掩模作爲標題說,我有self.view
我添加到其mask
(鏈路)屬性另一視圖,但是當我添加更多的視圖來self.view
使用addSubview
面具被刪除。這是爲什麼?謝謝添加一個子視圖到具有掩模圖的圖中刪除從它
我原本有this問題,並意識到mask
視圖正在釋放。
在我的示例中,我添加了動畫UIImageView
s,當我點擊屏幕addView
時,在UIBezierPath
之間動畫。
這裏是代碼:
protocol UICircleMaskDelegate {
func circleMaskCompletion()
}
class UICircleMask: UIView {
var delegate: UICircleMaskDelegate?
var gestureDelegate: UIGestureRecognizerDelegate?
init(gestureDelegate: UIGestureRecognizerDelegate? = nil) {
super.init(frame: .zero)
self.gestureDelegate = gestureDelegate
self.clipsToBounds = true
self.backgroundColor = .yellow
self.isUserInteractionEnabled = false
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
var diameterConstraint: NSLayoutConstraint?
var animating = false
func updateSize(_ delta: CGFloat, animated: Bool = false) {
if animating { return }
if animated {
animating = true
diameterConstraint?.constant = UIScreen.main.bounds.height * 2.1
let duration: TimeInterval = Double((UIScreen.main.bounds.height - self.frame.height/2.1)/600)// duration = way/speed
let animation = CABasicAnimation(keyPath: "cornerRadius")
animation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseOut)
animation.fromValue = self.layer.cornerRadius
animation.toValue = UIScreen.main.bounds.height * 2.1/2
animation.duration = duration
self.layer.add(animation, forKey: nil)
UIView.animate(withDuration: duration, delay: 0, options: [.curveEaseOut], animations: {
self.superview?.layoutIfNeeded()
}, completion: { (success) in
if success {
self.animating = false
self.delegate?.circleMaskCompletion()
}
})
} else {
let newSize = diameterConstraint!.constant + (delta * 2.85)
if newSize > 60 && newSize < UIScreen.main.bounds.height * 2.1 {
diameterConstraint?.constant = newSize
}
}
}
var panStarted = false
func handlePan(_ pan: UIPanGestureRecognizer) {
guard let superv = superview else { return }
let delta = pan.translation(in: superv).y
if pan.state == .began {
if delta > 0 {
panStarted = true
updateSize(-delta)
}
} else if pan.state == .changed {
if panStarted {
updateSize(-delta)
}
} else if pan.state == .ended || pan.state == .cancelled {
if panStarted {
updateSize(superv.frame.height * 2.1, animated: true)
panStarted = false
}
}
pan.setTranslation(.zero, in: superv)
}
override func didMoveToSuperview() {
super.didMoveToSuperview()
if let superv = superview {
//
self.makeSquare()
self.centerHorizontallyTo(superv)
let c = NSLayoutConstraint.init(item: self, attribute: .centerY, relatedBy: .equal, toItem: superv, attribute: .bottom, multiplier: 1, constant: -40)
c.isActive = true
diameterConstraint = self.constrainHeight(superv.frame.height * 2.1)
//
let panGesture = UIPanGestureRecognizer(target: self, action: #selector(handlePan(_:)))
panGesture.delegate = gestureDelegate
self.superview?.addGestureRecognizer(panGesture)
}
}
override func layoutSubviews() {
super.layoutSubviews()
self.layer.cornerRadius = self.frame.width/2
}
}
class ViewController: UIViewController, UIGestureRecognizerDelegate, UICircleMaskDelegate {
override var prefersStatusBarHidden: Bool {
get {
return true
}
}
func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldRecognizeSimultaneouslyWith otherGestureRecognizer: UIGestureRecognizer) -> Bool {
return true
}
func circleMaskCompletion() {
// print("nana")
}
override func viewDidLoad() {
super.viewDidLoad()
self.view.backgroundColor = UIColor.init(red: 48/255, green: 242/255, blue: 194/255, alpha: 1)
self.view.clipsToBounds = true
let tap = UITapGestureRecognizer(target: self, action: #selector(handleTap))
tap.delegate = self
self.view.addGestureRecognizer(tap)
let circleMask = UICircleMask(gestureDelegate: self)
circleMask.delegate = self
self.view.mask = circleMask
}
func handleTap() {
let num = Int(5 + drand48() * 10)
(1 ... num).forEach { (_) in
addView()
}
}
func addView() {
var image: UIImageView!
