爲什麼如果我保存我的變量並加載它們,那麼companyName和playerName是這樣的:System.Xml.XmlElement,而不是我寫的東西?其他變量工作得很好。我一直在努力,所以我會很感激任何幫助,謝謝。用xml保存字符串
public void LoadGamePrefs()
{
string filepath = "c:/Users/gamePrefs.xml";
XmlDocument xmlDoc = new XmlDocument();
if(File.Exists (filepath))
{
xmlDoc.Load(filepath);
XmlNodeList transformList = xmlDoc.GetElementsByTagName("GamePrefs");
foreach (XmlNode transformInfo in transformList)
{
XmlNodeList transformcontent = transformInfo.ChildNodes;
foreach (XmlNode transformItems in transformcontent)
{
if(transformItems.Name == "firstStart")
{
firstStart = bool.Parse(transformItems.InnerText);
}
if(transformItems.Name == "drawFirstGui")
{
drawFirstStartGui = bool.Parse(transformItems.InnerText);
}
if(transformItems.Name == "companyName")
{
companyName = transformItems.InnerText;
}
if(transformItems.Name == "playerName")
{
playerName = transformItems.InnerText;
}
if(transformItems.Name == "money")
{
scriptMainBackground.money = int.Parse(transformItems.InnerText);
}
if(transformItems.Name == "year")
{
year = int.Parse(transformItems.InnerText);
}
if(transformItems.Name == "month")
{
month = int.Parse(transformItems.InnerText);
}
if(transformItems.Name == "week")
{
week = int.Parse(transformItems.InnerText);
}
if(transformItems.Name == "day")
{
day = int.Parse(transformItems.InnerText);
}
}
}
}
}
public void SaveGamePrefs() {
// Accesing other script and variable
GameObject mainBackground = GameObject.FindGameObjectWithTag("MainBackground");
ScriptMainBackground scriptMainBackground = mainBackground.GetComponent<ScriptMainBackground>();
string filepath = "c:/Users/gamePrefs.xml";
XmlDocument xmlDoc = new XmlDocument();
if(File.Exists (filepath))
{
xmlDoc.Load(filepath);
XmlElement elmRoot = xmlDoc.DocumentElement;
elmRoot.RemoveAll(); // remove all inside the transforms node.
XmlElement elmNew = xmlDoc.CreateElement("GamePrefs");
XmlElement gamePrefs_firstStart = xmlDoc.CreateElement("firstStart");
gamePrefs_firstStart.InnerText = firstStart.ToString();
XmlElement gamePrefs_drawFirstGui = xmlDoc.CreateElement("drawFirstGui");
gamePrefs_drawFirstGui.InnerText = drawFirstStartGui.ToString();
XmlElement gamePrefs_companyName = xmlDoc.CreateElement("companyName");
gamePrefs_companyName.InnerText = gamePrefs_companyName.ToString();
XmlElement gamePrefs_playerName = xmlDoc.CreateElement("playerName");
gamePrefs_playerName.InnerText = gamePrefs_playerName.ToString();
XmlElement gamePrefs_Money = xmlDoc.CreateElement("money");
gamePrefs_Money.InnerText = scriptMainBackground.money.ToString();
XmlElement gamePrefs_Year = xmlDoc.CreateElement("year");
gamePrefs_Year.InnerText = week.ToString();
XmlElement gamePrefs_Month = xmlDoc.CreateElement("month");
gamePrefs_Month.InnerText = week.ToString();
XmlElement gamePrefs_Week = xmlDoc.CreateElement("week");
gamePrefs_Week.InnerText = week.ToString();
XmlElement gamePrefs_Day = xmlDoc.CreateElement("day");
gamePrefs_Day.InnerText = day.ToString();
//XmlElement gamePrefs_GenreNumber = xmlDoc.CreateElement("genreNumber");
//gamePrefs_Day.InnerText = genreNumber.ToString();
elmNew.AppendChild(gamePrefs_firstStart);
elmNew.AppendChild(gamePrefs_drawFirstGui);
elmNew.AppendChild(gamePrefs_companyName);
elmNew.AppendChild(gamePrefs_playerName);
elmNew.AppendChild(gamePrefs_Money);
elmNew.AppendChild(gamePrefs_Week);
elmNew.AppendChild(gamePrefs_Day);
//elmNew.AppendChild(gamePrefs_GenreNumber);
elmRoot.AppendChild(elmNew);
xmlDoc.Save(filepath); // save file.
}
}
能否請您格式化你的代碼 - 消除垂直間距,使其可讀 –
你有這個文件的xsd? – vittore
也許你應該簡單地使用序列化api,或[settings](http://www.codeproject.com/Articles/17659/How-To-Use-the-Settings-Class-in-C)或[任何] (http://www.codeproject.com/Articles/16953/XML-configuration-files-made-simple-at-last)專用庫。代碼重複太多了。 [幹](http://en.wikipedia.org/wiki/Don't_repeat_yourself) –