這裏是一個包裝,使任何Stream
可尋求讀操作。
它通過從底層流中緩存讀取,直到在構造函數中指定的字節數來工作。當內存限制禁止Marc Gravell的解決方案時,這將派上用場。
支持查找操作:
- 尋求向前使用
SeekOrigin.Current
和SeekOrigin.Begin
作品任意偏移
- 逆向查找使用
SeekOrigin.Current
和SeekOrigin.Begin
作品爲基礎流中向下-seekBackBufferSize
字節從當前位置(其可以不同於之前向後尋找後的readSeekableStream.Position
)
- 尋求使用
SeekOrigin.End
作品爲offset >= -seekBackBufferSize && offset <= 0
總論
- 的
Seek
方法和Position
財產完全內部處理,不涉及底層流(這隻能扔反正)
- 尋求影響讀的部分因此該類的名稱
- 所有寫入操作都被簡單地委託給基礎流
- 包裝已與此查找流將是資源的浪費
- 通過以下
ReadSeekableStream
解決的一些問題,也可以通過我的PeekableStream
類
這個實現是新鮮的,沒有身經百戰的解決。然而,我已經爲不少尋求/閱讀案例和角落案例進行了單元測試,並將它與(可自由尋找的)MemoryStream
進行交叉比較。
public class ReadSeekableStream : Stream
{
private long _underlyingPosition;
private readonly byte[] _seekBackBuffer;
private int _seekBackBufferCount;
private int _seekBackBufferIndex;
private readonly Stream _underlyingStream;
public ReadSeekableStream(Stream underlyingStream, int seekBackBufferSize)
{
if (!underlyingStream.CanRead)
throw new Exception("Provided stream " + underlyingStream + " is not readable");
_underlyingStream = underlyingStream;
_seekBackBuffer = new byte[seekBackBufferSize];
}
public override bool CanRead { get { return true; } }
public override bool CanSeek { get { return true; } }
public override int Read(byte[] buffer, int offset, int count)
{
int copiedFromBackBufferCount = 0;
if (_seekBackBufferIndex < _seekBackBufferCount)
{
copiedFromBackBufferCount = Math.Min(count, _seekBackBufferCount - _seekBackBufferIndex);
Buffer.BlockCopy(_seekBackBuffer, _seekBackBufferIndex, buffer, offset, copiedFromBackBufferCount);
offset += copiedFromBackBufferCount;
count -= copiedFromBackBufferCount;
_seekBackBufferIndex += copiedFromBackBufferCount;
}
int bytesReadFromUnderlying = 0;
if (count > 0)
{
bytesReadFromUnderlying = _underlyingStream.Read(buffer, offset, count);
if (bytesReadFromUnderlying > 0)
{
_underlyingPosition += bytesReadFromUnderlying;
var copyToBufferCount = Math.Min(bytesReadFromUnderlying, _seekBackBuffer.Length);
var copyToBufferOffset = Math.Min(_seekBackBufferCount, _seekBackBuffer.Length - copyToBufferCount);
var bufferBytesToMove = Math.Min(_seekBackBufferCount - 1, copyToBufferOffset);
if (bufferBytesToMove > 0)
Buffer.BlockCopy(_seekBackBuffer, _seekBackBufferCount - bufferBytesToMove, _seekBackBuffer, 0, bufferBytesToMove);
Buffer.BlockCopy(buffer, offset, _seekBackBuffer, copyToBufferOffset, copyToBufferCount);
_seekBackBufferCount = Math.Min(_seekBackBuffer.Length, _seekBackBufferCount + copyToBufferCount);
_seekBackBufferIndex = _seekBackBufferCount;
}
}
return copiedFromBackBufferCount + bytesReadFromUnderlying;
}
public override long Seek(long offset, SeekOrigin origin)
{
if (origin == SeekOrigin.End)
return SeekFromEnd((int) Math.Max(0, -offset));
var relativeOffset = origin == SeekOrigin.Current
? offset
: offset - Position;
if (relativeOffset == 0)
return Position;
else if (relativeOffset > 0)
return SeekForward(relativeOffset);
else
return SeekBackwards(-relativeOffset);
}
private long SeekForward(long origOffset)
{
long offset = origOffset;
var seekBackBufferLength = _seekBackBuffer.Length;
int backwardSoughtBytes = _seekBackBufferCount - _seekBackBufferIndex;
int seekForwardInBackBuffer = (int) Math.Min(offset, backwardSoughtBytes);
offset -= seekForwardInBackBuffer;
_seekBackBufferIndex += seekForwardInBackBuffer;
if (offset > 0)
{
// first completely fill seekBackBuffer to remove special cases from while loop below
if (_seekBackBufferCount < seekBackBufferLength)
{
var maxRead = seekBackBufferLength - _seekBackBufferCount;
if (offset < maxRead)
maxRead = (int) offset;
var bytesRead = _underlyingStream.Read(_seekBackBuffer, _seekBackBufferCount, maxRead);
_underlyingPosition += bytesRead;
_seekBackBufferCount += bytesRead;
_seekBackBufferIndex = _seekBackBufferCount;
if (bytesRead < maxRead)
{
if (_seekBackBufferCount < offset)
throw new NotSupportedException("Reached end of stream seeking forward " + origOffset + " bytes");
return Position;
}
offset -= bytesRead;
}
// now alternate between filling tempBuffer and seekBackBuffer
bool fillTempBuffer = true;
var tempBuffer = new byte[seekBackBufferLength];
