問題包方法從的actionPerformed函數調用只是有時
在編譯和運行我的程序多次,有時pack()
作品和newGamePanel
組件被壓縮,有時不工作,newGamePanel
展開以填充由setSize()
設置的值JFrame
。我一直無法可靠地重現任何一個結果 - 它確實似乎是隨機的。
注:因爲我減少了GUI格式的數量以便有合理數量的代碼進行審閱,所以GUI非常垃圾。但是,這個問題仍然很容易識別。當應該打包的JPanel
顯示爲CardLayout
時,有時JFrame
是「打包」大小,有時它與我在開始時設置的setSize()
值相匹配。現在我切割了GUI,newGamePanel
組件不會移動以填充它們的容器,但那是因爲我刪除了它們的所有約束值。
猜疑和設計
我從TankEvent
類,它實現ActionListener
調用pack()
。遊戲是在TankEvent
的構造函數中傳遞給TankEvent
的對象(TankApplication
對象(TankApplication
擴展JFrame
),該構造函數被TankDisplay
(TankDisplay
擴展爲JPanel
)調用。
JFrame
實例化JPanel
,傳遞自我的實例。 JPanel
實例化ActionListener
,傳遞自我的實例。使用pack()
修改JFrame
。
以下是按下按鈕時執行的代碼。
CardLayout layOut = (CardLayout)(display.getLayout()); //display is an object of TankDisplay
layOut.show(display, "newGamePanel");
game.pack(); //game is an object of TankApplication
game.setResizable(false);
break;
我不知道這個問題是在我的設計。我正在做一個巨大的假設,pack()
重新繪製JFrame
(即JFrames
甚至重新繪製?也許重新驗證/更新?)。但只要我重置了JFrame
的大小,當我完成後,我不知道爲什麼這將是一個問題..
(旁邊的問題,我不知道爲什麼我需要投display.getLayout()
作爲一個CardLayout
。這是docs.oracle建議的實現,但爲什麼getLayout()
返回LayoutManager而不是實際的LayoutManager ...?)
縮短相關的代碼
坦克顯示
package Tanks;
import javax.swing.*;
import java.awt.*;
import java.awt.image.*;
import java.io.*;
import java.net.URL;
import javax.imageio.*;
public class TankDisplay extends JPanel{
JCheckBox unlimitedAmmoCB, unlimitedTimeCB;
JTextField playerOneTF, playerTwoTF;
JPanel menuPanel, newGamePanel;
public TankDisplay(TankApplication g){
TankEvent listener = new TankEvent(this, g); //passing an instance of self and previously received instance of TankApplication to TankEvent
setLayout(new CardLayout()); //Hihghest level of GUI after JFrame. CardLayout for overall display JPanel, need for switching functionality in TankEvent
menuPanel = new JPanel(new GridBagLayout()); //Second highest level of GUI. Will eventually display a picture instead of a black JPanel. Has button "New Game" and "Load Game"
JPanel mainMenuImageP = new JPanel();
GridBagConstraints conMainMenuImageP = new GridBagConstraints();
mainMenuImageP.setBackground(Color.BLACK);
conMainMenuImageP.fill = GridBagConstraints.BOTH;
conMainMenuImageP.gridy = 0;
conMainMenuImageP.gridx = 0;
menuPanel.add(mainMenuImageP, conMainMenuImageP); //adding menuPanel components
JButton newGameB = new JButton("New Game");
GridBagConstraints conNewGameB = new GridBagConstraints();
conNewGameB.fill = GridBagConstraints.NONE;
conNewGameB.gridy = 1;
conNewGameB.gridx = 0;
menuPanel.add(newGameB, conNewGameB); //adding menuPanel components
JButton loadGameB = new JButton("Load Game");
GridBagConstraints conLoadGameB = new GridBagConstraints();
conLoadGameB.fill = GridBagConstraints.NONE;
conLoadGameB.gridy = 1;
conLoadGameB.gridx = 1;
menuPanel.add(loadGameB, conLoadGameB); //adding menuPanel components
//action listners for mainPenu panel components
newGameB.addActionListener(listener);
add(menuPanel, "menuPanel"); //menuPanel is added to higher display JPanel
newGamePanel = new JPanel(new GridBagLayout()); //creating second higher level container. To achieve certain functionality,
