無法混合使用這兩種動畫,您可以使用Core動畫製作所有動畫素材。
我在我的閃屏中使用這個來旋轉四個圖像塊,並最終將它們合併爲一個。
動畫會是這樣的:
代碼爲一個圖像塊:左上塊,我把它叫做00塊
- (void)addSplashScreenAnimationWithCompletion:(void (^)(BOOL finished))completionBlock
{
[self addSplashScreenAnimationWithBeginTime:0 andFillMode:kCAFillModeBoth andRemoveOnCompletion:NO completion:completionBlock];
}
- (void)addSplashScreenAnimationWithBeginTime:(CFTimeInterval)beginTime andFillMode:(NSString *)fillMode andRemoveOnCompletion:(BOOL)removedOnCompletion completion:(void (^)(BOOL finished))completionBlock
{
CAMediaTimingFunction *linearTiming = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear];
if (completionBlock)
{
CABasicAnimation *representativeAnimation = [CABasicAnimation animationWithKeyPath:@"not.a.real.key"];
representativeAnimation.duration = 8.500; //your duration
representativeAnimation.delegate = self;
[self.layer addAnimation:representativeAnimation forKey:@"SplashScreen"];
}
CAKeyframeAnimation *_00RotationAnimation = [CAKeyframeAnimation animationWithKeyPath:@"transform.rotation.z"];
_00RotationAnimation.duration = 8.500;
_00RotationAnimation.values = @[@(0.000), @(18.829), @(18.829)];
_00RotationAnimation.keyTimes = @[@(0.000), @(0.353), @(1.000)];
_00RotationAnimation.timingFunctions = @[linearTiming, linearTiming];
_00RotationAnimation.beginTime = beginTime;
_00RotationAnimation.fillMode = fillMode;
_00RotationAnimation.removedOnCompletion = removedOnCompletion;
CAKeyframeAnimation *_00OpacityAnimation = [CAKeyframeAnimation animationWithKeyPath:@"opacity"];
_00OpacityAnimation.duration = 8.500;
_00OpacityAnimation.values = @[@(0.000), @(0.497), @(0.553), @(0.759), @(0.921), @(1.000), @(0.642), @(0.341), @(0.000), @(0.000)];
_00OpacityAnimation.keyTimes = @[@(0.000), @(0.059), @(0.118), @(0.176), @(0.235), @(0.353), @(0.471), @(0.647), @(0.765), @(1.000)];
_00OpacityAnimation.timingFunctions = @[linearTiming, linearTiming, linearTiming, linearTiming, linearTiming, linearTiming, linearTiming, linearTiming, linearTiming];
_00OpacityAnimation.beginTime = beginTime;
_00OpacityAnimation.fillMode = fillMode;
_00OpacityAnimation.removedOnCompletion = removedOnCompletion;
CAKeyframeAnimation *_00ScaleXAnimation = [CAKeyframeAnimation animationWithKeyPath:@"transform.scale.x"];
_00ScaleXAnimation.duration = 8.500;
_00ScaleXAnimation.values = @[@(0.600), @(0.600), @(1.187), @(1.187)];
_00ScaleXAnimation.keyTimes = @[@(0.000), @(0.353), @(0.765), @(1.000)];
_00ScaleXAnimation.timingFunctions = @[linearTiming, linearTiming, linearTiming];
_00ScaleXAnimation.beginTime = beginTime;
_00ScaleXAnimation.fillMode = fillMode;
_00ScaleXAnimation.removedOnCompletion = removedOnCompletion;
CAKeyframeAnimation *_00ScaleYAnimation = [CAKeyframeAnimation animationWithKeyPath:@"transform.scale.y"];
_00ScaleYAnimation.duration = 8.500;
_00ScaleYAnimation.values = @[@(0.688), @(0.688), @(1.359), @(1.359)];
_00ScaleYAnimation.keyTimes = @[@(0.000), @(0.353), @(0.765), @(1.000)];
_00ScaleYAnimation.timingFunctions = @[linearTiming, linearTiming, linearTiming];
_00ScaleYAnimation.beginTime = beginTime;
_00ScaleYAnimation.fillMode = fillMode;
_00ScaleYAnimation.removedOnCompletion = removedOnCompletion;
CAKeyframeAnimation *_00TranslationXAnimation = [CAKeyframeAnimation animationWithKeyPath:@"transform.translation.x"];
_00TranslationXAnimation.duration = 8.500;
_00TranslationXAnimation.values = @[@(0.000), @(107.423), @(211.936), @(211.936)];
_00TranslationXAnimation.keyTimes = @[@(0.000), @(0.353), @(0.765), @(1.000)];
_00TranslationXAnimation.timingFunctions = @[linearTiming, linearTiming, linearTiming];
_00TranslationXAnimation.beginTime = beginTime;
_00TranslationXAnimation.fillMode = fillMode;
_00TranslationXAnimation.removedOnCompletion = removedOnCompletion;
CAKeyframeAnimation *_00TranslationYAnimation = [CAKeyframeAnimation animationWithKeyPath:@"transform.translation.y"];
_00TranslationYAnimation.duration = 8.500;
_00TranslationYAnimation.values = @[@(0.000), @(390.498), @(476.237), @(476.237)];
_00TranslationYAnimation.keyTimes = @[@(0.000), @(0.353), @(0.765), @(1.000)];
_00TranslationYAnimation.timingFunctions = @[linearTiming, linearTiming, linearTiming];
_00TranslationYAnimation.beginTime = beginTime;
_00TranslationYAnimation.fillMode = fillMode;
_00TranslationYAnimation.removedOnCompletion = removedOnCompletion;
}
上述方法中包含系列動畫如旋轉,不透明changin,沿x和y軸縮放,沿x和y軸平移。 您需要繼承UIImageView
或UIView
並將動畫放在那裏。
您可以撥打上面的方法,如:
//Here _splashView can be UIView or UIImageView
[_splashView addSplashScreenAnimationWithCompletion:^(BOOL finished) {
//Do your stuff after animation is completed
}];
可以使用repeatCount
爲CAKeyFrameAnimation
過了,你應該給HUGE_VALF
獲得無限次的旋轉。
什麼是變形?它是否旋轉圖像? –
你的代碼有什麼問題?你有什麼問題嗎? –
我編輯我的帖子 –