1
所以我想學習JavaScript和easeljs一起做一個TD遊戲。我可以計算出如何從教程擴展精靈類來分別製作每個遊戲對象。我試圖做的是做一個基類,它是一個Sprite
,然後每個對象如Tower
,Enemy
將從它繼承。JS繼承和Sprites錯誤
Entity.js
function Entity(name, img, x_end) {
this.initialize(name,img,x_end); <- throws Error
}
Entity.prototype = new createjs.Sprite();
Entity.prototype.Sprite_initialize = this.initialize; //unique to avoid overiding base class
Entity.prototype.initialize = function (name, img, x_end) {
var localSpriteSheet = new createjs.SpriteSheet({
images: [img], //image to use
frames: {width: 32, height: 32},
animations: {
walk: [0, 0, "walk", 4],
}
});
this.Sprite_initialize(localSpriteSheet);
this.x_end = x_end;
// start playing the first sequence:
this.gotoAndPlay("walk"); //animate
// starting directly at the first frame of the walk_h sequence
this.currentFrame = 0;
};
Tower.js
function Tower(TowerName, imgTower, x_end) {
Entity.call(this,arguments);
}
//Inherit Entity
Tower.prototype = new Entity();
// correct the constructor pointer because it points to Person
Tower.prototype.constructor = Tower;
Main.js
var Towers = new Array();
Towers[0] = new Tower("TowerA", "src/images/arrowtower_thumb2.png", canvas.width)
錯誤
3210
添加一個 「初始化」 的方法並沒有幫助。同樣的錯誤。 – BrainPicker