//this panel contains four other panels, that each contain their own
JPanel playerOneSetUp = new JPanel(new GridBagLayout()); //components. newGamePanel uses GridBagLayout, and so do the panels
GridBagConstraints conPlayerOneSetUp = new GridBagConstraints();//that it's managing. GridBayLayout managaing GridBagLayout
conPlayerOneSetUp.fill = GridBagConstraints.BOTH;
conPlayerOneSetUp.gridy = 0;
conPlayerOneSetUp.gridx = 0;
JLabel playerOneL = new JLabel("Player One Name");
GridBagConstraints conPlayerOneL = new GridBagConstraints();
conPlayerOneL.fill = GridBagConstraints.HORIZONTAL;
conPlayerOneL.gridy = 0;
conPlayerOneL.gridx = 0;
playerOneSetUp.add(playerOneL, conPlayerOneL);
playerOneTF = new JTextField();
GridBagConstraints conPlayerOneTF = new GridBagConstraints();
conPlayerOneTF.fill = GridBagConstraints.HORIZONTAL;
conPlayerOneTF.gridy = 1;
conPlayerOneTF.gridx = 0;
playerOneSetUp.add(playerOneTF, conPlayerOneTF);
JButton playerOneJColorChooser = new JButton("Player One Color");
GridBagConstraints conPlayerOneJColorChooser = new GridBagConstraints();
conPlayerOneJColorChooser.fill = GridBagConstraints.HORIZONTAL;
conPlayerOneJColorChooser.gridy = 2;
conPlayerOneJColorChooser.gridx = 0;
playerOneSetUp.add(playerOneJColorChooser, conPlayerOneJColorChooser);
newGamePanel.add(playerOneSetUp, conPlayerOneSetUp); //adding newGamePanel components
JPanel playerTwoSetUp = new JPanel(new GridBagLayout());
GridBagConstraints conPlayerTwoSetUp = new GridBagConstraints();
conPlayerTwoSetUp.fill = GridBagConstraints.BOTH;
conPlayerTwoSetUp.gridy = 1;
conPlayerTwoSetUp.gridx = 0;
JLabel playerTwoL = new JLabel("Player Two Name");
GridBagConstraints conPlayerTwoL = new GridBagConstraints();
conPlayerTwoL.fill = GridBagConstraints.HORIZONTAL;
conPlayerTwoL.gridy = 0;
conPlayerTwoL.gridx = 0;
playerTwoSetUp.add(playerTwoL, conPlayerTwoL);
playerTwoTF = new JTextField();
GridBagConstraints conPlayerTwoTF = new GridBagConstraints();
conPlayerTwoTF.fill = GridBagConstraints.HORIZONTAL;
conPlayerTwoTF.gridy = 1;
conPlayerTwoTF.gridx = 0;
playerTwoSetUp.add(playerTwoTF, conPlayerTwoTF);
JButton playerTwoJColorChooser = new JButton("Player Two Color");
GridBagConstraints conPlayerTwoJColorChooser = new GridBagConstraints();
conPlayerTwoJColorChooser.fill = GridBagConstraints.HORIZONTAL;
conPlayerTwoJColorChooser.gridy = 2;
conPlayerTwoJColorChooser.gridx = 0;
playerTwoSetUp.add(playerTwoJColorChooser, conPlayerTwoJColorChooser);
newGamePanel.add(playerTwoSetUp, conPlayerTwoSetUp); //adding newGamePanel components
JPanel options = new JPanel(new GridBagLayout());
GridBagConstraints conOptions = new GridBagConstraints();
conOptions.fill = GridBagConstraints.BOTH;
conOptions.gridy = 0;
conOptions.gridx = 1;
JLabel optionsL = new JLabel("Game Options");
GridBagConstraints conOptionsL = new GridBagConstraints();
conOptionsL.fill = GridBagConstraints.HORIZONTAL;
conOptionsL.gridy = 0;
conOptionsL.gridx = 0;
