我一直試圖讓Hello-World項目作爲學習LibGDX的一部分運行。使用Nightly Build(libgdx-nightly-20140322)。但是,我已經變得非常沮喪,因爲hello-world-desktop項目在作爲Java應用程序運行時會工作,hello-world-html項目將作爲Web應用程序運行。但是,你好,世界的android簡單的產生不是很描述性錯誤:LibGDX HelloWorld項目在Android模擬器上運行時崩潰
我已經在這裏尋找類似的問題檢查,發現Android Emulator does not launch LibGDX project?,但考慮到解決方案不與我有什麼工作。也有libgdx my first triangle tutorial not working?,這指出我要嘗試新的教程,但沒有效果。
我第一次嘗試按照教程GITHUB,第二次從Scratch的LibGDX Tutorial 1: Creating an initial project遊戲。 我已經嘗試了不同的API級別8,13,16,19 &
下面是日誌文件的轉儲:
03-28 03:41:33.344: E/Trace(622): error opening trace file: No such file or directory (2)
03-28 03:41:33.435: D/dalvikvm(622): Trying to load lib /data/data/com.me.mygdxgame/lib/libgdx.so 0x411e9590
03-28 03:41:33.445: D/dalvikvm(622): Added shared lib /data/data/com.me.mygdxgame/lib/libgdx.so 0x411e9590
03-28 03:41:33.445: D/dalvikvm(622): No JNI_OnLoad found in /data/data/com.me.mygdxgame/lib/libgdx.so 0x411e9590, skipping init
03-28 03:41:33.465: D/libEGL(622): Emulator without GPU support detected. Fallback to software renderer.
03-28 03:41:33.496: D/libEGL(622): loaded /system/lib/egl/libGLES_android.so
03-28 03:41:33.535: D/AndroidRuntime(622): Shutting down VM
03-28 03:41:33.535: W/dalvikvm(622): threadid=1: thread exiting with uncaught exception (group=0x40a13300)
03-28 03:41:33.555: E/AndroidRuntime(622): FATAL EXCEPTION: main
03-28 03:41:33.555: E/AndroidRuntime(622): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.me.mygdxgame/com.me.mygdxgame.MainActivity}: java.lang.RuntimeException: Libgdx requires OpenGL ES 2.0
03-28 03:41:33.555: E/AndroidRuntime(622): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2059)
03-28 03:41:33.555: E/AndroidRuntime(622): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2084)
03-28 03:41:33.555: E/AndroidRuntime(622): at android.app.ActivityThread.access$600(ActivityThread.java:130)
03-28 03:41:33.555: E/AndroidRuntime(622): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1195)
03-28 03:41:33.555: E/AndroidRuntime(622): at android.os.Handler.dispatchMessage(Handler.java:99)
03-28 03:41:33.555: E/AndroidRuntime(622): at android.os.Looper.loop(Looper.java:137)
03-28 03:41:33.555: E/AndroidRuntime(622): at android.app.ActivityThread.main(ActivityThread.java:4745)
03-28 03:41:33.555: E/AndroidRuntime(622): at java.lang.reflect.Method.invokeNative(Native Method)
03-28 03:41:33.555: E/AndroidRuntime(622): at java.lang.reflect.Method.invoke(Method.java:511)
03-28 03:41:33.555: E/AndroidRuntime(622): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:786)
03-28 03:41:33.555: E/AndroidRuntime(622): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:553)
03-28 03:41:33.555: E/AndroidRuntime(622): at dalvik.system.NativeStart.main(Native Method)
03-28 03:41:33.555: E/AndroidRuntime(622): Caused by: java.lang.RuntimeException: Libgdx requires OpenGL ES 2.0
03-28 03:41:33.555: E/AndroidRuntime(622): at com.badlogic.gdx.backends.android.AndroidGraphics.createGLSurfaceView(AndroidGraphics.java:118)
03-28 03:41:33.555: E/AndroidRuntime(622): at com.badlogic.gdx.backends.android.AndroidGraphics.<init>(AndroidGraphics.java:90)
03-28 03:41:33.555: E/AndroidRuntime(622): at com.badlogic.gdx.backends.android.AndroidApplication.initialize(AndroidApplication.java:97)
03-28 03:41:33.555: E/AndroidRuntime(622): at com.me.mygdxgame.MainActivity.onCreate(MainActivity.java:15)
03-28 03:41:33.555: E/AndroidRuntime(622): at android.app.Activity.performCreate(Activity.java:5008)
03-28 03:41:33.555: E/AndroidRuntime(622): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1079)
03-28 03:41:33.555: E/AndroidRuntime(622): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2023)
03-28 03:41:33.555: E/AndroidRuntime(622): ... 11 more
你在模擬器或真實設備上運行你的應用程序嗎?如果是模擬器,那麼請在設備上運行它。 –
爲什麼模擬器不工作? –
錯誤顯示「Libgdx需要OpenGL ES 2.0」。你的模擬器不支持OpenGL ES 2.0 –