您可以請協助。根據製造商的說法,我正在與需要長連接選項的設備進行集成。你有什麼想法如何做到這一點?TCP插座上的長連接
這是我迄今在大多數情況下工作的代碼:
public AsynchronousSocketListener(IPEndPoint endPoint, ILog log)
{
_EndPoint = endPoint;
_log = log;
Console.WriteLine(String.Format("Started: {0}:{1}", endPoint.Address, endPoint.Port));
}
public void StartListening()
{
// Data buffer for incoming data.
byte[] bytes = new Byte[1024];
// Create a TCP/IP socket.
Socket socket = new Socket(AddressFamily.InterNetwork,
SocketType.Stream, ProtocolType.Tcp);
socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.KeepAlive, true);
// Bind the socket to the local endpoint and listen for incoming connections.
try
{
socket.Bind(_EndPoint);
socket.Listen(100000);
Console.WriteLine("Listen");
while (true)
{
// Set the event to nonsignaled state.
allDone.Reset();
// Start an asynchronous socket to listen for connections.
socket.BeginAccept(
new AsyncCallback(AcceptCallback),
socket);
// Wait until a connection is made before continuing.
allDone.WaitOne();
}
}
catch (Exception ex)
{
Console.WriteLine(String.Format("Error:{0}", ex.Message));
}
}
public void AcceptCallback(IAsyncResult ar)
{
// Signal the main thread to continue.
allDone.Set();
// Get the socket that handles the client request.
Socket listener = (Socket)ar.AsyncState;
Socket handler = listener.EndAccept(ar);
// Create the state object.
StateObject state = new StateObject();
state.workSocket = handler;
handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
new AsyncCallback(ReadCallback), state);
}
public void ReadCallback(IAsyncResult ar)
{
String content = String.Empty;
// Retrieve the state object and the handler socket
// from the asynchronous state object.
StateObject state = (StateObject)ar.AsyncState;
Socket handler = state.workSocket;
// Read data from the client socket.
int bytesRead = handler.EndReceive(ar);
if (bytesRead > 0)
{
// There might be more data, so store the data received so far.
state.sb.Append(Encoding.ASCII.GetString(
state.buffer, 0, bytesRead));
// Check for end-of-file tag. If it is not there, read
// more data.
content = state.sb.ToString();
Console.WriteLine(String.Format("RECEIVED: {0}", content));
if (content.IndexOf("\u0001") > -1)
{
string imei = string.Empty;
foreach (string response in ResponseHandler.GetRequestResponse(content, out imei))
{
Send(handler, response, imei);
Console.WriteLine(String.Format("RESPONSE: {0}", response));
}
}
else
{
// Not all data received. Get more.
handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
new AsyncCallback(ReadCallback), state);
}
}
}
private void Send(Socket handler, String data, string imei)
{
// Convert the string data to byte data using ASCII encoding.
byte[] byteData = Encoding.ASCII.GetBytes(data);
//Terminator
byte[] terminator = new byte[3] { 0x01, 0x01, 0x01 };
//Create new array with added 3 spaces for terminator
byte[] terminalResponse = new byte[byteData.Length + 3];
//Copy command byte array to new array
byteData.CopyTo(terminalResponse, 0);
//Copy terminator byte array to new array
terminator.CopyTo(terminalResponse, terminalResponse.Length - 3);
// Begin sending the data to the remote device.
handler.BeginSend(terminalResponse, 0, terminalResponse.Length, 0,
new AsyncCallback(SendCallback), handler);
}
private static void SendCallback(IAsyncResult ar)
{
try
{
// Retrieve the socket from the state object.
Socket handler = (Socket)ar.AsyncState;
// Complete sending the data to the remote device.
int bytesSent = handler.EndSend(ar);
//handler.Shutdown(SocketShutdown.Both);
//handler.Close();
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
}
在此先感謝
如果「作品在大多數情況下」,那麼究竟是什麼問題,你有? – selbie
什麼是「長連接」選項? – freakish
對於某些電話,我只是沒有收到數據和製造商的幫助通知我我沒有申請長連接選項。難住了。我想也許這是在SocketOptions上的一些選項,但我很新的TCP服務器代碼編寫的東西:) –