2016-12-20 47 views
5

我使用React並使用畫布。我想將畫布更改爲WebGL(Threejs庫)。如何將此庫連接到React?如何連接Threejs到React?

我有一些元素,例如

<div ref="threejs"></div>

如何使它成爲Threejs庫調用一個領域? P.S :.我不想用等反應,threejs擴展

+3

在'componentDidMount'您可以訪問DOM參考'this.refs.threejs'和使用類似'.appendChild(threeRenderer.domElement)' –

+1

進一步閱讀生命週期方法,如'componentDidMount':HTTPS:/ /facebook.github.io/react/docs/react-component.html#the-component-lifecycle – taylorc93

+1

查看我的答案如何在React中映射第三方庫:http://stackoverflow.com/a/40350880/1333836應該看起來類似於你的情況。 –

回答

0

可以使用庫https://github.com/toxicFork/react-three-renderer

安裝

npm install --save [email protected] [email protected] [email protected] 
npm install --save react-three-renderer 

使用

import React from 'react'; 
import React3 from 'react-three-renderer'; 
import * as THREE from 'three'; 
import ReactDOM from 'react-dom'; 

class Simple extends React.Component { 
    constructor(props, context) { 
    super(props, context); 

// construct the position vector here, because if we use 'new' within render, 
// React will think that things have changed when they have not. 
this.cameraPosition = new THREE.Vector3(0, 0, 5); 

this.state = { 
    cubeRotation: new THREE.Euler(), 
}; 

this._onAnimate =() => { 
    // we will get this callback every frame 

    // pretend cubeRotation is immutable. 
    // this helps with updates and pure rendering. 
    // React will be sure that the rotation has now updated. 
    this.setState({ 
    cubeRotation: new THREE.Euler(
     this.state.cubeRotation.x + 0.1, 
     this.state.cubeRotation.y + 0.1, 
     0 
    ), 
    }); 
}; 
    } 

    render() { 
    const width = window.innerWidth; // canvas width 
    const height = window.innerHeight; // canvas height 
return (<React3 
    mainCamera="camera" // this points to the perspectiveCamera which has the name set to "camera" below 
    width={width} 
    height={height} 

    onAnimate={this._onAnimate} 
> 
    <scene> 
    <perspectiveCamera 
     name="camera" 
     fov={75} 
     aspect={width/height} 
     near={0.1} 
     far={1000} 

     position={this.cameraPosition} 
    /> 
    <mesh 
     rotation={this.state.cubeRotation} 
    > 
     <boxGeometry 
     width={1} 
     height={1} 
     depth={1} 
     /> 
     <meshBasicMaterial 
     color={0x00ff00} 
     /> 
    </mesh> 
    </scene> 
</React3>); 


} 

    } 

    ReactDOM.render(<Simple/>, document.body);` 
+4

'我不想使用像react-threejs這樣的擴展名' – fstylermiller

+0

是否有例子會改變'Euler'對象,而不是每次改變都創建一個新實例? – pailhead

+0

@pailhead我認爲這不會是react/redux哲學,但我只是一天的時間學習這些技術,所以我不確定。 – cquezel

26

下面是一個例子如何設置(see demo):

import React, { Component } from 'react' 
import * as THREE from 'three' 

class Scene extends Component { 
    constructor(props) { 
    super(props) 

    this.start = this.start.bind(this) 
    this.stop = this.stop.bind(this) 
    this.animate = this.animate.bind(this) 
    } 

    componentDidMount() { 
    const width = this.mount.clientWidth 
    const height = this.mount.clientHeight 

    const scene = new THREE.Scene() 
    const camera = new THREE.PerspectiveCamera(
     75, 
     width/height, 
     0.1, 
     1000 
    ) 
    const renderer = new THREE.WebGLRenderer({ antialias: true }) 
    const geometry = new THREE.BoxGeometry(1, 1, 1) 
    const material = new THREE.MeshBasicMaterial({ color: '#433F81' }) 
    const cube = new THREE.Mesh(geometry, material) 

    camera.position.z = 4 
    scene.add(cube) 
    renderer.setClearColor('#000000') 
    renderer.setSize(width, height) 

    this.scene = scene 
    this.camera = camera 
    this.renderer = renderer 
    this.material = material 
    this.cube = cube 

    this.mount.appendChild(this.renderer.domElement) 
    this.start() 
    } 

    componentWillUnmount() { 
    this.stop() 
    this.mount.removeChild(this.renderer.domElement) 
    } 

    start() { 
    if (!this.frameId) { 
     this.frameId = requestAnimationFrame(this.animate) 
    } 
    } 

    stop() { 
    cancelAnimationFrame(this.frameId) 
    } 

    animate() { 
    this.cube.rotation.x += 0.01 
    this.cube.rotation.y += 0.01 

    this.renderScene() 
    this.frameId = window.requestAnimationFrame(this.animate) 
    } 

    renderScene() { 
    this.renderer.render(this.scene, this.camera) 
    } 

    render() { 
    return (
     <div 
     style={{ width: '400px', height: '400px' }} 
     ref={(mount) => { this.mount = mount }} 
     /> 
    ) 
    } 
} 

export default Scene 
+1

找到這個後,發現這應該是更upvoted! –