2010-07-01 29 views
12

我們公司的管理人員已經要求在我們的應用程序中整合我們的關於框的「星球大戰抓取」風格分數屏幕,並且我的任務是在一週內完成此任務。我們最近將我們的WinForms應用程序移植到WPF中,因此我們都對WPF非常陌生。Starwars在WPF中的文字效果

因爲我更新WPF,我不知道哪裏可以開始。任何人都可以給我一個指向我可以尋找這個效果的現有例子的地方嗎?

我有一種感覺,DoubleAnimation是我想要看的地方,但是我如何讓文本在屏幕上爬行並進入單點就是我有點迷路的地方,以及如何淡出文本並移動到屏幕中間(如STAR WARS位)。

這是很容易做在WPF或應該只是得到一個動畫?問題是我們的文本根據安裝的版本和用戶而變化。

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+1星球大戰參考:)我愛星球大戰) – Arcturus 2010-07-01 11:42:41

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所有星球大戰效果,字體等應該包含在框架中! – Jonathan 2010-07-01 11:47:57

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本應已標記starwars;] – Bas 2010-07-01 13:44:32

回答

1

找到了this快速搜索。它專爲Silverlight設計,但您可以輕鬆將其移植到WPF。在涉及到UI設計時,它更多地使用了用於WPF和Silverlight的示例中的Blend。

這應該給你一個出發點。

Regards ...

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這可能不適用於桌面WPF:請閱讀此http://social.msdn.microsoft.com/Forums/en/wpf/thread/9acb712a-b592-49e7-83a1-e3ee7ff03014投影是silverlight的功能 – Andrey 2010-07-01 11:47:43

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Andrey是正確的...您必須在WPF中使用3D – 2010-07-01 12:04:49

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感謝您的理解,我已經發現了它,但發現我無法輕鬆實現它。 – 2010-07-01 12:22:01

15

下面是我爲你扔在一起的一個快速樣本。它使用3D,似乎表現不佳。但它的作品!

<Window 
    x:Class="StarWars.MainWindow" 
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" 
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" 
    Title="MainWindow" Height="480" Width="640" Background="Black"> 

    <Viewport3D ClipToBounds="True" Width="Auto" Height="Auto"> 
    <Viewport3D.Triggers> 
     <EventTrigger RoutedEvent="Viewport3D.Loaded"> 
     <BeginStoryboard> 
      <Storyboard> 
      <DoubleAnimation 
       Storyboard.TargetName="Translation" 
       Storyboard.TargetProperty="OffsetY" 
       To="10" 
       Duration="0:1:0" /> 
      </Storyboard> 
     </BeginStoryboard> 
     </EventTrigger> 
    </Viewport3D.Triggers> 
    <Viewport3D.Camera> 
     <PerspectiveCamera 
     FarPlaneDistance="100" 
     NearPlaneDistance="1" 
     FieldOfView="30" 
     LookDirection="0,25,-13" 
     UpDirection="0,1,0" 
     Position="0,2,1.5" /> 
    </Viewport3D.Camera> 
    <ModelVisual3D> 
     <ModelVisual3D.Content> 
     <Model3DGroup> 
      <Model3DGroup.Children> 
      <AmbientLight Color="#FF808080" /> 
      <GeometryModel3D> 
       <GeometryModel3D.Transform> 
       <TranslateTransform3D 
        x:Name="Translation" 
        OffsetY="3" /> 
       </GeometryModel3D.Transform> 
       <GeometryModel3D.Geometry> 
       <MeshGeometry3D 
       Positions="-1,-2,0 1,-2,0 1,1,0 -1,1,0" 
       TriangleIndices="0 1 2 0 2 3" 
       TextureCoordinates="0,1 1,1 1,0 0,0" 
       Normals="0,0,1 0,0,1" /> 
       </GeometryModel3D.Geometry> 
       <GeometryModel3D.Material> 
       <DiffuseMaterial> 
        <DiffuseMaterial.Brush> 
        <VisualBrush> 
         <VisualBrush.Visual> 
         <TextBlock 
         Foreground="Yellow" 
         FontFamily="Consolas" 
         TextAlignment="Center"> 
          Lorem ipsum dolor sit amet,<LineBreak/> 
          consectetur adipiscing elit.<LineBreak/> 
          Integer malesuada, massa<LineBreak/> 
          vitae suscipit dictum, purus<LineBreak/> 
          dolor volutpat arcu, ac<LineBreak/> 
          tincidunt erat mauris sed nisi.<LineBreak/> 
          Sed ac eros ac augue<LineBreak/> 
          ullamcorper sodales sed id leo.<LineBreak/><LineBreak/> 
          Suspendisse nibh enim,<LineBreak/> 
          hendrerit vitae pretium et,<LineBreak/> 
          gravida in tortor. Lorem ipsum<LineBreak/> 
          dolor sit amet, consectetur<LineBreak/> 
          adipiscing elit. Maecenas<LineBreak/> 
          condimentum enim eu tellus<LineBreak/> 
          feugiat mollis ac ut arcu.<LineBreak/> 
          Ut fringilla tempus volutpat.<LineBreak/> 
          Duis elementum convallis<LineBreak/> 
          tincidunt.<LineBreak/><LineBreak/> 

