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首先,這裏是一個想經營我的server.js當CMD想出了錯誤:的Node.js應用程序檢查錯誤的目錄
C:\Users\Jacob\Desktop\setgame>node server.js
fs.js:427
return binding.open(pathModule._makeLong(path), stringToFlags(flags), mode);
^
Error: ENOENT, no such file or directory 'C:\Users\Jacob\Desktop\setgame\C:\User
s\Jacob\Desktop\setgame\deps\JSON-js\json2.js'
at Object.fs.openSync (fs.js:427:18)
at Object.fs.readFileSync (fs.js:284:15)
at Build.add (C:\Users\Jacob\Desktop\setgame\node_modules\ams\lib\build.js:1
32:34)
at buildStaticFiles (C:\Users\Jacob\Desktop\setgame\server.js:135:6)
at Object.<anonymous> (C:\Users\Jacob\Desktop\setgame\server.js:17:1)
at Module._compile (module.js:456:26)
at Object.Module._extensions..js (module.js:474:10)
at Module.load (module.js:356:32)
at Function.Module._load (module.js:312:12)
at Function.Module.runMain (module.js:497:10)
我的話非常困惑。 我在Windows 8.1.1 x64上運行node.js 0.10.26。 任何建議來解決這個錯誤?
編輯:這裏是server.js文件:
var http = require('http')
, fs = require('fs')
, io = require('socket.io')
, connect = require('connect')
, gzip = require('gzippo')
, nowww = require('connect-no-www')
, ams = require('ams')
, Game = require('./game')
, server
, games = {}
, latestPublicGame
, clientDir = __dirname + '/client'
, publicDir = __dirname + '/public'
, depsDir = __dirname + '/deps'
, prod = process.env.NODE_ENV === 'production';
buildStaticFiles();
function niceifyURL(req, res, next){
if (/^\/game\/public/.exec(req.url)) {
res.writeHead(302, {
'Location': '/game/#!/' + getLatestPublicGame().hash
});
return res.end();
}
if (/^\/game$/.exec(req.url)) {
res.writeHead(301, { 'Location': '/game/' });
return res.end();
}
if (/^\/game\//.exec(req.url)) {
req.url = '/game.html';
} else if (/^\/about/.exec(req.url)) {
req.url = '/about.html';
} else if (/^\/help/.exec(req.url)) {
req.url = '/help.html';
} else if (/^\/?$/.exec(req.url)) {
req.url = '/index.html';
}
return next();
}
server = connect.createServer(
connect.logger(':status :remote-addr :url in :response-timems')
, nowww()
, niceifyURL
, gzip.staticGzip(publicDir, {
matchType: /text|javascript/
, maxAge: prod ? 86400000 : 0
})
, gzip.staticGzip(publicDir + '/perm', {
matchType: /image|font/
, maxAge: prod ? 604800000 : 0
})
);
server.listen(prod ? 80 : 8000);
io = io.listen(server);
io.configure('production', function() {
io.enable('browser client minification'); // send minified client
io.enable('browser client etag'); // apply etag caching logic based on version number
io.enable('browser client gzip'); // gzip the file
io.set('log level', 1); // reduce logging
io.set('transports', [ // enable all transports (optional if you want flashsocket)
'websocket'
, 'flashsocket'
, 'htmlfile'
, 'xhr-polling'
, 'jsonp-polling'
]);
});
function getUnusedHash() {
do { var hash = randString(4); } while (hash in games);
return hash;
}
function getGame(hash) {
if (hash && hash in games) return games[hash];
hash = getUnusedHash();
return (games[hash] = new Game(io, hash));
}
function getLatestPublicGame() {
if (!latestPublicGame ||
latestPublicGame.started ||
!(latestPublicGame.hash in games))
{
var hash = getUnusedHash();
latestPublicGame = games[hash] = new Game(io, hash, 3);
}
return latestPublicGame;
}
io.sockets.on('connection', function(socket){
var game = null;
socket.on('init', function(message){
console.log('connecting socket ' + socket.id);
game = getGame(message.game);
game.registerClient(socket, message.sess);
(game.handleClientMessage('init', socket)).call(game, message);
if (message.game !== game.hash) socket.emit('setHash', game.hash);
});
socket.on('disconnect', function() {
if (!game) return;
var hash = game.hash;
game.unregisterClient(socket, function gameOver() {
console.log('gameover called');
delete games[hash];
});
game = null;
});
});
var CHARSET = ['A','C','D','E','F','G','H','J','K','L','M','N','P','Q','R','T','V','W','X','Y','Z'];
function randString(size) {
var ret = "";
while (size-- > 0) {
ret += CHARSET[Math.floor(Math.random() * CHARSET.length)];
}
return ret;
}
function buildStaticFiles() {
var options = {
uglifyjs: prod,
jstransport: false,
cssabspath: false,
cssdataimg: false,
texttransport: false
};
ams.build
.create(publicDir)
.add(depsDir + '/JSON-js/json2.js')
.add(clientDir + '/util.js')
.add(depsDir + '/jquery-bbq/jquery.ba-bbq.js')
.add(depsDir + '/jquery.transform.js/jquery.transform.light.js')
.add(clientDir + '/client.js')
.combine({js: 'client.js'})
.process(options)
.write(publicDir)
.end();
ams.build
.create(publicDir)
.add(clientDir + '/style.css')
.add(depsDir + '/headjs/src/load.js')
.process(options)
.write(publicDir)
.end()
}
您可以從堆棧跟蹤中顯示的文件中發佈相關代碼嗎? – mscdex
@mscdex我剛剛用server.js代碼編輯了這個問題。 – user3546401