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我嘗試建立我的項目,也有兩個.so文件時啓動項目: libTheGame.so liblua.so 無論是在APK,但項目死機當我啓動它:崩潰有兩個.so文件
產生的原因:java.lang.IllegalArgumentException異常:無法加載本地 庫:/data/data/com.piotrekb.theGame/lib/libTheGame.so
我可以建立和午餐項目與這兩個,但沒有盧加庫添加到TheGame:/ 但當我添加
LOCAL_SHARED_LIBRARIES := lua
崩潰發生:/
這是我android.mk:
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_ARM_MODE := arm
LOCAL_MODULE := lua
LOCAL_SRC_FILES := ./Libs/lua-5.2.0/src/llex.c \
./Libs/lua-5.2.0/src/lapi.c \
./Libs/lua-5.2.0/src/loadlib.c \
./Libs/lua-5.2.0/src/lvm.c \
./Libs/lua-5.2.0/src/lundump.c \
./Libs/lua-5.2.0/src/lauxlib.c \
./Libs/lua-5.2.0/src/lparser.c \
./Libs/lua-5.2.0/src/lgc.c \
./Libs/lua-5.2.0/src/lobject.c \
./Libs/lua-5.2.0/src/lstrlib.c \
./Libs/lua-5.2.0/src/lbaselib.c \
./Libs/lua-5.2.0/src/ldebug.c \
./Libs/lua-5.2.0/src/lmem.c \
./Libs/lua-5.2.0/src/ltable.c \
./Libs/lua-5.2.0/src/loslib.c \
./Libs/lua-5.2.0/src/ldo.c \
./Libs/lua-5.2.0/src/ltablib.c \
./Libs/lua-5.2.0/src/liolib.c \
./Libs/lua-5.2.0/src/ldump.c \
./Libs/lua-5.2.0/src/ldblib.c \
./Libs/lua-5.2.0/src/lstate.c \
./Libs/lua-5.2.0/src/lctype.c \
./Libs/lua-5.2.0/src/lcode.c \
./Libs/lua-5.2.0/src/lcorolib.c \
./Libs/lua-5.2.0/src/lzio.c \
./Libs/lua-5.2.0/src/lmathlib.c \
./Libs/lua-5.2.0/src/lbitlib.c \
./Libs/lua-5.2.0/src/ltm.c \
./Libs/lua-5.2.0/src/lstring.c \
./Libs/lua-5.2.0/src/lopcodes.c \
./Libs/lua-5.2.0/src/linit.c \
./Libs/lua-5.2.0/src/lfunc.c
LOCAL_LDLIBS := -lm
LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/include
include $(BUILD_SHARED_LIBRARY)
include $(CLEAR_VARS)
LOCAL_C_INCLUDES := -I$(LOCAL_PATH)/Libs/cml-1_0_2 -I$(STLPORT_BASE)/stlport
LOCAL_MODULE := TheGame
LOCAL_SRC_FILES := ./UISystem/UISystem.cpp ./ScriptSystem/ScriptSystem.cpp ./World3D/World3D.cpp ./ResourceSystem/ResourceSystem.cpp ./Renderer/Image.cpp \
./Renderer/Model3D.cpp ./LevelSystem/LevelSystem.cpp ./Renderer/ShaderProgram.cpp ./Common/Common.cpp ./Common/Engine.cpp ./Common/InDataBunch.cpp \
./Common/OutDataBunch.cpp ./Input/Input.cpp ./Game/Game.cpp ./Renderer/GL20Renderer.cpp \
./EntitySystem/EntitySystem.cpp TheGame.cpp
LOCAL_LDLIBS := -lm -llog -landroid -lGLESv2 -lEGL
LOCAL_SHARED_LIBRARIES := lua ##this line causes crash
LOCAL_STATIC_LIBRARIES := android_native_app_glue
LOCAL_CFLAGS+=$(LOCAL_C_INCLUDES)
include $(BUILD_SHARED_LIBRARY)
$(call import-module,android/native_app_glue)
你有什麼想法,我該怎麼處理這個:/?我看到了類似的問題,但他們不幫助我。