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我有我已經宣佈在畫布如何從一個鏈接
到該圖像,我需要從一個鏈接加載圖像(「圖像的場景HTTP負載在Unity的圖像/資產/屏幕保護程序「)
其實我也做了一些加載圖像:
urllll = "http://192.168.137.129/ooredoo/client_api/" + ConfirmPath;
WWW imgLink1 = new WWW (urllll);
img1 = imgLink1.texture;
- 但這種負荷的形象,整個場面完全
- 我需要裝載我在畫布上已經宣佈在圖像上的圖像
編輯:全碼
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using ZXing;
using ZXing.Common;
using ZXing.QrCode;
using System.IO;
using UnityEngine.Events;
using LitJson;
using System.Data;
using Mono.Data.Sqlite;
using System.Linq;
using System.Collections.Generic;
using System;
public class ScreenSaverFromServer : MonoBehaviour
{
public Text Tester;
public int st = 0;
public int TimerFrAdd = 30;
public int OgTimerFrAdd;
public int ImageSize = 5;
public Image[] Imagez;
public Image Imag;
public int TimeToChangeImage = 10;
public int TimeToChangeVideo= 10;
public string imagePath = "Assets/Images/1K.png";
public Image photo;
public Texture2D img1;
public string urllll;
public string ConfirmPath;
public string[] paths = {"1","2","3","4","5","6","7","8","9","10"};
public string[] VedioPaths = { "Look at NEW Trump's 2-minute closing argument ad.mp4","The 2 minutes love story of TV Commercial for Canon 'You are my inspiration'.mp4"};
public string ConfirmPath1;
public int PathNO1;
public int PathNO ;
public bool guitextureindi = true;
public Image guitextureindFrame;
public string screensavertype,ImageFrameIndic;
void Start()
{
OgTimerFrAdd = TimerFrAdd;
Tester = GameObject.Find ("Tester").GetComponent<Text>();
InvokeRepeating("touches1", 1, 1);
Imag = GameObject.Find("ImageFrame").GetComponent<Image>();
Imag.enabled = false;
screensavertype = PlayerPrefs.GetString ("screensavertype");
ImageFrameIndic = PlayerPrefs.GetString ("screensaverActive");
}
void Update()
{
foreach (UnityEngine.Touch touch in Input.touches)
{
print ("touched");
if (TimerFrAdd == 0)
{
InvokeRepeating("touches1", 1, 1);
}
TimerFrAdd = OgTimerFrAdd;
Imag.enabled = false;
}
if (guitextureindFrame.enabled)
{
guitextureindi = true;
}
if(screensavertype == "0")
{
Imag.enabled = false;
}
}
public void touches1()
{
TimerFrAdd = TimerFrAdd - 1;
Tester.text = TimerFrAdd.ToString();
if (TimerFrAdd == 0)
{
if(ImageFrameIndic == "1")
{
Imag.enabled = true;
}
CancelInvoke (methodName : "touches1");
string[] CallChange = {"ChangeImage","ChangeVideo" };
System.Random random0 = new System.Random();
int PathNO0 = random0.Next (CallChange.Length);
string ConfirmPath0 = CallChange[PathNO0];
print (ConfirmPath0);
InvokeRepeating ("ChangeImage", 1, TimeToChangeImage);
}
}
public void ChangeImage()
{
//System.Random random = new System.Random();
//PathNO = random.Next (paths.Length);
//ConfirmPath = paths[PathNO];
//photo.sprite =Resources.Load<Sprite>("Images/"+ConfirmPath) as Sprite ;
print("aaaaaaaa");
StartCoroutine (LoadImg1());
}
public void ChangeVideo()
{
Imag.enabled = false;
CancelInvoke (methodName : "ChangeImage");
CancelInvoke (methodName : "touches1");
CancelInvoke (methodName : "ChangeVideo");
System.Random random1 = new System.Random();
PathNO1 = random1.Next (VedioPaths.Length);
ConfirmPath1 = VedioPaths[PathNO1];
Handheld.PlayFullScreenMovie (ConfirmPath1,Color.black, FullScreenMovieControlMode.CancelOnInput);
if (TimerFrAdd == 0)
{
InvokeRepeating("touches1", 1, 1);
TimerFrAdd = OgTimerFrAdd;
}
}
IEnumerator LoadImg1()
{
yield return 0;
//List<string> Items13 = new List<string> (ScreenSaverCodesApi.Items12);
List<string> Items13 = ScreenSaverCodesApi.Items12;
print("aaaaaaaa2222222");
System.Random random1 = new System.Random();
print("aaaaaaaa333333");
int PathNO = Items13.Count;
int num = UnityEngine.Random.Range(0,PathNO);
print(num);
foreach (string st in Items13) {
print (st);
}
print ("path-----"+Items13[num]);
string ConfirmPath = Items13[num];
print(ConfirmPath);
print("aaaaaaaa555555");
urllll = "http://hcfhfch/nn/client_api/" + ConfirmPath; // test with an image link
print("aaaaaaaa6666666");
WWW imgLink1 = new WWW (urllll);
print("aaaaaaaa777777");
print (urllll);
print("aaaaaaaa888888");
yield return imgLink1;
print("aaaaaaaa999999");
img1 = imgLink1.texture;
}
void OnGUI()
{
foreach (UnityEngine.Touch touch in Input.touches)
{
guitextureindi = false;
}
if (guitextureindi)
{
GUILayout.Label (img1);
}
}
}
@Programmer我需要從互聯網上顯示圖像。 ..對我需要通過縮放比原來的尺寸來顯示圖像,我的代碼全屏顯示圖像 –
在谷歌搜索「html in unity3d」。我敢打賭,你會得到你想要的解決方案之一。 –
我的問題是我不能縮放我從網上加載的圖像 –