public enum Things
{
Car,
Animal,
Plane
}
var dict = new Dictionary<Things, string> {
{ Things.Car, "MachineClass" },
{ Things.Animal, "AnimalClass" },
{ Things.Plane, "FlyClass" } };
string classname = dict[Things.Plane]; // FlyClass
現在,如果你想真正的類型,你可以實例:
var realtypes = dict.ToDictionary(
kvp => kvp.Key,
kvp => System.Type.GetType("Namespace." + kvp.Value));
一個完全工作的例子是上http://ideone.com/TTuBP:
using System;
using System.Collections.Generic;
using System.Linq;
//public interface IThing {}
public class MachineClass /* : IThing */ { }
public class AnimalClass /* : IThing */ { }
public class Plane /* : IThing */ { }
public class Program
{
public enum Things
{
Car,
Animal,
Plane
}
private static readonly IDictionary<Things, string> _classNameMap =
new Dictionary<Things, string> {
{ Things.Car, "MachineClass" },
{ Things.Animal, "AnimalClass" },
{ Things.Plane, "FlyClass" } };
public static void Main(string[] args)
{
var realtypes = _classNameMap.ToDictionary(
kvp => kvp.Key,
kvp => System.Type.GetType(/*"Namespace." +*/ kvp.Value));
Type dynamicType = realtypes[Things.Plane]; // typeof(Namespace.FlyClass)
foreach (var realtype in realtypes)
Console.WriteLine("{0}, class {1}",
realtype.Key, realtype.Value);
}
}
+1。我將提供相同的答案。 – Fenton
不錯的,上帝保佑你! – eugeneK
修復了一個錯字並增加了工作示例:http://ideone.com/TTuBP – sehe