0
我需要在畫布上循環繪製一個圓圈,並在每次迭代之間延遲。所以,我意識到這是使用Thread.sleep
方法延遲的一個線索。如何將canvas作爲參數發送給處理程序?
這裏是我onDraw
方法:
protected void onDraw(Canvas canvas) {
// TODO Auto-generated method stub
super.onDraw(canvas);
if (touching) {
paint.setStrokeWidth(STROKE_WIDTH);
paint.setColor(_color);
paint.setStyle(Paint.Style.FILL);
Thread background = new Thread(new Runnable() {
public void run() {
// TODO Auto-generated method stub
try {
while (f<=75){
Thread.sleep(100);
drawHandler.sendMessage(drawHandler.obtainMessage());
}
}
catch (InterruptedException e) {
// TODO: handle exception
Log.e("ERROR", "Thread Interrupted");
}
}
});
background.start();
}
這裏是我的處理程序:
private Handler drawHandler = new Handler() {
public void handleMessage (Message msg) {
canvas.drawCircle(x, y, f, paint);
}
};
此代碼不能編譯,因爲帆布不能在處理程序來解決。如何發送處理程序中的畫布對象?一般來說,如何在處理程序中發送參數?