          Mauris lacus tortor,<LineBreak/> 
          tristique nec congue at,<LineBreak/> 
          adipiscing sed eros.<LineBreak/><LineBreak/> 

          In volutpat eros id nunc<LineBreak/> 
          hendrerit eget aliquet nisi<LineBreak/> 
          lacinia.<LineBreak/><LineBreak/> 

          Suspendisse et lorem augue, non eleifend est. 
         </TextBlock> 
         </VisualBrush.Visual> 
        </VisualBrush> 
        </DiffuseMaterial.Brush> 
       </DiffuseMaterial> 
       </GeometryModel3D.Material> 
      </GeometryModel3D> 
      </Model3DGroup.Children> 
     </Model3DGroup> 
     </ModelVisual3D.Content> 
    </ModelVisual3D> 
    </Viewport3D> 
</Window> 
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我本來會至少使用實際的星球大戰滾動文字來獲得+1 ...... – 2010-07-01 13:44:51

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Nah,只是在開玩笑:-) +1 – 2010-07-01 14:38:12

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這真是太酷了。 – 2010-07-01 17:55:32

10

檢查我的版本。它有陰影 - 當短信來超過某個點它開始disapperating,就像在原來的版本(你可以在YouTube上檢查)

<Window x:Class="WpfApplication2.MainWindow" 
     xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" 
     xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" 
     Title="MainWindow" Height="500" Width="500" Background="Black"> 
    <Window.Triggers> 
     <EventTrigger RoutedEvent="Window.Loaded" > 
      <BeginStoryboard> 
       <Storyboard Name="story"> 
        <DoubleAnimation 
         Storyboard.TargetName="TextPos" 
         Storyboard.TargetProperty="OffsetY" 
         From="-1.5" To="5" Duration="0:1:30" RepeatBehavior="Forever"/> 
       </Storyboard> 
      </BeginStoryboard> 
     </EventTrigger> 
    </Window.Triggers> 

    <Grid> 
     <Viewport3D Name="viewport3D1" > 
      <Viewport3D.Camera> 
       <PerspectiveCamera x:Name="camMain" Position="0.5 -1 0.4" LookDirection="0 5 -1"> 
       </PerspectiveCamera> 
      </Viewport3D.Camera> 
      <ModelVisual3D> 
       <ModelVisual3D.Content> 
        <AmbientLight Color="White"></AmbientLight> 

