我似乎遇到的問題是,當我運行多次使用plusMinusAverage類的代碼(在我的情況下爲for循環)時,該類的新實例保留對之前創建的plustMinusAverage創建的pmaDicts列表的引用,並將其添加到最後。類中的字典的Python列表沒有像預期的那樣運行
含義 (代碼導致這進一步向下跌破)
things = []
for i in range(2):
thing[i] = plusMinusAverage(count3D=2)
print thing[i]
print thing[i].values3D
>>> (plusMinusAverage at 0x00NSTUFF1)
>>> [{"x":(attr.connection at 0x1234),"y":(attr.connection at 0x2345), etc..},
{"x":(attr.connection at 0x3456),"y":(attr.connection at 0x4567), etc..}]
>>> (plusMinusAverage at 0x00NSTUFF2)
>>> [{"x":(attr.connection at 0x1234),"y":(attr.connection at 0x2345), etc..},
{"x":(attr.connection at 0x3456),"y":(attr.connection at 0x4567), etc..},
{"x":(attr.connection at 0x5678),"y":(attr.connection at 0x6789), etc..},
{"x":(attr.connection at 0x7890),"y":(attr.connection at 0x8901), etc..}]
什麼讓我這個是,它似乎打印出的對象,但隨後的名單似乎指向原來的,但與更多條目。我不明白爲什麼這份名單不會是唯一的。
對不起,大量發佈下面的代碼,但我認爲這個問題有足夠的細微差別,試圖做出更簡單的版本可能會邀請解決方案,這對我的情況不起作用,並且由於我不確定在哪裏問題完全在於,我將包括所有可能出錯的相關部分。 ..plus也許有人在maya中工作,可以使用它來構建自己的shaderNode工具。
class Tracker2(object):
dag = ""
obj = ""
getTime = "current"
def setPathing(self):
if self.nodeName == None:
self.nodeName = cmds.createNode('transform')
cmds.addAttr(self.nodeName, sn="type", ln="type", dt="string")
cmds.setAttr(self.nodeName + ".type", type="string", keyable=0)
sel = om.MSelectionList()
sel.add(self.nodeName)
self.obj = om.MObject()
self.dag = om.MDagPath()
sel.getDependNode(0, self.obj)
try:
sel.getDagPath(0, self.dag)
except:
pass
def __init__(self):
if not self.dag and not self.obj:
self.setPathing()
def fullpath(self):
if self.dag and self.dag.fullPathName():
return self.dag.fullPathName()
return om.MFnDependencyNode(self.obj).name()
class shaderNode(Tracker2):
def __init__(self):
self.nodeName = cmds.shadingNode(self.type,au=1)
Tracker2.__init__(self)
class connection(object):
def __init__(self, attr, *args):
self.attr = attr
def __set__(self, instance, value):
if isinstance(value,basestring):
try:
cmds.connectAttr(value,instance.fullpath()+"."+self.attr,f=1)
except Exception as inst:
cmds.warning(inst)
elif not value:
temp = cmds.listConnections(instance.fullpath()+"."+self.attr,s=1,d=0)
if temp:
cmds.disconnectAttr(instance.fullpath()+"."+self.attr, temp[0])
else:
cmds.warning("Set Connection: Source attribute is non-string value | "+value)
def __get__(self, instance, owner):
tempIn = cmds.listConnections(instance.fullpath()+"."+self.attr,s=1,d=0)
tempIn = tempIn if tempIn else []
tempOut = cmds.listConnections(instance.fullpath()+"."+self.attr,s=0,d=1)
tempOut = tempOut if tempOut else []
#returns list of [[incoming] , [outgoing]]
return [tempIn,tempOut]
在單獨的PY文件,其中包含類連接加載與attr
class pmaDict(dict):
def __init__(self,instance,*args,**kwargs):
self.instance = instance
dict.__init__(self,*args,**kwargs)
def __getitem__(self, key):
thing = dict.__getitem__(self,key)
if key in self and isinstance(dict.__getitem__(self, key),attr.Attribute):
return thing.__get__(self.instance,None)
if key in self and isinstance(dict.__getitem__(self,key),attr.connection):
return thing.__get__(self.instance,None)
else:
return dict.__getitem__(self,key)
def __setitem__(self, key, value):
thing = dict.__getitem__(self,key)
if key in self and isinstance(dict.__getitem__(self,key),attr.Attribute):
thing.__set__(self.instance,value)
elif key in self and isinstance(dict.__getitem__(self,key),attr.connection):
thing.__set__(self.instance, value)
else:
dict.__setitem__(self,key,value)
class plusMinusAvg(attr.shaderNode):
type = "plusMinusAverage"
values1D = []
values2D = []
values3D = []
def addInput1D(self):
i = len(self.values1D)
print self
cmds.setAttr(self.fullpath() + ".input1D[" + str(i) + "]", 0)
newInput = pmaDict(self,
{"x": attr.Attribute("input1D[" + str(i) + "]", "float"),
"x_con": attr.connection("input1D[" + str(i) + "]")})
self.values1D.append(newInput)
def addInput2D(self):
i = len(self.values2D)
print self
cmds.setAttr(self.fullpath() + ".input2D[" + str(i) + "]", 0, 0, type="double2")
newInput = pmaDict(self,
{"xy": attr.Attribute("input2D[" + str(i) + "]", "float"),
"x": attr.Attribute("input2D[" + str(i) + "].input2Dx", "float"),
"y": attr.Attribute("input2D[" + str(i) + "].input2Dy", "float"),
"xy_con": attr.connection("input2D[" + str(i) + "]"),
"x_con": attr.connection("input2D[" + str(i) + "].input2Dx"),
"y_con": attr.connection("input2D[" + str(i) + "].input2Dy")})
self.values2D.append(newInput)
def addInput3D(self):
i = len(self.values3D)
print self
cmds.setAttr(self.fullpath()+".input3D["+str(i)+"]",0,0,0, type="double3")
newInput = pmaDict(self,
{"xyz": attr.Attribute("input3D["+str(i)+"]","double3"),
"x": attr.Attribute("input3D["+str(i)+"].input3Dx","float"),
"y": attr.Attribute("input3D["+str(i)+"].input3Dy","float"),
"z": attr.Attribute("input3D["+str(i)+"].input3Dz","float"),
"xyz_con": attr.connection("input3D["+str(i)+"]"),
"x_con": attr.connection("input3D["+str(i)+"].input3Dx"),
"y_con": attr.connection("input3D["+str(i)+"].input3Dy"),
"z_con": attr.connection("input3D["+str(i)+"].input3Dz")})
self.values3D.append(newInput)
def __init__(self, count1D=0, count2D=0, count3D=0):
attr.shaderNode.__init__(self)
for i in range(count1D):
self.addInput1D()
for i in range(count2D):
self.addInput2D()
for i in range(count3D):
self.addInput3D()
你有* class屬性*;這些是每個類設置的,而不是每個實例,並且在這些實例之間共享。 –
改爲在'__init__'方法中設置'self.values1D','self.values2D','self.values2D'。 –
謝謝。這工作! –