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template<class T>
class auto_ptr2 {
public:
explicit auto_ptr2(T *p = 0): pointee(p) {}
template<class U>
auto_ptr2(auto_ptr2<U>& rhs): pointee(rhs.release()) {}
~auto_ptr2() { delete pointee; }
template<class U>
auto_ptr2<T>& operator=(auto_ptr2<U>& rhs)
{
if (this != &rhs) reset(rhs.release());
return *this;
}
T& operator*() const { return *pointee; }
T* operator->() const { return pointee; }
T* get() const { return pointee; }
T* release()
{
T *oldPointee = pointee;
pointee = 0;
return oldPointee;
}
void reset(T *p = 0)
{
if (pointee != p) {
delete pointee;
pointee = p;
}
}
private:
T *pointee;
//template<class U> friend class auto_ptr2<U>;
// Question 1> Why we have to define this friend class
// Question 2> I cannot compile this code with above line with VS2010.
// Error 1 error C3772: 'auto_ptr2<T>' : invalid friend template declaration
};
注意,代碼是不正確由於微妙,因爲你沒有定義拷貝構造函數。如果你有'auto_ptr2 p1(new int); auto_ptr2 p2(p1);'編譯器將不會實例化複製操作的模板化構造函數,並且會隱式定義一個執行按位副本的複製構造函數 - 然後當'auto_ptr2'超出範圍時將獲得UB並且您嘗試刪除兩次相同的指針。 –
2011-03-08 08:39:02
注意,註釋行是*朋友聲明*而不是定義。不要把這個不好,我不想破壞這個問題,但我認爲如果我們學習適當的術語並保持語言的統一性會更好。 – 2011-03-08 08:42:56