2012-05-23 46 views
1

我嘗試建立我的項目,也有兩個.so文件時啓動項目: libTheGame.so liblua.so 無論是在APK,但項目死機當我啓動它:崩潰有兩個.so文件

產生的原因:java.lang.IllegalArgumentException異常:無法加載本地 庫:/data/data/com.piotrekb.theGame/lib/libTheGame.so

我可以建立和午餐項目與這兩個,但沒有盧加庫添加到TheGame:/ 但當我添加

LOCAL_SHARED_LIBRARIES := lua 

崩潰發生:/

這是我android.mk:

LOCAL_PATH := $(call my-dir) 

include $(CLEAR_VARS) 
LOCAL_ARM_MODE := arm 
LOCAL_MODULE := lua 
LOCAL_SRC_FILES := ./Libs/lua-5.2.0/src/llex.c \ 
./Libs/lua-5.2.0/src/lapi.c \ 
./Libs/lua-5.2.0/src/loadlib.c \ 
./Libs/lua-5.2.0/src/lvm.c \ 
./Libs/lua-5.2.0/src/lundump.c \ 
./Libs/lua-5.2.0/src/lauxlib.c \ 
./Libs/lua-5.2.0/src/lparser.c \ 
./Libs/lua-5.2.0/src/lgc.c \ 
./Libs/lua-5.2.0/src/lobject.c \ 
./Libs/lua-5.2.0/src/lstrlib.c \ 
./Libs/lua-5.2.0/src/lbaselib.c \ 
./Libs/lua-5.2.0/src/ldebug.c \ 
./Libs/lua-5.2.0/src/lmem.c \ 
./Libs/lua-5.2.0/src/ltable.c \ 
./Libs/lua-5.2.0/src/loslib.c \ 
./Libs/lua-5.2.0/src/ldo.c \ 
./Libs/lua-5.2.0/src/ltablib.c \ 
./Libs/lua-5.2.0/src/liolib.c \ 
./Libs/lua-5.2.0/src/ldump.c \ 
./Libs/lua-5.2.0/src/ldblib.c \ 
./Libs/lua-5.2.0/src/lstate.c \ 
./Libs/lua-5.2.0/src/lctype.c \ 
./Libs/lua-5.2.0/src/lcode.c \ 
./Libs/lua-5.2.0/src/lcorolib.c \ 
./Libs/lua-5.2.0/src/lzio.c \ 
./Libs/lua-5.2.0/src/lmathlib.c \ 
./Libs/lua-5.2.0/src/lbitlib.c \ 
./Libs/lua-5.2.0/src/ltm.c \ 
./Libs/lua-5.2.0/src/lstring.c \ 
./Libs/lua-5.2.0/src/lopcodes.c \ 
./Libs/lua-5.2.0/src/linit.c \ 
./Libs/lua-5.2.0/src/lfunc.c 
LOCAL_LDLIBS := -lm 
LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/include 
include $(BUILD_SHARED_LIBRARY) 



include $(CLEAR_VARS) 
LOCAL_C_INCLUDES := -I$(LOCAL_PATH)/Libs/cml-1_0_2 -I$(STLPORT_BASE)/stlport 
LOCAL_MODULE := TheGame 

LOCAL_SRC_FILES := ./UISystem/UISystem.cpp ./ScriptSystem/ScriptSystem.cpp ./World3D/World3D.cpp ./ResourceSystem/ResourceSystem.cpp ./Renderer/Image.cpp \ 
./Renderer/Model3D.cpp ./LevelSystem/LevelSystem.cpp ./Renderer/ShaderProgram.cpp ./Common/Common.cpp ./Common/Engine.cpp ./Common/InDataBunch.cpp \ 
./Common/OutDataBunch.cpp ./Input/Input.cpp ./Game/Game.cpp ./Renderer/GL20Renderer.cpp \ 
./EntitySystem/EntitySystem.cpp TheGame.cpp 
LOCAL_LDLIBS := -lm -llog -landroid -lGLESv2 -lEGL 
LOCAL_SHARED_LIBRARIES := lua ##this line causes crash 
LOCAL_STATIC_LIBRARIES := android_native_app_glue 
LOCAL_CFLAGS+=$(LOCAL_C_INCLUDES) 
include $(BUILD_SHARED_LIBRARY) 
$(call import-module,android/native_app_glue) 

你有什麼想法,我該怎麼處理這個:/?我看到了類似的問題,但他們不幫助我。

回答

1

我有非常類似的問題。最後結束了編譯庫在單獨的mk文件。

我覺得這個答案可能對你有幫助。 Android NDK linking