       </ModelVisual3D.Content> 
      </ModelVisual3D> 
      <ModelVisual3D> 
       <ModelVisual3D.Content> 
        <GeometryModel3D> 
         <GeometryModel3D.Geometry> 
          <MeshGeometry3D x:Name="meshMain" 
           Positions="0.2 -5 0 0.8 -5 0 0.2 1 0 0.8 1 0" 
           TriangleIndices="0 1 3 0 3 2" 
           TextureCoordinates="0 1 1 1 0 0 1 0"> 
          </MeshGeometry3D> 
         </GeometryModel3D.Geometry> 
         <GeometryModel3D.Material> 
          <DiffuseMaterial x:Name="matDiffuseMain" > 
           <DiffuseMaterial.Brush> 
            <VisualBrush> 
             <VisualBrush.Visual> 
              <Grid Width="200" Height="1000" Background="Black"> 
               <Border BorderBrush="Black"> 
                <TextBlock Background="Black" 
                  TextWrapping="Wrap" 
                  Foreground="#FFFFDA00" 
                  FontFamily="Franklin Gothic" 
                  FontWeight="Bold" 
                  FontSize="16" 
                  TextAlignment="Justify" 
                  LineHeight="17" 
                  LineStackingStrategy="BlockLineHeight" 
                  > 
                 Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. <LineBreak/> <LineBreak/> Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.<LineBreak/> <LineBreak/>Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur.<LineBreak/> <LineBreak/>Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.<LineBreak/> <LineBreak/>Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur.<LineBreak/> <LineBreak/>Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. 
                </TextBlock> 
               </Border> 
              </Grid> 
             </VisualBrush.Visual> 
            </VisualBrush> 
           </DiffuseMaterial.Brush> 
          </DiffuseMaterial> 
         </GeometryModel3D.Material> 
        </GeometryModel3D>      
       </ModelVisual3D.Content> 
       <ModelVisual3D.Transform> 
        <TranslateTransform3D x:Name="TextPos" OffsetY="-1.5"/> 
       </ModelVisual3D.Transform> 
      </ModelVisual3D> 
      <ModelVisual3D> 
       <ModelVisual3D.Content> 
        <GeometryModel3D> 
         <GeometryModel3D.Geometry> 
          <MeshGeometry3D x:Name="meshShadow" 
           Positions="0.2 0.5 0.1 0.8 0.5 0.1 0.2 5 0.1 0.8 5 0.1" 
           TriangleIndices="0 1 3 0 3 2" 
           TextureCoordinates="0 1 1 1 0 0 1 0"> 
          </MeshGeometry3D> 
         </GeometryModel3D.Geometry> 
         <GeometryModel3D.Material> 
          <DiffuseMaterial x:Name="matDiffuseShade" > 
           <DiffuseMaterial.Brush> 
            <LinearGradientBrush StartPoint="0,0" EndPoint="0,1"> 
             <GradientStop Color="Black" Offset="0.85" /> 
             <GradientStop Color="#00000000" Offset="1.0" /> 
            </LinearGradientBrush> 
           </DiffuseMaterial.Brush> 
          </DiffuseMaterial> 
         </GeometryModel3D.Material> 
        </GeometryModel3D> 
       </ModelVisual3D.Content> 
      </ModelVisual3D> 
     </Viewport3D> 
    </Grid> 
</Window> 
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這太棒了。能夠適應它在我的應用程序中使用! – 2013-07-23 06:08:41

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非常感謝。如果你雙擊右鍵點擊一個特殊的標籤,我們使用一個古老而醜陋的Winforms黑客來顯示所有開發者和前者的名字作爲我們信息對話框中的復活節彩蛋。但表單已經死了,所以我用你的代碼作爲一個元素主機中的用戶控件託管它,它看起來好多了,只花了我5分鐘。 – TurmDrummer 2017-06-02 13:35:09

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@TurnDrummer很高興聽到我7年前寫的這篇文章對某人仍然有用。 – Andrey 2017-06-03 14:01:17