2012-12-16 185 views
2

我有LiveWallpaper這是事實上,秋天的雪。以什麼方式添加背景?我想插入一張圖片。Android動態壁紙背景

public class SnowService extends WallpaperService { 

    private final static int[] windCurve = {1,3,5,6,6,6,7,7,6,5,4,2,1,1}; 

    public Engine onCreateEngine() { 
     return new SnowEngine(); 
    } 

    public class SnowEngine extends WallpaperService.Engine { 

     private SnowThread thread; 
     private Random random = new Random(); 
     private SurfaceHolder holder; 

     private Bitmap flakeImage; 
     private Set<Snowflake> flakes = new HashSet<Snowflake>(); 
     private Set<Snowflake> oobFlakes = new HashSet<Snowflake>(); 
     private int wind = 0; 

     public SnowEngine() { 
      flakeImage = BitmapFactory.decodeResource(getResources(), R.drawable.square3x3); 
     } 

     public class SnowThread extends Thread { 

      private boolean isSnowing = true; 
      private long lastWindUpdate = System.currentTimeMillis(); 
      private int windCurveIndex = 0; 

      private void update(Canvas c) { 

       c.drawRGB(0, 0, 0); 
       flakes.add(new Snowflake(random.nextFloat() * c.getWidth(), -flakeImage.getWidth(), flakeImage)); 
       long nowTime = System.currentTimeMillis(); 

       if (wind == 0) { 
        if (nowTime - lastWindUpdate > 20000) { 
         wind = windCurve[++windCurveIndex]; 
         lastWindUpdate = nowTime; 
        } 
       } else if (nowTime - lastWindUpdate > 1000) { 
        if (windCurveIndex < windCurve.length -1) { 
         wind = windCurve[++windCurveIndex]; 
         lastWindUpdate = nowTime; 
        } else { 
         windCurveIndex = 0; 
         wind = 0; 
         lastWindUpdate = nowTime; 
        } 
       } 


       for (Snowflake flake : flakes) { 
        flake.update(wind); 
        c.drawBitmap(flake.bitmap, flake.x, flake.y, null); 

        if (flake.x > c.getWidth() || flake.x < -flake.bitmap.getWidth() || 
          flake.y > c.getHeight()) { 
         oobFlakes.add(flake); 
        } 

       } 

       flakes.removeAll(oobFlakes); 
       oobFlakes.clear(); 

      } 

      @Override 
      public void run() { 
       Log.d("snow", "SnowThread started"); 
       while (isSnowing) { 
        Canvas canvas = null; 
        try { 
         Thread.sleep(30); 
         canvas = holder.lockCanvas(); 
         update(canvas); 

        } catch (InterruptedException e) { 

        } finally { 
         if (canvas != null) { 
          holder.unlockCanvasAndPost(canvas); 
         } 
        } 
       } 
      } 

      public boolean isSnowing() { 
       return isSnowing; 
      } 

      public void stopSnowing() { 
       isSnowing = false; 
      } 
     } 

     @Override 
     public void onVisibilityChanged(boolean visible) { 
      super.onVisibilityChanged(visible); 
      Log.d("snow", "visibilityChanged to " + visible); 
      if (visible) { 
       thread = new SnowThread(); 
       thread.start(); 
      } else { 
       thread.stopSnowing(); 
      } 
     } 

     @Override 
     public void onSurfaceCreated(SurfaceHolder holder) { 
      Log.d("snow", "surfaceCreated"); 
      this.holder = holder; 
     } 

     @Override 
     public void onSurfaceDestroyed(SurfaceHolder holder) { 
      // usual case is onVisibilityChanged(false) has been called 
      // and the thread is shutting down 
      Log.d("snow", "surfaceDestroyed"); 
      boolean retry = true; 
      while (retry) { 
       try { 
        thread.stopSnowing(); // just in case 
        thread.join(); 
        Log.d("snow", "snowThread died"); 
        retry = false; 
       } catch (InterruptedException e) { 
       } 
      } 
     } 


     class Snowflake { 

      public Bitmap bitmap; 
      float x; 
      float y; 
      int bias = 0; 
      int biasTime = 0; 
      boolean interBias = false; 

      Snowflake(float x, float y, Bitmap bitmap) { 
       this.x = x; 
       this.y = y; 
       this.bitmap = bitmap; 
      } 

      void update(int wind) { 

       if (biasTime < 0) { 
        if (interBias) { 
         bias = ((Integer) random.nextInt(3)).compareTo(1); 
         interBias = false; 
        } else { 
         bias = 0; 
         interBias = true; 
        } 

        biasTime = random.nextInt(30); 
       } 

       biasTime--; 
       x += bias + wind; 
       y += 4; 
      } 
     } 
    } 
} 

回答

0

它很容易..

public SnowEngine() 
    { 
     bk=BitmapFactory.decodeResource(getResources(), R.drawable.bkgrnd); 
     flakeImage = BitmapFactory.decodeResource(getResources(),R.drawable.snow2); 
    } 

,然後在更新馬託

 private void update(Canvas c) 
    { 

      c.drawRGB(0, 0, 0); 
      c.drawBitmap(bk, 0, 0, null); 

      ............... 
    } 

就是這樣,BK爲u想要的任何圖像..

+0

如何減少這片狀圖像? –

+0

@VivekShah你的意思是減少圖像?你究竟想要做什麼? –

+0

我在任何時候都會收到大量的薄片,我希望根據需要展示薄片意味着要使動態。 –