我使用React並使用畫布。我想將畫布更改爲WebGL(Threejs庫)。如何將此庫連接到React?如何連接Threejs到React?
我有一些元素,例如
<div ref="threejs"></div>
如何使它成爲Threejs庫調用一個領域? P.S :.我不想用等反應,threejs擴展
我使用React並使用畫布。我想將畫布更改爲WebGL(Threejs庫)。如何將此庫連接到React?如何連接Threejs到React?
我有一些元素,例如
<div ref="threejs"></div>
如何使它成爲Threejs庫調用一個領域? P.S :.我不想用等反應,threejs擴展
可以使用庫https://github.com/toxicFork/react-three-renderer
安裝
npm install --save [email protected] [email protected] [email protected]
npm install --save react-three-renderer
使用
import React from 'react';
import React3 from 'react-three-renderer';
import * as THREE from 'three';
import ReactDOM from 'react-dom';
class Simple extends React.Component {
constructor(props, context) {
super(props, context);
// construct the position vector here, because if we use 'new' within render,
// React will think that things have changed when they have not.
this.cameraPosition = new THREE.Vector3(0, 0, 5);
this.state = {
cubeRotation: new THREE.Euler(),
};
this._onAnimate =() => {
// we will get this callback every frame
// pretend cubeRotation is immutable.
// this helps with updates and pure rendering.
// React will be sure that the rotation has now updated.
this.setState({
cubeRotation: new THREE.Euler(
this.state.cubeRotation.x + 0.1,
this.state.cubeRotation.y + 0.1,
0
),
});
};
}
render() {
const width = window.innerWidth; // canvas width
const height = window.innerHeight; // canvas height
return (<React3
mainCamera="camera" // this points to the perspectiveCamera which has the name set to "camera" below
width={width}
height={height}
onAnimate={this._onAnimate}
>
<scene>
<perspectiveCamera
name="camera"
fov={75}
aspect={width/height}
near={0.1}
far={1000}
position={this.cameraPosition}
/>
<mesh
rotation={this.state.cubeRotation}
>
<boxGeometry
width={1}
height={1}
depth={1}
/>
<meshBasicMaterial
color={0x00ff00}
/>
</mesh>
</scene>
</React3>);
}
}
ReactDOM.render(<Simple/>, document.body);`
'我不想使用像react-threejs這樣的擴展名' – fstylermiller
是否有例子會改變'Euler'對象,而不是每次改變都創建一個新實例? – pailhead
@pailhead我認爲這不會是react/redux哲學,但我只是一天的時間學習這些技術,所以我不確定。 – cquezel
下面是一個例子如何設置(see demo):
import React, { Component } from 'react'
import * as THREE from 'three'
class Scene extends Component {
constructor(props) {
super(props)
this.start = this.start.bind(this)
this.stop = this.stop.bind(this)
this.animate = this.animate.bind(this)
}
componentDidMount() {
const width = this.mount.clientWidth
const height = this.mount.clientHeight
const scene = new THREE.Scene()
const camera = new THREE.PerspectiveCamera(
75,
width/height,
0.1,
1000
)
const renderer = new THREE.WebGLRenderer({ antialias: true })
const geometry = new THREE.BoxGeometry(1, 1, 1)
const material = new THREE.MeshBasicMaterial({ color: '#433F81' })
const cube = new THREE.Mesh(geometry, material)
camera.position.z = 4
scene.add(cube)
renderer.setClearColor('#000000')
renderer.setSize(width, height)
this.scene = scene
this.camera = camera
this.renderer = renderer
this.material = material
this.cube = cube
this.mount.appendChild(this.renderer.domElement)
this.start()
}
componentWillUnmount() {
this.stop()
this.mount.removeChild(this.renderer.domElement)
}
start() {
if (!this.frameId) {
this.frameId = requestAnimationFrame(this.animate)
}
}
stop() {
cancelAnimationFrame(this.frameId)
}
animate() {
this.cube.rotation.x += 0.01
this.cube.rotation.y += 0.01
this.renderScene()
this.frameId = window.requestAnimationFrame(this.animate)
}
renderScene() {
this.renderer.render(this.scene, this.camera)
}
render() {
return (
<div
style={{ width: '400px', height: '400px' }}
ref={(mount) => { this.mount = mount }}
/>
)
}
}
export default Scene
找到這個後,發現這應該是更upvoted! –
在'componentDidMount'您可以訪問DOM參考'this.refs.threejs'和使用類似'.appendChild(threeRenderer.domElement)' –
進一步閱讀生命週期方法,如'componentDidMount':HTTPS:/ /facebook.github.io/react/docs/react-component.html#the-component-lifecycle – taylorc93
查看我的答案如何在React中映射第三方庫:http://stackoverflow.com/a/40350880/1333836應該看起來類似於你的情況。 –