編輯:原來真正的錯誤是用字體代碼 - 很顯然,我不得不使用.py文件作品,轉換.exe文件不會
pygame.font.SysFont("some_font", font_size)
,而不是
pygame.font.Font(None, font_size)
無處不在在我原來的一段代碼中。
請考慮解決此問題。
我已經和pygame的遊戲,並希望它沒有Python和pygame的計算機上運行,對於這事我py2exe和無恥地複製pygame2exe代碼中發現here,調整它爲我的文件的名稱和諸如此類的東西...
轉換(我嘗試了Windows cmd thingy和實際的Python,兩者都有相同的結果)是成功的,當我運行可執行文件時,我得到一個沒有實際背景的黑色窗口,唯一的我看到它的工作是集成在Python代碼中的窗口的圖標和標題。之後我馬上得到這個錯誤信息:
運行時錯誤!此應用程序已請求運行時以不尋常的方式終止它。請聯繫應用程序支持團隊以獲取更多信息。
由於圖標顯示在窗口的左上角(它也必須加載圖像)並且沒有出現背景,所以錯誤很可能在以下幾行之間的某處出現,如果這是由於實際代碼中的某些問題(儘管它在IDLE中起作用)。在那裏,我做以下事情:
- 定義變量圖像,然後定義另一個變量作爲變量,它是一個副本,所以遊戲作品更快
- 加載的聲音效果和設置其體積
- 設置背景音樂,音量並將其設置爲循環
接下來,這些是直到設置背景圖像爲止的代碼行。
running = True
game = 0
clock = pygame.time.Clock()
FPS = 150
name = ""
while running==True:
screen.fill(0)
clock.tick(FPS)
for x in range(width/background.get_width()+1):
for y in range(height/background.get_height()+1):
screen.blit(background,(x*200,y*200))
作爲參考,這是setup.py的代碼(儘管我懷疑這就是問題無論如何:
try:
from distutils.core import setup
import py2exe, pygame
from modulefinder import Module
import glob, fnmatch
import sys, os, shutil
import operator
except ImportError, message:
raise SystemExit, "Unable to load module. %s" % message
#hack which fixes the pygame mixer and pygame font
origIsSystemDLL = py2exe.build_exe.isSystemDLL # save the orginal before we edit it
def isSystemDLL(pathname):
# checks if the freetype and ogg dll files are being included
if os.path.basename(pathname).lower() in ("libfreetype-6.dll", "libogg- 0.dll","sdl_ttf.dll"): # "sdl_ttf.dll" added by arit.
return 0
return origIsSystemDLL(pathname) # return the orginal function
py2exe.build_exe.isSystemDLL = isSystemDLL # override the default function with this one
class pygame2exe(py2exe.build_exe.py2exe): #This hack make sure that pygame default font is copied: no need to modify code for specifying default font
def copy_extensions(self, extensions):
#Get pygame default font
pygamedir = os.path.split(pygame.base.__file__)[0]
pygame_default_font = os.path.join(pygamedir, pygame.font.get_default_font())
#Add font to list of extension to be copied
extensions.append(Module("pygame.font", pygame_default_font))
py2exe.build_exe.py2exe.copy_extensions(self, extensions)
class BuildExe:
def __init__(self):
#Name of starting .py
self.script = "test.py"
#Name of program
self.project_name = "test"
#Project url
self.project_url = "about:none"
#Version of program
self.project_version = "0.9"
#License of the program
self.license = "No license"
#Auhor of program
self.author_name = "Me"
self.author_email = "[email protected]"
self.copyright = "Copyright (c) 2009 Me."
