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我似乎無法找到一種方法,使人們在地圖上的特定區域,當人們輸入像南方的慾望位置我知道,當使用setx和sety線它會將它發送給我繪製的繩索 x起始區域175每個方位相距50 | Y起始區域380每個方格相距50。我不使用pygame的,因爲我想在學校無法想出如何使我的小地圖工作
from tkinter import *
import tkinter.messagebox as tm
####################LOUIS'S STORY###################
class Theif_Story():
def Map_Starting_Area():
import turtle
# X axis = 1 -> 5
# Y axis = A -> E
########Compass#######
turtle.speed(99)
turtle.pu()
turtle.rt(90)
turtle.fd(150)
turtle.pd()
turtle.fd(75)
turtle.backward(150)
turtle.fd(75)
turtle.left(90)
turtle.fd(75)
turtle.backward(150)
turtle.pu()
turtle.backward(10)
turtle.write('W')
turtle.fd(10)
turtle.pd()
turtle.fd(150)
turtle.pu()
turtle.fd(10)
turtle.pd()
turtle.write('E')
turtle.pu()
turtle.backward(10)
turtle.backward(75)
turtle.rt(90)
turtle.fd(75)
turtle.pu()
turtle.fd(20)
turtle.pd()
turtle.write('S')
turtle.pu()
turtle.backward(10)
turtle.backward(170)
turtle.pd()
turtle.write('N')
turtle.pu()
turtle.backward(225)
turtle.pd()
####################
#######Grid###########
turtle.left(90)
turtle.ht()
turtle.left(90)
turtle.forward(250)
turtle.right(90)
turtle.forward(250)
turtle.right(90)
turtle.forward(250)
turtle.right(90)
turtle.forward(250)
turtle.backward(50)
turtle.right(90)
turtle.forward(250)
turtle.right(90)
turtle.forward(50)
turtle.right(90)
turtle.forward(250)
turtle.backward(250)
turtle.left(90)
turtle.forward(50)
turtle.right(90)
turtle.forward(250)
turtle.backward(250)
turtle.left(90)
turtle.forward(50)
turtle.right(90)
turtle.forward(250)
turtle.backward(250)
turtle.left(90)
turtle.forward(50)
turtle.right(90)
turtle.forward(50)
turtle.right(90)
turtle.forward(250)
turtle.backward(250)
turtle.left(90)
turtle.forward(50)
turtle.right(90)
turtle.forward(250)
turtle.backward(250)
turtle.left(90)
turtle.forward(50)
turtle.right(90)
turtle.forward(250)
turtle.backward(250)
turtle.left(90)
turtle.forward(50)
turtle.right(90)
turtle.forward(250)
turtle.backward(250)
turtle.left(90)
turtle.st()
############
# Square = Town
# Circle = Fight
# Arrow = Quest Marker
# Turtle = Weapon Shops
# Triangle = Potion Shop
# hollow circle = chest
turtle.backward(175)
turtle.right(90)
turtle.pu()
turtle.forward(75)
turtle.shape("square")
turtle.stamp()
turtle.shape("classic")
turtle.forward(150)
turtle.left(90)
turtle.fd(150)
turtle.shape("square")
turtle.stamp()
turtle.right(90)
turtle.shape("arrow")
turtle.color("blue")
turtle.stamp()
turtle.left(90)
turtle.color("black")
turtle.shape("classic")
turtle.lt(90)
turtle.fd(100)
turtle.shape("circle")
turtle.stamp()
turtle.shape("classic")
turtle.left(90)
turtle.forward(100)
turtle.shape("circle")
turtle.stamp()
turtle.shape("classic")
turtle.rt(90)
turtle.fd(100)
turtle.rt(90)
turtle.fd(50)
turtle.shape("circle")
turtle.stamp()
turtle.shape("classic")
turtle.rt(90)
turtle.fd(200)
turtle.right(90)
turtle.fd(100)
turtle.rt(90)
turtle.fd(10)
turtle.pd()
turtle.left(90)
turtle.circle(10)
turtle.rt(90)
turtle.pu()
turtle.fd(140)
turtle.color('blue')
turtle.rt(90)
import random
import time
