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我有一個基本的幻燈片,當它們是本地/相對時顯示圖像很好。如果我嘗試從另一個域加載圖像,圖像加載並顯示正常,但是圖庫不會前進到下一步。導致JQuery幻燈片停止工作的遠程圖像
作品:
<ul class="slides">
<li><img src="img/photos/1.jpg" width="620" height="320" alt="Turrimetta Beach - Dawn" /></li>
<li><img src="img/photos/2.jpg" width="620" height="320" alt="Turrimetta Beach - Dawn" /></li>
<li><img src="img/photos/3.jpg" width="620" height="320" alt="Power Station" /></li>
<li><img src="img/photos/4.jpg" width="620" height="320" alt="Colors of Nature" /></li>
</ul>
荷載第一圖像,然後停止:
<ul class="slides">
<li><img src="http://www.alfajango.com/blog/wp-content/uploads/2010/10/rails-remote.jpg"width="620" height="320" alt="Turrimetta Beach - Dawn" /></li>
<li><img src="img/photos/2.jpg" width="620" height="320" alt="Turrimetta Beach - Dawn" /></li>
<li><img src="img/photos/3.jpg" width="620" height="320" alt="Power Station" /></li>
<li><img src="img/photos/4.jpg" width="620" height="320" alt="Colors of Nature" /></li>
</ul>
jQuery的從Here
$(window).load(function(){
// We are listening to the window.load event, so we can be sure
// that the images in the slideshow are loaded properly.
// Testing wether the current browser supports the canvas element:
var supportCanvas = 'getContext' in document.createElement('canvas');
// The canvas manipulations of the images are CPU intensive,
// this is why we are using setTimeout to make them asynchronous
// and improve the responsiveness of the page.
var slides = $('#slideshow li'),
current = 0,
slideshow = {width:0,height:0};
setTimeout(function(){
window.console && window.console.time && console.time('Generated In');
if(supportCanvas){
$('#slideshow img').each(function(){
if(!slideshow.width){
// Taking the dimensions of the first image:
slideshow.width = this.width;
slideshow.height = this.height;
}
// Rendering the modified versions of the images:
createCanvasOverlay(this);
});
}
window.console && window.console.timeEnd && console.timeEnd('Generated In');
$('#slideshow .arrow').click(function(){
var li = slides.eq(current),
canvas = li.find('canvas'),
nextIndex = 0;
// Depending on whether this is the next or previous
// arrow, calculate the index of the next slide accordingly.
if($(this).hasClass('next')){
nextIndex = current >= slides.length-1 ? 0 : current+1;
}
else {
nextIndex = current <= 0 ? slides.length-1 : current-1;
}
var next = slides.eq(nextIndex);
if(supportCanvas){
// This browser supports canvas, fade it into view:
canvas.fadeIn(function(){
// Show the next slide below the current one:
next.show();
current = nextIndex;
// Fade the current slide out of view:
li.fadeOut(function(){
li.removeClass('slideActive');
canvas.hide();
next.addClass('slideActive');
});
});
}
else {
// This browser does not support canvas.
// Use the plain version of the slideshow.
current=nextIndex;
next.addClass('slideActive').show();
li.removeClass('slideActive').hide();
}
});
},100);
// This function takes an image and renders
// a version of it similar to the Overlay blending
// mode in Photoshop.
function createCanvasOverlay(image){
var canvas = document.createElement('canvas'),
canvasContext = canvas.getContext("2d");
// Make it the same size as the image
canvas.width = slideshow.width;
canvas.height = slideshow.height;
// Drawing the default version of the image on the canvas:
canvasContext.drawImage(image,0,0);
// Taking the image data and storing it in the imageData array:
var imageData = canvasContext.getImageData(0,0,canvas.width,canvas.height),
data = imageData.data;
// Loop through all the pixels in the imageData array, and modify
// the red, green, and blue color values.
for(var i = 0,z=data.length;i<z;i++){
// The values for red, green and blue are consecutive elements
// in the imageData array. We modify the three of them at once:
data[i] = ((data[i] < 128) ? (2*data[i]*data[i]/255) : (255 - 2 * (255 - data[i]) * (255 - data[i])/255));
data[++i] = ((data[i] < 128) ? (2*data[i]*data[i]/255) : (255 - 2 * (255 - data[i]) * (255 - data[i])/255));
data[++i] = ((data[i] < 128) ? (2*data[i]*data[i]/255) : (255 - 2 * (255 - data[i]) * (255 - data[i])/255));
// After the RGB elements is the alpha value, but we leave it the same.
++i;
}
// Putting the modified imageData back to the canvas.
canvasContext.putImageData(imageData,0,0);
// Inserting the canvas in the DOM, before the image:
image.parentNode.insertBefore(canvas,image);
}
})截取;
明白了!謝謝。任何想法背後的推理? – Kiksy
[檢查此](http://web.enavu.com/daily-tip/daily-tip-difference-between-document-ready-and-window-load-in-jquery/) – run
老實說,我不是真的很確定,但是外部服務器可能會比較慢,所以如果你等了很長時間,幻燈片最終會按預期行事?您可以將其更改回window.load並將警報(「完成加載」);在接下來的一行,看看它是否已經與域外圖像達成。可能會產生線索。請注意,使用document.ready不適合幻燈片顯示,因爲它只能保證DOM已加載,其中不包括像圖片這樣的較慢加載媒體。因此,如果連接速度較慢,則可能會開始使用空白或半載圖像進行滾動。 –