我遇到了線程問題。我正在嘗試重新制作乒乓球,其中有2名球員的動作聽衆。這兩個槳以我希望它們移動的速度移動。然而,「球」(橢圓形的矩形對象)正在移動得太快。我試過用Ball類中的第二個線程放慢速度,但這似乎不起作用。任何幫助,將不勝感激。 這裏是我的代碼:需要緩慢的矩形運動
public class BattleBallz extends JFrame implements Runnable {
AL keyListen1 = new AL();
AL2 keyListen2 = new AL2();
Image dbi;
Graphics dbg;
int x1,x2;
int ballX, ballY, direction;
Ball b1;
public BattleBallz(){
setTitle("Battle Ballz");
setSize(350, 400);
setResizable(false);
setVisible(true);
setLocationRelativeTo(null);
setDefaultCloseOperation(EXIT_ON_CLOSE);
addKeyListener(keyListen1);
addKeyListener(keyListen2);
x1 = 150;
x2 = 150;
int direction = 0 + (int)(Math.random() * ((2 - 0) + 1));
b1 = new Ball(direction);
Thread b = new Thread(b1);
b.start();
}
public void paint(Graphics g){
dbi = createImage(getWidth(), getHeight());
dbg = dbi.getGraphics();
paintComponent(dbg);
g.drawImage(dbi, 0, 0, this);
}
public void paintComponent(Graphics g){
Rectangle p1 = new Rectangle(x1,375,60,10);
g.setColor(Color.blue);
g.fillRect(x1, 375, 60, 10);
Rectangle p2 = new Rectangle(x2,45,60,10);
g.setColor(Color.red);
g.fillRect(x2,45,60,10);
b1.paintComponent(g, p1, p2);
repaint();
}
@Override
public void run() {
try {
while(true){
move();
Thread.sleep(5);
}
} catch (Exception e) {
// TODO: handle exception
}
}
public void move(){
x1 += keyListen1.getXdirection();
x2 += keyListen2.getXdirection();
if (x1<=0){
x1 =0;
}
if (x1>=305){
x1 = 305;
}
if (x2<=0){
x2=0;
}
if (x2>=305){
x2=305;
}
}
}
public class Ball extends JPanel implements Runnable {
boolean up,down,right,left;
int x = 150, y = 150 ;
public Ball(int direction){
if(direction ==1){
down = true;
}
if (direction ==0){
up = true;
}
}
public void paintComponent(Graphics g, Rectangle p1, Rectangle p2){
super.paintComponents(g);
if(down){
y++;
Rectangle ball = new Rectangle(x,y,49,49);
g.fillOval(x, y, 50, 50);
if (y>=385 || ball.intersects(p1)){
down = false;
up = true;
}
}
if (up){
y--;
Rectangle ball = new Rectangle(x,y,49,49);
g.fillOval(x, y, 50, 50);
if (y<=10 || ball.intersects(p2)){
up = false;
down = true;
}
}
}
@Override
public void run() {
// TODO Auto-generated method stub
try {
while (true){
Thread.sleep(30);
}
} catch (Exception e) {
// TODO: handle exception
}
}
}
從來沒有問過之前在這裏的一個問題。試圖找出如何發佈我的球類。 – user3105381
其他代碼是相當不相關的,我們可能只需要Ball類中的run方法和任何調用的方法。 – Sinkingpoint
已發佈。謝謝。 – user3105381