import turtle
Wooden_Chest_Item_List = 'Wooden Short Blade', 'Wooden Axe', 'Wooden Stick', 'Wooden Long Blade', 'Stone Short Blade', 'Stone Axe', 'Stone Wand', 'Stone Long Blade', 'Iron Short Blade', 'Iron Axe', 'Iron Wand', 'Iron Long Blade', 'Diamond Short Blade', 'Diamond Axe', 'Diamond Wand', 'Diamond Long Blade'
Weapon_Chest = random.choice(Wooden_Chest_Item_List)
Potion_Use_Per_Battle = 3
Life = 100
Foe = random.randint(25, 150)
Player_Dmg = 25
Magic_Dmg = 10
Foe_Dmg = 15
Fists = Player_Dmg
Weapon = Fists
Wooden_Short_Blade = Player_Dmg + 3
Wooden_Stick = Magic_Dmg + 5
Wooden_Axe = Player_Dmg + 4
Wooden_Long_Blade = Player_Dmg + 5
Stone_Short_Blade = Player_Dmg + 5
Stone_Axe = Player_Dmg + 6
Stone_Wand = Magic_Dmg + 7
Stone_Long_Blade = Player_Dmg + 7
Iron_Short_Blade = Player_Dmg + 7
Iron_Axe = Player_Dmg + 8
Iron_Wand = Magic_Dmg + 9
Iron_Long_Blade = Player_Dmg + 9
Diamond_Short_Blade = Player_Dmg + 9
Diamond_Axe = Player_Dmg + 10
Diamond_Wand = Magic_Dmg + 11
Diamond_Long_Blade = Player_Dmg + 11
Bupe_Doop = Player_Dmg + Magic_Dmg + 5 ##Louis's Custom Weopon
Small_Health_Potion_Amount = random.randint(0,3)
Medium_Health_Potion_Amount = random.randint(0,3)
Large_Health_Potion_Amount = random.randint(0,3)
print('You Continue with your Journey')
print('You leave the protection of your farm and head into the open land')
print(Map_Starting_Area())
print('You Come to a cross road')
print('Would you like to go South, West or East ')
Direction = str(input())
if Direction == 'South':
turtle.sety(330)
turtle.update()
elif Direction == 'East':
turtle.setx(225)
turtle.update()
elif Direction == 'West':
turtle.setx(125)
turtle.update()
print('Which way do you go')
Direction2 = str(input())
if Direction2 == 'South':
turtle.sety(330) #Stuck on this part since theirs 3 diffrent solution
turtle.update()
elif Direction2 == 'East':
turtle.setx(225)
turtle.update
elif Direction2 == 'West':
turtle.setx(125)
turtle.update()
print('You encounter a raverous Spider! do you wish to fight it?')
Fight = str(input())
if Fight == 'Yes':
#########Battle Code Warrior############
import random
import time
While_Loop = 1
###########Battle 1############
print("""Spider Appers, You Need to do 10 dmg to kill this enemy!!!""")
print('============================================')
while While_Loop == 1:
if Foe >= 0:
time.sleep(1)
print('You did', Player_Dmg,'Dmg')
Foe = Foe - Player_Dmg
print('Your Foe has ',Foe,'Hp left')
print('=============================')
time.sleep(0.5)
Player_Dmg = random.randrange(0,10)
if Foe <= 0:
print('You killed it')
break
else:
time.sleep(1)
if life >= 0:
life = life - Foe_Dmg
print('You took ', Foe_Dmg,'Dmg')
print('You Have', life, 'Hp left')
print('=============================')
time.sleep(0.5)
Foe_Dmg = random.randrange(0, 10)
if life <= 0:
print('You are dead')
else:
print('You die')
life = 0
break
elif Fight == 'No':
print('You Sprint Frantically away from the spider while it chases you down!')
turtle.backward(100)
elif Direction2 == 'South':
turtle.fd(50)
謝謝!這應該有所幫助 –