().equals("SOUTH")){
gbc.anchor = GridBagConstraints.SOUTH;
} else if (anchorLocation.toUpperCase().equals("SOUTHEAST")){
gbc.anchor = GridBagConstraints.SOUTHEAST;
} else {
gbc.anchor = GridBagConstraints.CENTER;
}
gbc.gridx = gridx;
gbc.gridy = gridy;
gbc.ipadx = ipadx;
gbc.ipady = ipady;
gbc.weightx = weightx;
gbc.weighty = weighty;
gbc.insets = insets;
return gbc;
}
private Insets setInsets(int top, int left, int bottom, int right){
Insets insets = new Insets(top,left,bottom,right);
return insets;
}
//**************************************************************************************
private JPanel createCenterFrame(){
JPanel pnl = new JPanel();
Border raisedBevel = BorderFactory.createRaisedBevelBorder();
Border loweredBevel = BorderFactory.createLoweredBevelBorder();
Border compound = BorderFactory.createCompoundBorder(raisedBevel, loweredBevel);
pnl.setBorder(compound);
charCombo.addActionListener(
new ActionListener() {
public void actionPerformed(ActionEvent e) {
String charName = ((JComboBox)(e.getSource())).getSelectedItem().toString();
if (charName.equals("charOne")){
weaponsCombo.removeAllItems();
weaponsCombo.addItem(allWeapons[1]); // <---- Help Please!!!
}
}
}
);
pnl.add(charCombo, setGbc(0,0, 0, 0, "NORTHWEST", 0, 0, setInsets(0, 10, 0, 0)));
pnl.add(weaponsCombo, setGbc(0,0, 0, 0, "NORTHWEST", 0, 0, setInsets(0, 10, 0, 0)));
return pnl;
}
TestGui(){
add(centerFrame, BorderLayout.CENTER);
setSize(800,600);
setVisible(true);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
//**************************************************************************************
public static void main(String[] args) {
new TestGui();
}
}
95號線(// <---- Help Please!!!
)是我想知道如果有一個簡單的方法來做到這一點。問題是當你在gui的字符組合框中選擇「charOne」時,你會看到一個奇怪的語言字符串,而不是武器組合框中4個武器的列表。
這似乎看到工作How to Use Combo Boxes以及所以我仍然可以使用'JComboBox'>'weaponsCombo.setModel (新的DefaultComboBoxModel(allWeapons [1]));'。謝謝 :) –