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我想在鼠標按鈕啓動時製作一個功能,它會將鬼的圖片更改爲單個圖像。如果使用特殊方法,我該怎麼稱呼它
問題是,我不知道該打什麼(因此腳本中的???)。這很難,因爲幽靈是通過循環創建的。任何人都可以幫忙嗎? 也許我需要把幽靈變成精靈?你能幫助嗎?
import pygame
import random
import sys
class Ball:
def __init__(self,X,Y,imagefile):
self.velocity = [3,3]
self.ball_image = pygame.image.load (imagefile). convert() ### i want this image to change
self.ball_boundary = self.ball_image.get_rect (center=(X,Y))
self.sound = pygame.mixer.Sound ('Thump.wav')
if __name__ =='__main__':
width = 800
height = 600
background_colour = 0,0,0
GHOST_IMAGE = ["images/blue-right.png", "images/red-right.png", "images/orange-right.png", "images/pink-right.png"]
GHOST_IMAGETWO = ["images/blue-left.png", "images/red-left.png", "images/orange-left.png", "images/pink-left.png"]
pygame.init()
frame = pygame.display.set_mode((width, height))
pygame.display.set_caption("Bouncing Ball animation")
num_balls = 4
ball_list = []
for i in range(num_balls):
ball_list.append(Ball(random.randint(0, width),random.randint(0, height), (GHOST_IMAGE[i])))
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit(0)
elif event.type == pygame.MOUSEBUTTONUP:
??? = pygame.image.load("images/vulnerable.png").convert() ###i know that this is where and what i need to change it to, but dont know what instance name to call upon.
frame.fill(background_colour)
for ball in ball_list:
if ball.ball_boundary.left < 0 or ball.ball_boundary.right > width:
ball.sound.play()
ball.velocity[0] = -1 * ball.velocity[0]
if ball.ball_boundary.top < 0 or ball.ball_boundary.bottom > height:
ball.sound.play()
ball.velocity[1] = -1 * ball.velocity[1]
ball.ball_boundary = ball.ball_boundary.move (ball.velocity)
frame.blit (ball.ball_image, ball.ball_boundary)
pygame.display.flip()
你的繪製鬼魂功能在哪裏?我只看到鬼圖像列表。 – 2013-03-20 07:48:51