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我有一個問題,希望能對你有所幫助。我得到一些Cocos2dx源代碼,我想在Play商店如何在eclipse中導入cocos2dx項目
我希望有人能告訴我如何添加Cocos2dx基於Eclipse在Windows機器上
,所以我將能夠發佈這些代碼,請您及時發佈人能告訴我一步我應該怎麼辦步驟..
感謝
我有一個問題,希望能對你有所幫助。我得到一些Cocos2dx源代碼,我想在Play商店如何在eclipse中導入cocos2dx項目
我希望有人能告訴我如何添加Cocos2dx基於Eclipse在Windows機器上
,所以我將能夠發佈這些代碼,請您及時發佈人能告訴我一步我應該怎麼辦步驟..
感謝
Hello friend i am also working on cocos2dx .. and i have done setup correctly and its working for me ... i am going to describe what i have done........it may help for you as well as others
=============cocos2dx android setup guide=====================================
- check for these 6 things
1-> adt
2-> ndk
3-> cocos2dx
4-> Python
5-> cygwin (setup-x86_64)
6-> jdk
// now do all steps one by one
1-> first create a specific folder where you want to setup android
2-> copy all these files (which mentioned above)
3-> extract adt
4-> extract ndk
5-> extract cocos2dx
6-> install python
7-> install cygwin (to install this you need internet connection ..so follow the steps under -- how to install cygwin)
8-> setup environment variable for cygwin -----
-to set this open environment variable which you find mycomputer->properties->advance settings->environment variable
- now find path variable and add the path of cygwin ex-- mine ic c:/cygwin64/bin
- add another variable for ndk NDK_ROOT -> mine is F:\myworkspace\Android\adt-bundle-windows-x86-20130219\android-ndk-r10d
9 -> check for java (jdk) for eclipse , if not then install java
10-> set environment variable -> edit path ---add path for java ; C:\Program Files (x86)\Java\jdk1.6.0_20\bin;
at start of this path
11->you have done android setup ;
how to install cygbin
=============================
-> double click on cygbin file->click next->next->next->next->next-
-> now select mirror any one i choose http://cygbin.mirror.constant.com
-> click next
-> now u got select package -> search for the following one by one
autoconf, automake, binutils, gcc-core, gcc-g**, gcc4-core, gcc4-g**, gdb, pcre, pcre-devel, gawk, make
neccesory packages---> make
->and follow the instructions
======================================
finally ... you have done with setup now open elipse
import your project -race track->proj.android
import libcocos2dx---> CoCos2Dx\cocos2dx\platform\android\java
now open cygbin.bat file-> go to you project resourse directory -> run command -- chmod -R 777 *
clean your project and run
==============================================================================================================
CREATE NEW PROJECT IN COCOS2DX BY COMMAND PROMPT
==============================================================================================================
1-> open cmd
2->
go to path--CoCos2Dx\tools\project-creator (MINE WAS F:\myworkspace\Android\adt-bundle-windows-x86-20130219\CoCos2Dx\tools\project-creator)
now typing cd above path then press enter
now type f: press enter
3-> type command create_project.py -project MyGame -package com.sensiblemobiles.mygame -language cpp
then press enter
4-> you have done with this. a project is created in cocos2dx/projects folder
5-> now to add this project in adt follow istruction (HOWW TO ADD COCOS2DX PROJECT IN ADT
===============================================================================================================
HOW TO ADD COCOS2DX PROJECT IN ADT
==============================================================================================================
follow thest steps to import a cocos2dx project for android in adt eclipse
1-> open eclipse go to file->import->Existing android code into workspace (under android tab) ->click next-> click on Browse
2-> Go to your project root folder like MyGame->proj.android
3-> finish , your project will be added into project explorer
4-> to enable cocos2dx you need to import libcocos2dx follow above instruction same and go to root directory by following below path
-> CoCos2Dx\cocos2dx\platform\android\java (F:\myworkspace\Android\adt-bundle-windows-x86-20130219\CoCos2Dx\cocos2dx\platform\android\java)
5-> now add this libcocos2dx in to your project
-> right click on your project ->properties->click android tab -> click add button -> select libcocos2dx -> ok -> apply ->ok
6-> Now to see your classes in this project follow below instruction
-> right click on your project -> properties -> explore resourse tab -> linked resourse -> path variables -> Now click on add (a dialog will be Open)
