public class Sample2 extends Activity {
private SampleView sView;
private static int displayWidth = 100; //movement area
private static int displayHeight = 100;
float angle = 0;
@Override
public void onCreate(Bundle icicle) {
super.onCreate(icicle);
sView = new SampleView(this);
setContentView(sView);
}//oncreate
private class SampleView extends View {
Context con;
private Rect displayRect = null; //rect we display to
private int scrollRectX = 0; //current left location of scroll rect
private int scrollRectY = 0; //current top location of scroll rect
private float scrollByX = 0; //scroll by amounts
private float scrollByY = 0;
private float startX = 0; //track x from one ACTION_MOVE to the next
private float startY = 0; //track y from one ACTION_MOVE to the next
private int state = 0;
Bitmap bitmap2;
public SampleView(Context context) {
super(context);
displayRect = new Rect(0, 0, displayWidth, displayHeight);
}//constructor
public boolean onTouchEvent(MotionEvent event) {
float x;
float y;
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
//Initial down event location.
startX = event.getRawX();
startY = event.getRawY()-50;
// Log.e("TOUCHED",startY+" "+(scrollRectY+displayHeight));
if (((startX>scrollRectX)&(startX<(scrollRectX+displayWidth)))&
((startY>scrollRectY)&(startY<(scrollRectY+displayHeight)))) state = 1;
//Log.e("TOUCHED","State "+state);
break;
case MotionEvent.ACTION_MOVE:
x = event.getRawX();
y = event.getRawY()-50;
scrollByX = x - startX;
scrollByY = y - startY;
startX = x;
startY = y;
if (state != 0) invalidate(); //move it
break;
case MotionEvent.ACTION_UP:
x = event.getRawX();
y = event.getRawY()-50;
scrollByX = x - startX;
scrollByY = y - startY;
startX = x;
startY = y;
state = 0;
invalidate();
break;
}//switch
return true;
}//ontouch
protected void onDraw(Canvas canvas) {
scrollRectX = scrollRectX+(int)scrollByX;
scrollRectY = scrollRectY+(int)scrollByY;
displayRect.set(scrollRectX,scrollRectY,scrollRectX+displayWidth,
scrollRectY+displayHeight);
Paint paint = new Paint();
Bitmap bitmap1 = BitmapFactory.decodeResource(getResources(),R.drawable.ic_launcher);
bitmap2= BitmapFactory.decodeResource(getResources(),R.drawable.ic_launcher).copy(Config.RGB_565, true);
canvas.drawBitmap(bitmap2, null, displayRect, paint);
//TODO: Fill In Methods Etc.
}
}
}
我已經使用此代碼....現在我的問題是這如何設置單獨的吐司消息爲2位圖android?....如果我在背景矩形觸摸它顯示吐司消息,如果我觸摸像它表明通過使用如果ontouchevents條件.... PLZ ANY1可以說這另一個敬酒消息....如何在android中爲2位圖設置單獨的吐司消息?
表示你在說如果我觸摸bac kground然後顯示「bg_msg」,如果你觸摸圖像,那麼它會顯示「image_msg」是嗎? –
yes chintan ..... – sam786
然後您必須爲佈局設置兩個不同的觸摸事件,爲圖像設置一個不同的觸摸事件。它不能相同。 –