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我需要創建一個自定義控件,它允許用戶在有界的矩形內拖動指針。非常喜歡這個遊戲杆控制:https://github.com/zerokol/JoystickViewFlutter - 使用Flutter創建自定義控件
我設法使用CustomPainter來繪製控制點和GestureDetector以跟蹤用戶在視圖上拖動指針的位置。但是,我無法得到這個捕捉平移輸入。我無法獲得任何輸入。我不知道我在做什麼是最好的方法。我可能處於完全錯誤的軌道上。這是代碼。
import 'package:flutter/material.dart';
import 'package:flutter/gestures.dart';
import 'package:flutter/rendering.dart';
void main() {
runApp(new TouchTest());
}
class TouchTest extends StatelessWidget {
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return new MaterialApp(
title: 'Touch Test',
theme: new ThemeData(
primarySwatch: Colors.blue,
),
home: new Scaffold(
appBar: new AppBar(
title: const Text('Test'),
),
body: new Container(
decoration: new BoxDecoration(
color: Colors.white,
border: new Border.all(
color: Colors.black,
width: 2.0,
),
),
child: new Center(
child: new TouchControl()
),
),
)
);
}
}
class TouchControl extends StatefulWidget {
final double xPos;
final double yPos;
final ValueChanged<Offset> onChanged;
const TouchControl({Key key,
this.onChanged,
this.xPos:0.0,
this.yPos:0.0}) : super(key: key);
@override
TouchControlState createState() => new TouchControlState();
}
/**
* Draws a circle at supplied position.
*
*/
class TouchControlState extends State<TouchControl> {
double xPos = 0.0;
double yPos = 0.0;
GestureDetector _gestureDetector;
TouchControl() {
_gestureDetector = new GestureDetector(
onPanStart:_handlePanStart,
onPanEnd: _handlePanEnd,
onPanUpdate: _handlePanUpdate);
}
void onChanged(Offset offset) {
setState(() {
widget.onChanged(offset);
xPos = offset.dx;
yPos = offset.dy;
});
}
@override
bool hitTestSelf(Offset position) => true;
@override
void handleEvent(PointerEvent event, BoxHitTestEntry entry) {
if (event is PointerDownEvent) {
// ??
}
}
void _handlePanStart(DragStartDetails details) {
onChanged(details.globalPosition);
}
void _handlePanEnd(DragEndDetails details) {
// TODO
}
void _handlePanUpdate(DragUpdateDetails details) {
onChanged(details.globalPosition);
}
@override
Widget build(BuildContext context) {
return new Center(
child: new CustomPaint(
size: new Size(xPos, yPos),
painter: new TouchControlPainter(xPos, yPos),
),
);
}
}
class TouchControlPainter extends CustomPainter {
static const markerRadius = 10.0;
final double xPos;
final double yPos;
TouchControlPainter(this.xPos, this.yPos);
@override
void paint(Canvas canvas, Size size) {
final paint = new Paint()
..color = Colors.blue[400]
..style = PaintingStyle.fill;
canvas.drawCircle(new Offset(xPos, yPos), markerRadius, paint);
}
@override
bool shouldRepaint(TouchControlPainter old) => xPos != old.xPos && yPos !=old.yPos;
}
啊,現在我看到它感謝你,是有意義的。但是,嘗試過這種方法後,我仍然無法捕捉到任何來自GestureDetector的輸入。它是否需要特殊的父母或孩子? – alrutherford
由於'xPos'和'yPos'默認爲'0.0',所以你給自定義的畫家一個'(0.0,0.0)'的Size。您還需要從全局轉換爲相對座標。我已經用完整的工作示例更新了我的答案。 –
我一直在研究Flutter小部件的源代碼,試圖弄清楚事情是如何掛在一起的(沒有太多的成功),所以謝謝你,這是非常有用的。 – alrutherford