- Name : COCOS2DX
- Location : enter path of your cocos2dx (mine was F:\myworkspace\Android\adt-bundle-windows-x86-20130219\CoCos2Dx)
- click ok -> again OK
7-> you need some more steps below
-> right click on your project -> explore tab C/c++ General -> select Code Analysis -> select Use Project Setting -> now uncheck Syntax and Symantic errors -> apply -> ok
8-> Add path of cocosdension
again go to your project -> right click -> explore tab C/c++ General -> Path and Symbol -> selsect Include Tab -> select GNU++ -> click on Add button
-> fill dialog box paste path of cocos2dx/cocosdension/include (mine was F:\myworkspace\Android\adt-bundle-windows-x86-20130219\CoCos2Dx\CocosDenshion\include)
- press ok -> apply -> ok
9->Now go to Project Tab of adt -> clean your project
10-> finally you have done
=============================================================================================================================
NOW MAKE FEW CHANGES TO YOUR ANDROID.MK FILE
=============================================================================================================================
EXPLORE YOUR PROJECT -> JNI -> ANDROID.MK
NOTE : LOCAL_SRC_FILES := hellocpp/main.cpp \
../../Classes/AppDelegate.cpp \
../../Classes/HelloWorldScene.cpp
BELOW THE ABOVE LINES YOU HAVE TO ADD ALL CPP FILES LIKE ABOVE WITHOUT ANY SPACES
===============================================================================================================================
ENABLE BOX 2D IF YOU WANT TO USE BOX2D
===============================================================================================================================
FOLLOW ALL THE ABOVE STEPS TO CREATE NEW PROJECT AND IMPORT IT IN ADT ECLIPSE ;
NOW FOLLOW SOME MORE STEPS TO ENABLE BOX2D;
1-> right click on your project -> properties -> explore resourse tab -> linked resourse -> path variables -> Now click on add (a dialog will be Open)
- Name : Box2D
- Location : enter path of your Box2d (mine was F:\myworkspace\Android\adt-bundle-windows-x86-20130219\CoCos2Dx\external\Box2D)
- click ok -> again OK
2-> now include box2d in include
again go to your project -> right click -> explore tab C/c++ General -> Path and Symbol -> selsect Include Tab -> select GNU++ -> click on Add button
-> fill dialog box paste path of \CoCos2Dx\external\Box2D (mine was F:\myworkspace\Android\adt-bundle-windows-x86-20130219\CoCos2Dx\external\Box2D)
- press ok -> apply -> ok
3-> now add Box2D source
again go to your project -> right click -> explore tab C/c++ General -> Path and Symbol -> select Source Location Tab -> select Link Folder -> check the chek box
-> paste path of \CoCos2Dx\external\Box2D (mine was F:\myworkspace\Android\adt-bundle-windows-x86-20130219\CoCos2Dx\external\Box2D)
- press ok -> apply -> ok
4-> change in application.mk file
EXPLORE YOUR PROJECT -> JNI -> application.mk
replace this line ( APP_CPPFLAGS := -frtti -DCC_ENABLE_CHIPMUNK_INTEGRATION=1 -DCOCOS2D_DEBUG=1)
to -- APP_CPPFLAGS := -frtti -DCC_ENABLE_CHIPMUNK_INTEGRATION=0 -DCOCOS2D_DEBUG=1 -DCC_ENABLE_BOX2D_INTEGRATION=1
Note -> this will enable Box2d and disable chipmunk
finaly save this file
5-> change in android.mk file
EXPLORE YOUR PROJECT -> JNI -> android.mk
after this line (LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes) with "space"
add path of box2d like ($(LOCAL_PATH)/../../../../external/Box2D) after the line
Note -> this will include Box2d
finalLy save this file
6-> ok you have done with box2d . clean your project an enjoy... best of luck
=============================================================================================================================================
REMEMBER FEW THINGS
============================================================================================================================================
1-> ADD NEW CLASS IN CLASSES FOLDER
2-> ADD ALL RESOURCE INTO RESOURSEC FOLDER
3-> AFTER ADDING NEW RESOURE REFRESH YOUR ANDROID PROJECT THEN RUN (PERMISSION) COMMAND INTO CYGWIN
(cygbin.bat file-> go to you project resourse directory -> run command -- chmod -R 777 * )
嘗試以下鏈接
簡單地說,你將有爲Android SDK 012
你在哪一步?
http://stackoverflow.com/questions/14096191/cant-link-to-cocos2dx-using-eclipse-for-android-on-osx?rq=1 –
爵士的可能的複製,我有這些搜索鏈接,但沒有找到確切的解決方案。請幫助我。 – user2996533
你已經嘗試了這些鏈接,但是你沒有告訴我們你已經成功完成了哪些步驟,也沒有告訴我們你目前所執行的步驟。換句話說,你真的沒有告訴我們任何事情,但你仍然希望我們寫出詳細的步驟詳細指導你做什麼。你真的很認真嗎?真?我們只是無償的志願者回答問題。如果你不願意爲此付出任何努力,我們沒有任何理由應該努力回答你的問題。 –