我通常使用這樣的東西手動序列化數據。
class NMessage {
byte[] buffer;
//ctor to create a new message for sending.
public NMessage(int nSize) {
buffer = new byte[nSize];
Buffer.BlockCopy(BitConverter.GetBytes(nSize), 0, buffer, 0, sizeof(UInt32));
}
//ctor to create msg from received data.
publix NMessage(byte[] buffer) {
this.buffer = buffer;
}
public UInt32 MessageId {
get { return BitConverter.ToUInt32(buffer, 4);
set { Buffer.BlockCopy(BitConverter.GetBytes(value), 0, buffer, 4, sizeof(UInt32)); }
}
...
public Byte MessageId2 {
get { return buffer[6]; }
set { buffer[6] = value; }
}
...
public UInt32 Size {
get { return BitConverter.ToUInt32(buffer, 0) }
}
public Byte[] Buffer {
get { return buffer; }
}
}
class LoginMessage : NMessage {
Encoding encoding = new ASCIIEncoding(); //or whatever encoding you need.
public LoginMessage() : base(16 + 16) {
this.MessageId = CTRL_SESSION_LOGIN;
}
public LoginMessage(NMessage message) : base(message.Buffer) {
}
public string User {
get { return encoding.GetString(buffer, 8, 16); }
set { Buffer.BlockCopy(encoding.GetBytes(value), 0, buffer, 8, 16);
}
public string Pass {
get { return encoding.GetString(buffer, 24, 16); }
set { Buffer.BlockCopy(encoding.GetBytes(value), 0, buffer, 24, 16);
}
}
所以您只需創建你的新郵件,設置它的數據,然後發送緩衝區屬性。
Send((new LoginMessage {
User = "user",
Pass = "pass",
}).Buffer);
在接收端,如果您有足夠的數據,您可以從您收到的字節[]中構建消息。
byte[] recvBuf = new byte[MAX_RECV];
int recvSize = Receive(recvBuf);
...
var message = new NMessage(recvBuf);
if (message.MessageId == CTRL_SESSION_LOGIN)
var login = new LoginMessage(message);
var user = login.User;
...
這只是一個粗略的概述,無論如何,代碼顯然需要清理,因爲我減少了它只是爲了演示這個想法。