我正在編寫SetWindowsHookEx
API的實用程序單元。如何終止具有單獨消息循環的線程?
要使用它,我想有一個接口是這樣的:
var
Thread: TKeyboardHookThread;
begin
Thread := TKeyboardHookThread.Create(SomeForm.Handle, SomeMessageNumber);
try
Thread.Resume;
SomeForm.ShowModal;
finally
Thread.Free; // <-- Application hangs here
end;
end;
在我目前的實施TKeyboardHookThread
我無法正確地使線程退出。
的代碼是:
TKeyboardHookThread = class(TThread)
private
class var
FCreated : Boolean;
FKeyReceiverWindowHandle : HWND;
FMessage : Cardinal;
FHiddenWindow : TForm;
public
constructor Create(AKeyReceiverWindowHandle: HWND; AMessage: Cardinal);
destructor Destroy; override;
procedure Execute; override;
end;
function HookProc(nCode: Integer; wParam: WPARAM; lParam: LPARAM): LRESULT; stdcall;
var
S: KBDLLHOOKSTRUCT;
begin
if nCode < 0 then begin
Result := CallNextHookEx(0, nCode, wParam, lParam)
end else begin
S := PKBDLLHOOKSTRUCT(lParam)^;
PostMessage(TKeyboardHookThread.FKeyReceiverWindowHandle, TKeyboardHookThread.FMessage, S.vkCode, 0);
Result := CallNextHookEx(0, nCode, wParam, lParam);
end;
end;
constructor TKeyboardHookThread.Create(AKeyReceiverWindowHandle: HWND;
AMessage: Cardinal);
begin
if TKeyboardHookThread.FCreated then begin
raise Exception.Create('Only one keyboard hook supported');
end;
inherited Create('KeyboardHook', True);
FKeyReceiverWindowHandle := AKeyReceiverWindowHandle;
FMessage := AMessage;
TKeyboardHookThread.FCreated := True;
end;
destructor TKeyboardHookThread.Destroy;
begin
PostMessage(FHiddenWindow.Handle, WM_QUIT, 0, 0);
inherited;
end;
procedure TKeyboardHookThread.Execute;
var
m: tagMSG;
hook: HHOOK;
begin
hook := SetWindowsHookEx(WH_KEYBOARD_LL, @HookProc, HInstance, 0);
try
FHiddenWindow := TForm.Create(nil);
try
while GetMessage(m, 0, 0, 0) do begin
TranslateMessage(m);
DispatchMessage(m);
end;
finally
FHiddenWindow.Free;
end;
finally
UnhookWindowsHookEx(hook);
end;
end;
AFAICS掛鉤過程時,有在該線程消息循環僅被調用。問題是我不知道如何正確地退出這個消息循環。
我試圖使用屬於線程的隱藏的TForm
來做到這一點,但是消息循環不處理我發送到窗體的窗口句柄的消息。
如何做到這一點,以便消息循環在線程關閉時終止?
編輯:解決的辦法,我現在用的這個樣子的(和工程就像一個魅力):
TKeyboardHookThread = class(TThread)
private
class var
FCreated : Boolean;
FKeyReceiverWindowHandle : HWND;
FMessage : Cardinal;
public
constructor Create(AKeyReceiverWindowHandle: HWND; AMessage: Cardinal);
destructor Destroy; override;
procedure Execute; override;
end;
function HookProc(nCode: Integer; wParam: WPARAM; lParam: LPARAM): LRESULT; stdcall;
var
S: KBDLLHOOKSTRUCT;
begin
if nCode < 0 then begin
Result := CallNextHookEx(0, nCode, wParam, lParam)
end else begin
S := PKBDLLHOOKSTRUCT(lParam)^;
PostMessage(TKeyboardHookThread.FKeyReceiverWindowHandle, TKeyboardHookThread.FMessage, S.vkCode, 0);
Result := CallNextHookEx(0, nCode, wParam, lParam);
end;
end;
constructor TKeyboardHookThread.Create(AKeyReceiverWindowHandle: HWND;
AMessage: Cardinal);
begin
if TKeyboardHookThread.FCreated then begin
raise Exception.Create('Only one keyboard hook supported');
end;
inherited Create('KeyboardHook', True);
FKeyReceiverWindowHandle := AKeyReceiverWindowHandle;
FMessage := AMessage;
TKeyboardHookThread.FCreated := True;
end;
destructor TKeyboardHookThread.Destroy;
begin
PostThreadMessage(ThreadId, WM_QUIT, 0, 0);
inherited;
end;
procedure TKeyboardHookThread.Execute;
var
m: tagMSG;
hook: HHOOK;
begin
hook := SetWindowsHookEx(WH_KEYBOARD_LL, @HookProc, HInstance, 0);
try
while GetMessage(m, 0, 0, 0) do begin
TranslateMessage(m);
DispatchMessage(m);
end;
finally
UnhookWindowsHookEx(hook);
end;
end;
我不知道PostThreadMessage調用,我想我應該花更多時間學習WinAPI。 –