options.add(optionsL, conOptionsL);
unlimitedAmmoCB = new JCheckBox("Unlimited Ammunition");
GridBagConstraints conUnlimitedAmmoCB = new GridBagConstraints();
conUnlimitedAmmoCB.fill = GridBagConstraints.HORIZONTAL;
conUnlimitedAmmoCB.gridy = 1;
conUnlimitedAmmoCB.gridx = 0;
options.add(unlimitedAmmoCB, conUnlimitedAmmoCB);
unlimitedTimeCB = new JCheckBox("Unlimited Time");
GridBagConstraints conUnlimitedTimeCB = new GridBagConstraints();
conUnlimitedTimeCB.fill = GridBagConstraints.HORIZONTAL;
conUnlimitedTimeCB.gridy = 2;
conUnlimitedTimeCB.gridx = 0;
options.add(unlimitedTimeCB, conUnlimitedTimeCB);
newGamePanel.add(options, conOptions); //adding newGamePanel components
JButton startGameB = new JButton("START");
GridBagConstraints conStartGameB = new GridBagConstraints();
conStartGameB.fill = GridBagConstraints.BOTH;
conStartGameB.gridy = 1;
conStartGameB.gridx = 1;
newGamePanel.add(startGameB, conStartGameB); //adding newGamePanel components
add(newGamePanel, "newGamePanel"); //newGamePanel is added to higher level display JPanel
}
}
坦克應用
package Tanks;
import javax.swing.*;
import java.awt.*;
public class TankApplication extends JFrame{
public static void main (String args[]){
TankApplication GUI = new TankApplication();
}
public TankApplication(){
super("Tanks");
add(new TankDisplay(this));
setSize(800, 600);
setVisible(true);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setLocationRelativeTo(null);
}
}
罐事件
package Tanks;
import java.awt.*;
import java.awt.event.*;
import javax.swing.JColorChooser;
public class TankEvent implements ActionListener{
TankApplication game;
TankDisplay display;
public TankEvent(TankDisplay d, TankApplication g){ //I found this was necesarry because I didn't want to call the constructors of panels
display = d; //and frames. I'm not sure why that caused errors, but it does. And when I tried to
game = g; //create overloaded constructors for TankApplication and TankDisplay, their references
} //didn't have the information I needed. This is likely because I kept most of the components
//as local variables in the constructors, instead of creating variables in their respective classes, and using
public void actionPerformed(ActionEvent e){ //the constructors to modify them
CardLayout layOut = (CardLayout)(display.getLayout()); //<---Why do I need to do this?
switch(e.getActionCommand()){
case "New Game":
layOut.show(display, "newGamePanel");
game.pack(); //<<<---Root problem. Sometimes newGamePanel is packed, the JFrame is smaller, sometimes newGameaPanel is not packed. Seems random
game.setResizable(false); //for this JPanel only, I don't want to be able to resize the window. I will change this when the user flips
break; //to another JPanel
}
}
}
羅伯特似乎已經問過similar question,但似乎沒有得到滿意的答案。爲什麼線程與此有關?
*「相關代碼:」*代碼問題實際上通常在應用程序的完全不同的部分。比我們預期的要高。爲了儘快提供更好的幫助,請發佈[MCVE]或[簡短,獨立,正確的示例](http://www.sscce.org/)。 –
我閱讀了這兩篇文章,但讓我驗證一下。基本上,我需要削減我的代碼中的所有內容,我不需要重現該問題。這不僅會幫助我隔離問題,而且會爲每個人提供可管理數量的代碼來查看? – ulw1
我做了編輯。我很確定這是一個MCV。 – ulw1