while (offset > 0)
{
var maxRead = offset < seekBackBufferLength ? (int) offset : seekBackBufferLength;
var bytesRead = _underlyingStream.Read(fillTempBuffer ? tempBuffer : _seekBackBuffer, 0, maxRead);
_underlyingPosition += bytesRead;
var bytesReadDiff = maxRead - bytesRead;
offset -= bytesRead;
if (bytesReadDiff > 0 /* reached end-of-stream */ || offset == 0)
{
if (fillTempBuffer)
{
if (bytesRead > 0)
{
Buffer.BlockCopy(_seekBackBuffer, bytesRead, _seekBackBuffer, 0, bytesReadDiff);
Buffer.BlockCopy(tempBuffer, 0, _seekBackBuffer, bytesReadDiff, bytesRead);
}
}
else
{
if (bytesRead > 0)
Buffer.BlockCopy(_seekBackBuffer, 0, _seekBackBuffer, bytesReadDiff, bytesRead);
Buffer.BlockCopy(tempBuffer, bytesRead, _seekBackBuffer, 0, bytesReadDiff);
}
if (offset > 0)
throw new NotSupportedException("Reached end of stream seeking forward " + origOffset + " bytes");
}
fillTempBuffer = !fillTempBuffer;
}
}
return Position;
}
private long SeekBackwards(long offset)
{
var intOffset = (int)offset;
if (offset > int.MaxValue || intOffset > _seekBackBufferIndex)
throw new NotSupportedException("Cannot currently seek backwards more than " + _seekBackBufferIndex + " bytes");
_seekBackBufferIndex -= intOffset;
return Position;
}
private long SeekFromEnd(long offset)
{
var intOffset = (int) offset;
var seekBackBufferLength = _seekBackBuffer.Length;
if (offset > int.MaxValue || intOffset > seekBackBufferLength)
throw new NotSupportedException("Cannot seek backwards from end more than " + seekBackBufferLength + " bytes");
// first completely fill seekBackBuffer to remove special cases from while loop below
if (_seekBackBufferCount < seekBackBufferLength)
{
var maxRead = seekBackBufferLength - _seekBackBufferCount;
var bytesRead = _underlyingStream.Read(_seekBackBuffer, _seekBackBufferCount, maxRead);
_underlyingPosition += bytesRead;
_seekBackBufferCount += bytesRead;
_seekBackBufferIndex = Math.Max(0, _seekBackBufferCount - intOffset);
if (bytesRead < maxRead)
{
if (_seekBackBufferCount < intOffset)
throw new NotSupportedException("Could not seek backwards from end " + intOffset + " bytes");
return Position;
}
}
else
{
_seekBackBufferIndex = _seekBackBufferCount;
}
// now alternate between filling tempBuffer and seekBackBuffer
bool fillTempBuffer = true;
var tempBuffer = new byte[seekBackBufferLength];
while (true)
{
var bytesRead = _underlyingStream.Read(fillTempBuffer ? tempBuffer : _seekBackBuffer, 0, seekBackBufferLength);
_underlyingPosition += bytesRead;
var bytesReadDiff = seekBackBufferLength - bytesRead;
if (bytesReadDiff > 0) // reached end-of-stream
{
if (fillTempBuffer)
{
if (bytesRead > 0)
{
Buffer.BlockCopy(_seekBackBuffer, bytesRead, _seekBackBuffer, 0, bytesReadDiff);
Buffer.BlockCopy(tempBuffer, 0, _seekBackBuffer, bytesReadDiff, bytesRead);
}
}
else
{
if (bytesRead > 0)
Buffer.BlockCopy(_seekBackBuffer, 0, _seekBackBuffer, bytesReadDiff, bytesRead);
Buffer.BlockCopy(tempBuffer, bytesRead, _seekBackBuffer, 0, bytesReadDiff);
}
_seekBackBufferIndex -= intOffset;
return Position;
}
fillTempBuffer = !fillTempBuffer;
}
}
public override long Position
{
get { return _underlyingPosition - (_seekBackBufferCount - _seekBackBufferIndex); }
set { Seek(value, SeekOrigin.Begin); }
}
protected override void Dispose(bool disposing)
{
if (disposing)
_underlyingStream.Close();
base.Dispose(disposing);
}
public override bool CanTimeout { get { return _underlyingStream.CanTimeout; } }
public override bool CanWrite { get { return _underlyingStream.CanWrite; } }
public override long Length { get { return _underlyingStream.Length; } }
public override void SetLength(long value) { _underlyingStream.SetLength(value); }
public override void Write(byte[] buffer, int offset, int count) { _underlyingStream.Write(buffer, offset, count); }
public override void Flush() { _underlyingStream.Flush(); }
}
'MemoryStream'? 'BufferedStream'? –
如果你看看BufferedStream的實現,你會發現它實際上並不允許在基本流不允許的情況下進行seek操作。 MemoryStream沒有構造函數接受Stream參數。 – Brannon
您可以在NAudio中播放MP3網絡流,NAudioDemo應用程序會告訴您如何執行此操作。 Mp3FileReader用於讀取文件,因此期望它們是可搜索的。提前創建TOC允許我們支持快速準確地重新定位到VBR MP3。但是,我同意未來的NAudio支持傳遞到Mp3FileReader的非可搜索流是很好的。 –