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我試圖調整每個分辨率的畫布,所以我首先使用css併爲每個分辨率放置媒體屏幕。帆布響應媒體屏幕最小寬度 - 布料js
@media screen and (min-width: 320px) {
#c { -webkit-transform : scale(0.38);
-webkit-transform-origin : 0 0; }
https://jsfiddle.net/qj3oyzs8/
這對我的工作,但所有的對象拖不動,適當調整或輪換。 一種解決方案是採用縮小(ZoomOut)和zoomIn,如:
http://jsfiddle.net/Q3TMA/662/
現在我需要幫助知道在瀏覽器中打開如何拍攝分辨率正確帆布規模
編輯
function screencan() {
var widthscrencan = (window.innerWidth > 0) ? window.innerWidth : screen.width;
/*
In if has to have the same scale the css
@media screen and (min-width: 320px) {
#c { -webkit-transform : scale(0.38);
-webkit-transform-origin : 0 0; }
}
*/
if(widthscrencan <= 360) {
// Zoom Out
function zoomOut() {
// TODO limit max cavas zoom out
canvasScale = canvasScale/SCALE_FACTOR;
canvas.setHeight(canvas.getHeight() * (1/SCALE_FACTOR));
canvas.setWidth(canvas.getWidth() * (1/SCALE_FACTOR));
var objects = canvas.getObjects();
for (var i in objects) {
var scaleX = objects[i].scaleX;
var scaleY = objects[i].scaleY;
var left = objects[i].left;
var top = objects[i].top;
var tempScaleX = scaleX * (1/SCALE_FACTOR);
var tempScaleY = scaleY * (1/SCALE_FACTOR);
var tempLeft = left * (1/SCALE_FACTOR);
var tempTop = top * (1/SCALE_FACTOR);
objects[i].scaleX = tempScaleX;
objects[i].scaleY = tempScaleY;
objects[i].left = tempLeft;
objects[i].top = tempTop;
objects[i].setCoords();
}
canvas.renderAll();
}
}
}
window.onload = screencan;
它不工作
感謝您的幫助
@AndreaBogazzi有幫助嗎? – Gislef