2012-05-04 709 views
0

我試圖建立一個掃雷遊戲,我不斷收到一個編譯錯誤:左值操作數需要左值賦值。只在這兩條線上:作爲賦值左操作數所需的左值C++編譯錯誤

#include <iostream> 
#include <ctime> 
using namespace std; 

// ------------------------------------------------------ 
// class Cell 
// represents one grid element in the Minesweeper game 
// ------------------------------------------------------ 

class Cell { 
public: 
    Cell(); 
    void print(); 
    void peek(); 
    void unittest(); 
    void setMined(bool); 
    bool getMined(); 
    void setAdj(int); 
private: 
    bool covered; 
    bool marked; 
    bool mined; 
    int adjcount; 
}; 


// ------------------------ 
// functions for class Cell 
// ------------------------ 

Cell::Cell(){ 
    covered = true; 
    marked = false; 
    mined = false; 
    adjcount = 0; 
// cout << "Creating a Cell" << endl; 
} 

void Cell::setAdj(int n){ 
    adjcount = n; 
} 

bool Cell::getMined(){ 
    return mined; 
} 

void Cell::setMined(bool b){ 
    mined = b; 
} 

void Cell::print(){ 
    if (marked) cout << " L "; 
    else { 
     if (covered) cout << " ? "; 
     else{ 
      if (mined) cout << " @ "; 
      else if (adjcount == 0) cout << " _ "; 
      else cout << " " << adjcount << " "; 
     } 
    } 
} 

void Cell::peek(){ 
    if (mined) cout << " @ "; 
    else if (adjcount == 0) cout << " _ "; 
    else cout << " " << adjcount << " "; 
} 

void Cell::unittest(){ 
    print(); cout << endl; 

    covered = false; 
    print(); cout << endl; 

    adjcount = 4; 
    print(); cout << endl; 

    mined = true; 
    print(); cout << endl; 

    covered = true; 
    print(); cout << endl; 

    marked = true; 
    print(); cout << endl; 
} 

// ------------------------------------- 
// class Board 
// this class represents a 2 dimensional 
// array of Cell objects for the game 
// of minesweeper 
//-------------------------------------- 

class Board{ 
public: 
    Board(); 
    void print(); 
    void peek(); 
    void adjacencycount(); 
    void mixMined(); 
private: 
    static const int rows = 5; 
    static const int cols = 5; 
    Cell cells [rows][cols]; 
    int mines; 
}; 

// -------------------------- 
// functions for class Board 
// -------------------------- 
Board::Board(){ 
    mines = 6; 
     for(int i = 0; i < 1 ; i++){ 
      for(int j = 0; j < mines; j++){ 
       cells[i][j].setMined(true); 
      } 
     } 
} 

void Board::mixMined(){ 
    int shuffle = 1000; 
    for(int i = 0; i < shuffle; i++){ 
     int r1 = (rand()%rows); 
     int c1 = (rand()%cols); 
     int r2 = (rand()%rows); 
     int c2 = (rand()%cols); 
     if(r1 && c1 != r2 && c2){ 
      bool temp = cells[r1][c1].getMined(); 
      cells[r1][c1].getMined() = cells[r2][c2].getMined(); 
      cells[r2][c2].getMined() = temp; 
     } 
    } 

} 

void Board::adjacencycount(){ 

    for(int i = 0; i < rows; i++){  
     for(int j = 0; j < cols; j++){ 
      if(!cells[i][j].getMined()){ 
       int count = 0; 
        if (i-1 >= 0 && j-1 >= 0 && cells[i-1][j-1].getMined()) count++; 
        if (i-1 >= 0 && cells[i-1][j].getMined()) count++; 
        if (i-1 >= 0 && j+1 <= cols-1 && cells[i-1][j+1].getMined()) count++;           
        if (j-1 >= 0 && cells[i][j-1].getMined()) count++; 
        if (j+1 <= cols-1 && cells[i][j+1].getMined()) count++;          
        if (i+1 <= rows-1 && j-1 >= 0 && cells[i+1][j-1].getMined()) count++; 
        if (i+1 <= rows-1 && cells[i+1][j].getMined()) count++; 
        if (i+1 <= rows-1 && j+1 <= cols-1 && cells[i+1][j+1].getMined()) count++; 
        cells[i][j].setAdj(count);    
        // cout << count; -- for testing purposes 
      } 
     } 
    } 
} 

void Board::print(){ 
     for (int i = 0; i < rows; i++){ 
       for (int j = 0; j < cols; j++){ 
         cells[i][j].print(); 
             } 
       cout << endl << endl; 
     } 
} 

void Board::peek(){ 
     for (int i = 0; i < rows; i++){ 
       for (int j = 0; j < cols; j++){ 
         cells[i][j].peek(); 
       } 
       cout << endl << endl; 
     } 
} 

// ------------------------- 
// main function for testing 
// ------------------------- 

int main(void) { 
    //Cell c; 
    //c.unittest(); 
    srand(time(0)); 

    Board b; 
    b.mixMined(); 
    b.adjacencycount(); 
    b.peek(); 

    return 0; 
} 

我試圖讓我的細胞交換,以便地雷會隨機化每一個新的遊戲。我周圍搜查,找不到解決方案。我添加了「==」,但該功能不會做我想要的。

++編輯++對不起它沒有國家要求左值,我錯過了類型化

minesweeper.cpp: In member function ‘void Board::mixMined()’: 
minesweeper.cpp:130: error: lvalue required as left operand of assignment 
minesweeper.cpp:131: error: lvalue required as left operand of assignment 

這就是所發生的錯誤。

+0

getMinded返回(完全)是什麼? – Mat

+0

請您發佈完整的代碼。 – besworland

+0

'getMined()'的簽名是什麼?它應該像'bool&getMined()'。 (請注意參考。) – Vlad

回答

5

我覺得getMined()其實是這樣的:

bool getMined()

所以,你想分配給rValue這是不可能的

你可能想寫出這樣一些功能:

void setMined(bool m)及其使用方法如下:

cells[r1][c1].setMined(cells[r2][c2].getMined());

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