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我想在pygame中做一個hang子手遊戲,但是我不能讓按鈕在事件創建後工作(在我的情況下,按下Enter鍵後),它們出現在屏幕上,但是不工作(翻轉或激活事件),請幫助!Pygame按鈕沒有創建工作按鈕
from pygame.locals import *
import pygame, sys, eztext
import time
pygame.init()
Black = ( 0, 0, 0)
Grey = (100, 100, 100)
DarkGrey = (70, 70, 70)
White = (255, 255, 255)
Blue = ( 0, 0, 255)
NavyBlue = (60, 60, 100)
Cyan = ( 0, 255, 255)
Purple = (255, 0, 255)
Red = (255, 0, 0)
DarkRed = (180, 0, 0)
Orange = (255, 128, 0)
Yellow = (255, 255, 0)
Green = ( 0, 255, 0)
DarkGreen = ( 0, 180, 0)
LightBlue = (90, 164, 213)
Magenta = (153, 0, 76)
screen = pygame.display.set_mode((1000,600),0,32)
screen.fill(Orange)
txtbx = eztext.Input(maxlength=45, color=(0,0,0), prompt='Enter username: ')
def text_objects(text, font):
textSurface = font.render(text, True, Black)
return textSurface, textSurface.get_rect()
smallText = pygame.font.Font("freesansbold.ttf",20)
def button(msg,x,y,w,h,ic,ac,action=None):
if x+w > mouse[0] > x and y+h > mouse[1] > y:
pygame.draw.rect(screen, ac,(x, y, w, h))
if click [0] == 1 and action!= None:
if action == "Quit":
pygame.quit()
if action == "Single player":
pygame.draw.rect(screen, Green,(10, 10, 500, 500))
else:
pygame.draw.rect(screen, ic,(x, y, w, h))
smallText = pygame.font.Font("freesansbold.ttf",20)
textSurf, textRect = text_objects(msg, smallText)
textRect.center = ((x+(w/2)), (y + (h/2)))
screen.blit(textSurf, textRect)
while True:
mouse = pygame.mouse.get_pos()
click = pygame.mouse.get_pressed()
string1 = txtbx.value
pygame.display.update()
time.sleep(0.02)
pygame.draw.rect(screen, Green,(10, 100, 500, 50))
clock = pygame.time.Clock()
clock.tick(30)
events = pygame.event.get()
txtbx.set_pos(10,110)
label = smallText.render("Enter you user name and then press enter!", 1, (0,0,0))
screen.blit(label, (10, 10))
for event in events:
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_KP_ENTER or event.key == pygame.K_RETURN:
button("Single player",10, 400, 150, 50, Green, DarkGreen,"Single player")
if string1 in open('Users.txt').read():
username = string1
Welcomeold1 = smallText.render('Welcome back', 1, (0,0,0))
screen.blit(Welcomeold1, (10, 200))
Welcomeold2 = smallText.render(username, 1, (0,0,0))
screen.blit(Welcomeold2, (160, 200))
else:
username = string1
f = open('Users.txt','a')
string1 = txtbx.value
f.write(string1)
f.write('\n')
f.close()
Welcomenew1 = smallText.render('Welcome to my game', 1, (0,0,0))
screen.blit(Welcomenew1, (10, 200))
Welcomenew2 = smallText.render(username, 1, (0,0,0))
screen.blit(Welcomenew2, (230, 200))
if event.key == pygame.K_BACKSPACE:
screen.fill(Orange)
txtbx.update(events)
txtbx.draw(screen)
pygame.display.flip()
if __name__ == '__main__': main()
'按鈕'功能只能繪製按鈕 - 僅此而已。你需要其他功能來做預期的事情。用方法'draw','handle_event'創建Button類 – furas