我試圖做一個彈跳球。邊界被設置爲允許球從起點開始,一旦超過邊界。我無法讓球彈跳。一旦邊界(邊框的外邊緣)被擊中,我該如何讓球彈起?我相信問題在於moveBall()方法。顛倒JFrame的界限
主類 import javax.swing.JFrame;
public class MainForm {
/**
* @param args the command line arguments
*/
public static void main(String[] args) {
MainFrame mainFrame = new MainFrame();
mainFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
mainFrame.setSize(220, 270);
mainFrame.setVisible(true);
}
}
二等
import java.awt.BorderLayout;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class MainFrame extends JFrame {
private CustomPanel _panel;
public MainFrame()
{
super("Bouncing Ball");
_panel = new CustomPanel();
add(_panel, BorderLayout.CENTER);
}
}
第三類
import java.awt.Graphics;
import javax.swing.JPanel;
public class CustomPanel extends JPanel{
private final BouncingBall _ball1;
private final BouncingBall _ball2;
private final BouncingBall _ball3;
public CustomPanel()
{
_ball1 = new BouncingBall(this, 20, 3);
Thread thread1 = new Thread(_ball1);
_ball2 = new BouncingBall(this, 40, 6);
Thread thread2 = new Thread(_ball2);
_ball3 = new BouncingBall(this, 60, 9);
Thread thread3 = new Thread(_ball3);
thread1.start();
thread2.start();
thread3.start();
}
@Override
public void paintComponent(Graphics g)
{
super.paintComponent(g);
_ball1.draw(g);
_ball2.draw(g);
_ball3.draw(g);
}
}
第四類
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Rectangle;
import java.util.logging.Level;
import java.util.logging.Logger;
import javax.swing.JPanel;
public class BouncingBall implements Runnable {
private JPanel _panel;
private int _xComponent;
private int _yComponent;
private int _sleepDelay;
public BouncingBall(JPanel panel, int startingYPosition, int sleepDelay)
{
_panel = panel;
_xComponent = 0;
_yComponent = startingYPosition;
_sleepDelay = sleepDelay;
}
@Override
public void run()
{
while(true)
{
try
{
Thread.sleep(_sleepDelay);
moveBall();
_panel.repaint();
}
catch (InterruptedException ex)
{
Logger.getLogger(BouncingBall.class.getName()).log(Level.SEVERE,null, ex);
}
}
}
public void draw(Graphics g)
{
g.setColor(new Color(255, 0, 0));
g.fillOval(_xComponent, _yComponent, 20, 20);
}
private void moveBall()
{
_xComponent += 2;
Rectangle bounds = _panel.getBounds();
if(_xComponent >= bounds.width)
_xComponent = -_xComponent;
}
}
中閱讀它是什麼dx和dy表示什麼? –
更改x和y,步長,如代碼中的2。 –
所以當我反轉代碼時,我要麼沒有框架,要麼在窗格右側停止或閃爍球。仍然沒有扭轉。 _xComponent + = 2; Rectangle bounds = _panel.getBounds();如果(_xComponent + 20 <0 || _xComponent + 20> = bounds.width) { _xComponent = -2; _xComponent + = 2; –