let dd = drand48()
if dd < 0.5 {
image = UIImageView(image: #imageLiteral(resourceName: "heart1"))
} else {
image = UIImageView(image: #imageLiteral(resourceName: "heart2"))
}
image.isUserInteractionEnabled = false
image.contentMode = .scaleAspectFit
let dim: CGFloat = 20 + CGFloat(10 * drand48())
image.constrainHeight(dim)
image.constrainWidth(dim)
let animation = CAKeyframeAnimation(keyPath: "position")
let duration = Double(1.5 * self.view.frame.width/CGFloat((60 + drand48() * 40))) // duration = way/speed
animation.path = getPath().cgPath
animation.duration = duration
animation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseOut)
animation.fillMode = kCAFillModeForwards
animation.isRemovedOnCompletion = false
image.layer.add(animation, forKey: nil)
DispatchQueue.global().asyncAfter(deadline: DispatchTime.now() + duration + 1) {
DispatchQueue.main.async {
image.removeFromSuperview()
}
}
if drand48() < 0.3 {
UIView.animate(withDuration: 0.2 + 0.1 * drand48() , delay: TimeInterval(drand48() * 1), options: [.curveEaseOut, .repeat, .autoreverse], animations: {
image.transform = CGAffineTransform.init(scaleX: 1.5, y: 1.5)
}, completion: nil)
}
self.view.addSubview(image)
self.view.sendSubview(toBack: image)
}
func getPath() -> UIBezierPath {
let path = UIBezierPath()
let startPoint = CGPoint.init(x: -30, y: self.view.frame.height/2)
path.move(to: startPoint)
let r = CGFloat(400 * drand48())
let cp1 = CGPoint.init(x: self.view.frame.width * 0.33, y: self.view.frame.height * 0.25 - r)
let cp2 = CGPoint.init(x: self.view.frame.width * 0.66, y: self.view.frame.height * 0.75 + r)
let endPoint = CGPoint.init(x: self.view.frame.width + 30, y: self.view.frame.height/2)
path.addCurve(to: endPoint, controlPoint1: cp1, controlPoint2: cp2)
return path
}
}
extension UIView {
func turnOffMaskResizing() {
self.translatesAutoresizingMaskIntoConstraints = false
}
@discardableResult
func makeSquare() -> NSLayoutConstraint {
self.turnOffMaskResizing()
let constraint = NSLayoutConstraint(item: self, attribute: NSLayoutAttribute.width, relatedBy: NSLayoutRelation.equal, toItem: self, attribute: NSLayoutAttribute.height, multiplier: 1.0, constant: 0)
NSLayoutConstraint.activate([constraint])
return constraint
}
@discardableResult
func centerHorizontallyTo(_ toItem: UIView, padding: CGFloat) -> NSLayoutConstraint {
self.turnOffMaskResizing()
let constraint = NSLayoutConstraint(item: self, attribute: NSLayoutAttribute.centerX, relatedBy: NSLayoutRelation.equal, toItem: toItem, attribute: NSLayoutAttribute.centerX, multiplier: 1.0, constant: padding)
NSLayoutConstraint.activate([constraint])
return constraint
}
@discardableResult
func constrainHeight(_ height: CGFloat, priority: UILayoutPriority = 1000) -> NSLayoutConstraint {
self.turnOffMaskResizing()
let constraint = NSLayoutConstraint(item: self, attribute: NSLayoutAttribute.height, relatedBy: NSLayoutRelation.equal, toItem: nil, attribute: NSLayoutAttribute.height, multiplier: 0, constant: height)
constraint.priority = priority
NSLayoutConstraint.activate([constraint])
return constraint
}
}
請包括一些代碼,這將使人們重現在操場或類似 – jrturton
@jrturton您的問題添加的代碼,感謝 – user1974368