我使用的Windows Azure媒體服務上傳的視頻文件,編碼,然後把它們發佈。 我使用Windows Azure媒體服務示例代碼對文件進行編碼,並且我發現當我使用代碼將「.mp4」文件轉換爲Apple HLS時,它在iOS設備中無法正常工作。只有音頻播放,沒有看到視頻。而如果我使用Windows Azure媒體服務門戶在HLS中編碼和發佈文件,則它們在iOS設備(音頻和視頻播放)上工作得非常好!的Windows Azure媒體服務蘋果HLS流 - 沒有視頻只能播放音頻播放
我一直在敲打我的這頭幾天,將是非常必須是有人能指導我的編碼過程(通過代碼)?
這是我到現在爲止!
static IAsset CreateEncodingJob(IAsset asset)
{
// Declare a new job.
IJob job = _context.Jobs.Create("My encoding job");
// Get a media processor reference, and pass to it the name of the
// processor to use for the specific task.
IMediaProcessor processor = GetLatestMediaProcessorByName("Windows Azure Media Encoder");
// Create a task with the encoding details, using a string preset.
ITask task = job.Tasks.AddNew("My encoding task",
processor,
"H264 Broadband SD 4x3",
TaskOptions.ProtectedConfiguration);
// Specify the input asset to be encoded.
task.InputAssets.Add(asset);
// Add an output asset to contain the results of the job.
// This output is specified as AssetCreationOptions.None, which
// means the output asset is in the clear (unencrypted).
task.OutputAssets.AddNew("Output MP4 asset",
true,
AssetCreationOptions.None);
// Launch the job.
job.Submit();
// Checks job progress and prints to the console.
CheckJobProgress(job.Id);
// Get an updated job reference, after waiting for the job
// on the thread in the CheckJobProgress method.
job = GetJob(job.Id);
// Get a reference to the output asset from the job.
IAsset outputAsset = job.OutputMediaAssets[0];
return outputAsset;
}
static IAsset CreateMp4ToSmoothJob(IAsset asset)
{
// Read the encryption configuration data into a string.
string configuration = File.ReadAllText(Path.GetFullPath(_configFilePath + @"\MediaPackager_MP4ToSmooth.xml"));
//Publish the asset.
//GetStreamingOriginLocatorformp4(asset.Id);
// Declare a new job.
IJob job = _context.Jobs.Create("My MP4 to Smooth job");
// Get a media processor reference, and pass to it the name of the
// processor to use for the specific task.
IMediaProcessor processor = GetLatestMediaProcessorByName("Windows Azure Media Packager");
// Create a task with the encoding details, using a configuration file. Specify
// the use of protected configuration, which encrypts sensitive config data.
ITask task = job.Tasks.AddNew("My Mp4 to Smooth Task",
processor,
configuration,
TaskOptions.ProtectedConfiguration);
// Specify the input asset to be encoded.
task.InputAssets.Add(asset);
// Add an output asset to contain the results of the job.
task.OutputAssets.AddNew("Output Smooth asset",
true,
AssetCreationOptions.None);
// Launch the job.
job.Submit();
// Checks job progress and prints to the console.
CheckJobProgress(job.Id);
job = GetJob(job.Id);
IAsset outputAsset = job.OutputMediaAssets[0];
// Optionally download the output to the local machine.
//DownloadAssetToLocal(job.Id, _outputIsmFolder);
return outputAsset;
}
// Shows how to encode from smooth streaming to Apple HLS format.
static IAsset CreateSmoothToHlsJob(IAsset outputSmoothAsset)
{
// Read the encryption configuration data into a string.
string configuration = File.ReadAllText(Path.GetFullPath(_configFilePath + @"\MediaPackager_SmoothToHLS.xml"));
//var getismfile = from p in outputSmoothAsset.Files
// where p.Name.EndsWith(".ism")
// select p;
//IAssetFile manifestFile = getismfile.First();
//manifestFile.IsPrimary = true;
var ismAssetFiles = outputSmoothAsset.AssetFiles.ToList().Where(f => f.Name.EndsWith(".ism", StringComparison.OrdinalIgnoreCase)).ToArray();
if (ismAssetFiles.Count() != 1)
throw new ArgumentException("The asset should have only one, .ism file");
ismAssetFiles.First().IsPrimary = true;
ismAssetFiles.First().Update();
//Use the smooth asset as input asset
IAsset asset = outputSmoothAsset;
// Declare a new job.
IJob job = _context.Jobs.Create("My Smooth Streams to Apple HLS job");
// Get a media processor reference, and pass to it the name of the
// processor to use for the specific task.
IMediaProcessor processor = GetMediaProcessor("Smooth Streams to HLS Task");
// Create a task with the encoding details, using a configuration file.
ITask task = job.Tasks.AddNew("My Smooth to HLS Task", processor, configuration, TaskOptions.ProtectedConfiguration);
// Specify the input asset to be encoded.
task.InputAssets.Add(asset);
// Add an output asset to contain the results of the job.
task.OutputAssets.AddNew("Output HLS asset", true, AssetCreationOptions.None);
// Launch the job.
job.Submit();
// Checks job progress and prints to the console.
CheckJobProgress(job.Id);
// Optionally download the output to the local machine.
//DownloadAssetToLocal(job.Id, outputFolder);
job = GetJob(job.Id);
IAsset outputAsset = job.OutputMediaAssets[0];
return outputAsset;
}
感謝您的回答!但我爲自己找到了解決方案。我沒有使用Windows Azure媒體編碼器將我的mp4文件轉換爲各種比特率以便流暢播放。我寧願使用Windows Azure媒體包裝工具將我的mp4轉換爲流暢的流媒體,並將其轉換爲本地比特率格式(而不是其他各種比特率)。而且我會根據你的建議來堆疊我的任務! –