2017-03-20 23 views
0

所以我有這個腳本,我試圖讓一個立方體跳到某個位置,其中一部分是我希望立方體在向新的Rich Point移動時播放動畫,但我有以下腳本,但出於某種原因,動畫不會變得更短或更長,爲什麼?我究竟做錯了什麼?爲什麼動畫運行時間不會變得更短或更長?

using System.Collections; 
using System.Collections.Generic; 
using UnityEngine; 

public class PlayerMovement : MonoBehaviour { 

    public float jumpMaxDistance; 
    public float jumpSpeed; 
    private float distance; 

    private bool firstFrame = false; 
    private Vector3 richPoint; 
    public GameObject player; 
    private Animation jump; 

    void Start() { 
     richPoint = transform.position; 
     jump = player.GetComponent<Animation>(); 

    } 
    // Update is called once per frame 
    void Update(){ 
     //Moves the player to the next point. 
     if (firstFrame == true){ 
      if (transform.position != richPoint) { 
       transform.position = Vector3.MoveTowards(transform.position, richPoint, Time.deltaTime * jumpSpeed); 


      }//executes if the left click is pressed. 
     } 
     if (Input.GetMouseButtonDown (0)) { 

      RaycastHit hit; 

      //Get Ray from mouse position. 
      Ray rayCast = Camera.main.ScreenPointToRay (Input.mousePosition); 

      //Raycast and check if any object is hit. 
      if (Physics.Raycast (rayCast, out hit, jumpMaxDistance)) 
       { 
       //Raycast and check if any object is hit. 
       if (hit.collider.CompareTag ("RichPoint")) 
       { 
        richPoint = hit.collider.transform.position; 
        //This finds the distance between the player and richPoint. 
        float pBTime; 
        pBTime = distance/jumpSpeed; 

        //This plays the Animation depending on tha distance between transform.position and richPoint. 
        jump ["PlayerJump"].time = pBTime; 
        jump.Play(); 

        firstFrame = true; 
       } 
      } 
     } 
    } 
} 

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