#Description
self.project_description = "Test"
#Icon file (None will use pygame default icon)
self.icon_file = None
#Extra files/dirs copied to game
self.extra_datas = ["spiel"]
#Extra/excludes python modules
self.extra_modules = []
self.exclude_modules = []
#DLL Excludes
self.exclude_dll = ['']
#python scripts (strings) to be included, seperated by a comma
self.extra_scripts = []
#Zip file name (None will bundle files in exe instead of zip file)
self.zipfile_name = None
#Dist directory
self.dist_dir ='dist'
## Code from DistUtils tutorial at http://wiki.python.org/moin/Distutils/Tutorial
## Originally borrowed from wxPython's setup and config files
def opj(self, *args):
path = os.path.join(*args)
return os.path.normpath(path)
def find_data_files(self, srcdir, *wildcards, **kw):
# get a list of all files under the srcdir matching wildcards,
# returned in a format to be used for install_data
def walk_helper(arg, dirname, files):
if '.svn' in dirname:
return
names = []
lst, wildcards = arg
for wc in wildcards:
wc_name = self.opj(dirname, wc)
for f in files:
filename = self.opj(dirname, f)
if fnmatch.fnmatch(filename, wc_name) and not os.path.isdir(filename):
names.append(filename)
if names:
lst.append((dirname, names))
file_list = []
recursive = kw.get('recursive', True)
if recursive:
os.path.walk(srcdir, walk_helper, (file_list, wildcards))
else:
walk_helper((file_list, wildcards),
srcdir,
[os.path.basename(f) for f in glob.glob(self.opj(srcdir, '*'))])
return file_list
def run(self):
if os.path.isdir(self.dist_dir): #Erase previous destination dir
shutil.rmtree(self.dist_dir)
#Use the default pygame icon, if none given
if self.icon_file == None:
path = os.path.split(pygame.__file__)[0]
self.icon_file = os.path.join(path, 'pygame.ico')
#List all data files to add
extra_datas = []
for data in self.extra_datas:
if os.path.isdir(data):
extra_datas.extend(self.find_data_files(data, '*'))
else:
extra_datas.append(('.', [data]))
setup(
cmdclass = {'py2exe': pygame2exe},
version = self.project_version,
description = self.project_description,
name = self.project_name,
url = self.project_url,
author = self.author_name,
author_email = self.author_email,
license = self.license,
# targets to build
windows = [{
'script': self.script,
'icon_resources': [(0, self.icon_file)],
'copyright': self.copyright
}],
options = {'py2exe': {'optimize': 2, 'bundle_files': 1, 'compressed': True, \
'excludes': self.exclude_modules, 'packages': self.extra_modules, \
'dll_excludes': self.exclude_dll,
'includes': self.extra_scripts} },
zipfile = self.zipfile_name,
data_files = extra_datas,
dist_dir = self.dist_dir
)
if os.path.isdir('build'): #Clean up build dir
shutil.rmtree('build')
if __name__ == '__main__':
if operator.lt(len(sys.argv), 2):
sys.argv.append('py2exe')
BuildExe().run() #Run generation
raw_input("Press any key to continue") #Pause to let user see that things ends
進一步的信息:
- 操作系統:Windows 7,32位
- Pygame版本:1.9.2。(我認爲 - 這是最新版本)
- Python版本:2.7.6。
- Py2exe版本:無論最新的一個是
- 我從來沒有真正有一個MSVCR90.DLL文件版本9.0.21022.8,像py2exe教程特別建議使用。我現在有msvcr71.dll,msvcr100.dll,msvcr100_clr0400.dll和msvcr110_clr0400。DLL(針對這個操作系統),而這似乎是從微軟包可用。這可能代表問題嗎?如果是這樣,我可以從哪裏得到正確的文件?我試圖查找它,但似乎沒有任何下載鏈接(至少不是它給了我現在想要的確切文件)。
如果不是,你知道問題的其他地方嗎?
我已經嘗試了x86版本,運行它,然後我選擇「修復」而不是「卸載」,這並沒有幫助。我應該先卸載它嗎? (請向我保證,如果我必須這樣做是明智的。) – MMM
實際上並不介意,這是現在解決的問題,而且這是我自己從未想出的。對不起,花時間。 – MMM