我正在寫一個小猜謎遊戲。我正在寫點計算算法。有經驗的Ruby程序員如何重寫我的迷你遊戲?
我寫了下面的,它的工作原理。但是我覺得我正在將過程背景帶入Ruby,或者不正確地利用Ruby。
經驗豐富的Ruby程序員如何解決這個問題?您可以在TryRuby.com上測試代碼(在瀏覽器解釋器中複製和粘貼代碼)。
# g = guesses
g = [{ id: 1, elmer: 5, roger: 7, outcome: "Roger Win" },{ id: 2, elmer: 5, roger: 1, outcome: "Elmer Win" },{ id: 3, elmer: 4, roger: 8, outcome: "Roger Win" }]
# r = actual results
r = [{ id: 1, elmer: 3, roger: 9, outcome: "Roger Win" },{ id: 2, elmer: 7, roger: 9, outcome: "Roger Win" },{ id: 3, elmer: 4, roger: 8, outcome: "Roger Win" }]
# points table
p = []
# rules: correct outcome = 1 point, perfect match = 5 points.
# Loop over results.
r.each do |result|
# Loop over guesses.
g.each do |guess|
# Make sure we compare corresponding ids.
# So, compare result 1 to guess 1, r2 to g2, etc....
if result[:id] == guess[:id]
# Init a hash to store score
score = {}
# Did they guess the correct outcome?
if result[:outcome] == guess[:outcome]
# Correct outcome guessed! Make a score hash, give'em a point.
score[:id] = result[:id] # game id
score[:points] = 1 # point
# Was it a perfect match?
if result[:elmer] == guess[:elmer] && result[:roger] == guess[:roger]
# Perfect match! Give them 4 points.
# They already got 1 point for guessing the correct outcome.
score[:points] += 4
end
end
# Add the score to the points table
p.push(score) unless score.empty?
end
end
end
這個問題似乎是題外話題,因爲它是關於審查工作代碼。這些類型的問題可能適合http://codereview.stackexchange.com請在此發佈。 – CRABOLO
我已經提出這個問題了。 –