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我試圖建立一個掃雷遊戲,我不斷收到一個編譯錯誤:左值操作數需要左值賦值。只在這兩條線上:作爲賦值左操作數所需的左值C++編譯錯誤
#include <iostream>
#include <ctime>
using namespace std;
// ------------------------------------------------------
// class Cell
// represents one grid element in the Minesweeper game
// ------------------------------------------------------
class Cell {
public:
Cell();
void print();
void peek();
void unittest();
void setMined(bool);
bool getMined();
void setAdj(int);
private:
bool covered;
bool marked;
bool mined;
int adjcount;
};
// ------------------------
// functions for class Cell
// ------------------------
Cell::Cell(){
covered = true;
marked = false;
mined = false;
adjcount = 0;
// cout << "Creating a Cell" << endl;
}
void Cell::setAdj(int n){
adjcount = n;
}
bool Cell::getMined(){
return mined;
}
void Cell::setMined(bool b){
mined = b;
}
void Cell::print(){
if (marked) cout << " L ";
else {
if (covered) cout << " ? ";
else{
if (mined) cout << " @ ";
else if (adjcount == 0) cout << " _ ";
else cout << " " << adjcount << " ";
}
}
}
void Cell::peek(){
if (mined) cout << " @ ";
else if (adjcount == 0) cout << " _ ";
else cout << " " << adjcount << " ";
}
void Cell::unittest(){
print(); cout << endl;
covered = false;
print(); cout << endl;
adjcount = 4;
print(); cout << endl;
mined = true;
print(); cout << endl;
covered = true;
print(); cout << endl;
marked = true;
print(); cout << endl;
}
// -------------------------------------
// class Board
// this class represents a 2 dimensional
// array of Cell objects for the game
// of minesweeper
//--------------------------------------
class Board{
public:
Board();
void print();
void peek();
void adjacencycount();
void mixMined();
private:
static const int rows = 5;
static const int cols = 5;
Cell cells [rows][cols];
int mines;
};
// --------------------------
// functions for class Board
// --------------------------
Board::Board(){
mines = 6;
for(int i = 0; i < 1 ; i++){
for(int j = 0; j < mines; j++){
cells[i][j].setMined(true);
}
}
}
void Board::mixMined(){
int shuffle = 1000;
for(int i = 0; i < shuffle; i++){
int r1 = (rand()%rows);
int c1 = (rand()%cols);
int r2 = (rand()%rows);
int c2 = (rand()%cols);
if(r1 && c1 != r2 && c2){
bool temp = cells[r1][c1].getMined();
cells[r1][c1].getMined() = cells[r2][c2].getMined();
cells[r2][c2].getMined() = temp;
}
}
}
void Board::adjacencycount(){
for(int i = 0; i < rows; i++){
for(int j = 0; j < cols; j++){
if(!cells[i][j].getMined()){
int count = 0;
if (i-1 >= 0 && j-1 >= 0 && cells[i-1][j-1].getMined()) count++;
if (i-1 >= 0 && cells[i-1][j].getMined()) count++;
if (i-1 >= 0 && j+1 <= cols-1 && cells[i-1][j+1].getMined()) count++;
if (j-1 >= 0 && cells[i][j-1].getMined()) count++;
if (j+1 <= cols-1 && cells[i][j+1].getMined()) count++;
if (i+1 <= rows-1 && j-1 >= 0 && cells[i+1][j-1].getMined()) count++;
if (i+1 <= rows-1 && cells[i+1][j].getMined()) count++;
if (i+1 <= rows-1 && j+1 <= cols-1 && cells[i+1][j+1].getMined()) count++;
cells[i][j].setAdj(count);
// cout << count; -- for testing purposes
}
}
}
}
void Board::print(){
for (int i = 0; i < rows; i++){
for (int j = 0; j < cols; j++){
cells[i][j].print();
}
cout << endl << endl;
}
}
void Board::peek(){
for (int i = 0; i < rows; i++){
for (int j = 0; j < cols; j++){
cells[i][j].peek();
}
cout << endl << endl;
}
}
// -------------------------
// main function for testing
// -------------------------
int main(void) {
//Cell c;
//c.unittest();
srand(time(0));
Board b;
b.mixMined();
b.adjacencycount();
b.peek();
return 0;
}
我試圖讓我的細胞交換,以便地雷會隨機化每一個新的遊戲。我周圍搜查,找不到解決方案。我添加了「==」,但該功能不會做我想要的。
++編輯++對不起它沒有國家要求左值,我錯過了類型化
minesweeper.cpp: In member function ‘void Board::mixMined()’:
minesweeper.cpp:130: error: lvalue required as left operand of assignment
minesweeper.cpp:131: error: lvalue required as left operand of assignment
這就是所發生的錯誤。
getMinded返回(完全)是什麼? – Mat
請您發佈完整的代碼。 – besworland
'getMined()'的簽名是什麼?它應該像'bool&getMined()'。 (請注意參考。) – Vlad