2017-03-07 314 views
0

我正在開發一個音樂流應用程序,用於從數據庫流式傳輸音樂。我的代碼動態地爲我的數據庫中的每首歌曲創建按鈕,當點擊這些按鈕時,他們播放mp3文件。但是,我無法弄清楚如何暫停音樂,當我多次點擊按鈕時,歌曲會自動播放,因此兩首歌曲同時播放。我已經嘗試過player.pause()等等,但是沒有什麼能夠阻止音樂播放/流媒體和循環播放。停止AVPlayer循環

import UIKit 
import AVKit 
import AVFoundation 


class ViewController: UIViewController { 

var songArray: [Array<String>] = [] //array to contain song names and filepaths 

override func viewDidLoad() { 
    super.viewDidLoad() 
    // Do any additional setup after loading the view, typically from a nib. 

    //connect to website 
    let url = URL(string:"http://cgi.soic.indiana.edu/~team22/SongData.php") 
    let task = URLSession.shared.dataTask(with: url!) { (data, response, error) in 
     if error != nil 
     { 
      print("error") 
     } 
     else 
     { 
      if let content = data 
      { 
       do 
       { 
        //download JSON data from php page, display data 
        let JSON = try JSONSerialization.jsonObject(with: content, options: JSONSerialization.ReadingOptions.mutableContainers) as! [[String]] 
        print(JSON) 

        //Make buttons with JSON array 
        var buttonY: CGFloat = 20 
        for song in JSON { 
         //add information to array 
         self.songArray.append(song) 
         let SongButton = UIButton(frame: CGRect(x: 50, y: buttonY, width: 250, height: 30)) 
         buttonY = buttonY + 50 // 50px spacing 

         SongButton.layer.cornerRadius = 10 //Edge formatting for buttons 

         SongButton.backgroundColor = UIColor.darkGray //Color for buttons 

         SongButton.setTitle("\(song[0])", for: UIControlState.normal) //button title 

         SongButton.titleLabel?.text = "\(song[0])" // set title label 

         SongButton.addTarget(self,action: #selector(self.songButtonPressed(_:)), for: UIControlEvents.touchUpInside) //button press/response 

         self.view.addSubview(SongButton) // adds buttons to view 
        } 
       } 
       catch 
       { 

       } 
      } 
     } 
    } 
    task.resume() 
    print(songArray) 

} 


func songButtonPressed(_ sender:UIButton!) { // Streaming function for buttons when pressed 
    for song in songArray { 
     if "\(song[0])" == sender.titleLabel?.text { //compare loop element to name of button pressed 



      let URL = NSURL(string: song[1]) //plug loop element into audio player 
      let player = AVPlayer(url: URL! as URL) 
      let playerLayer = AVPlayerLayer(player: player) 
      playerLayer.frame = self.view.bounds 
      self.view.layer.addSublayer(playerLayer) 
      player.play() 
     } 
    } 
} 
} 

回答

1

您的問題在於,您每次單擊按鈕時都會創建一個新玩家,而不是保留對其的引用。所以你不能停止/暫停,甚至不能訪問玩家。

您應該只有一個玩家在視圖中並且一次只玩一個項目,您可以管理一個項目的「播放列表」以使用AVQueuePlayer播放,以便您可以按順序播放項目。

AVQueuePlayer是AVPlayer的一個子類,所以你應該仍然可以調用所有常用的功能,例如暫停/停止。

您使用一組項目(它可以只是一個開始)初始化它,然後添加項目。

但是你解決這個問題,你不應該有這種

let player = AVPlayer(url: URL! as URL) 
在功能

,在視圖中的單人遊戲或AVQueuePlayer,然後你可以在以後引用它。那麼self.player.pause()