好吧,假設炮塔和基座是分開的圖像,並且炮塔與坦克尺寸不一樣(因爲它會變成複雜....更多然後它實際上是:P)
您可以使用AffineTransform
和化合物轉變......
// This is the x/y position of the top, at the top/left point,
// I've placed it at the center of my screen, but you get the idea
double x = (getWidth() - base.getWidth())/2d;
double y = (getHeight() - base.getHeight())/2d;
// Translate the location to the x/y, this makes the top/left 0x0...
// much easier to deal with...
AffineTransform at = AffineTransform.getTranslateInstance(x, y);
g2d.setTransform(at);
// Draw the base...
g2d.drawImage(base, 0, 0, this);
// Offset the turret, in my testing, this was 8x8 from the bases
// top/left
at.translate(8, 8);
if (targetPoint != null) {
// Calculate the delta between the mouse and the center point
// of the turret, this is in screen coordinates and not
// translated coordinates
double deltaX = (x + 8) - targetPoint.x;
double deltaY = (y + 8) - targetPoint.y;
// Calculate the rotation required to point at the mouse
// Had to apply an offset to allow for the default orientation
// of the tank...
double rotation = Math.atan2(deltaY, deltaX) + Math.toRadians(180d);
// Rotate around the anchor point of the turret
// Remember, we've translated so the top/left (0x0) is now the
// turrets default position
at.rotate(rotation, 4, 4);
}
// Transform the Graphics context
g2d.setTransform(at);
// Paint the turret
g2d.drawImage(turret, 0, 0, this);
}
g2d.dispose();
而且因爲我去努力......
我資產...
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Point;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.geom.AffineTransform;
import java.awt.geom.Line2D;
import java.awt.image.BufferedImage;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class FollowMe {
public static void main(String[] args) {
new FollowMe();
}
public FollowMe() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
private Point targetPoint;
private BufferedImage turret;
private BufferedImage base;
public TestPane() {
addMouseMotionListener(new MouseAdapter() {
@Override
public void mouseMoved(MouseEvent e) {
targetPoint = e.getPoint();
repaint();
}
});
try {
base = ImageIO.read(getClass().getResource("/Base.png"));
turret = ImageIO.read(getClass().getResource("/Turret.png"));
} catch (IOException ex) {
ex.printStackTrace();
}
}
@Override
public Dimension getPreferredSize() {
return new Dimension(200, 200);
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
g.drawLine(getWidth()/2, 0, getWidth()/2, getHeight());
g.drawLine(0, getHeight()/2, getWidth(), getHeight()/2);
if (base != null) {
double x = (getWidth() - base.getWidth())/2d;
double y = (getHeight() - base.getHeight())/2d;
// Test line from center of tank to mouse poisition
if (targetPoint != null) {
g2d.draw(new Line2D.Double((x + 12), (y + 12), targetPoint.x, targetPoint.y));
}
AffineTransform at = AffineTransform.getTranslateInstance(x, y);
g2d.setTransform(at);
g2d.drawImage(base, 0, 0, this);
at.translate(8, 8);
if (targetPoint != null) {
double deltaX = (x + 8) - targetPoint.x;
double deltaY = (y + 8) - targetPoint.y;
double rotation = Math.atan2(deltaY, deltaX) + Math.toRadians(180d);
at.rotate(rotation, 4, 4);
}
g2d.setTransform(at);
g2d.drawImage(turret, 0, 0, this);
}
g2d.dispose();
}
}
}
看一看Transforming Shapes, Text, and Images更多細節
假設「坦克」和「大炮」是獨立的實體,您可以指定圍繞錨點圖像應該旋轉 – MadProgrammer
不知道這是否會有所幫助,但你有沒有嘗試'Math.atan2(point.getY(),point.getX());' – Phoenix