我想平均兩種顏色。你會如何平均兩個32位顏色打包成一個整數?
我原來的(恐怖)實施如下:
//color is a union
int ColorAverage(int c1, int c2) {
color C1(c1);
color C2(c2);
return color(
(unsigned char)(0.5f * C1.a + 0.5f * C2.a),
(unsigned char)(0.5f * C1.r + 0.5f * C2.r),
(unsigned char)(0.5f * C1.g + 0.5f * C2.g),
(unsigned char)(0.5f * C1.b + 0.5f * C2.b)
).c;
}
我目前的解決方案如下(執行相當好的):
int ColorAverage(int c1, int c2) {
unsigned char* b1 = reinterpret_cast<unsigned char*>(&c1);
unsigned char* b2 = reinterpret_cast<unsigned char*>(&c2);
int value;
unsigned char* bv = reinterpret_cast<unsigned char*>(&value);
bv[0] = (b1[0] + b2[0])/2;
bv[1] = (b1[1] + b2[1])/2;
bv[2] = (b1[2] + b2[2])/2;
bv[3] = (b1[3] + b2[3])/2;
return(value);
}
但是,它仍然是相當慢(這是關於我的幀時間的3%)。
我確實找到了24位解決方案,但它並不適用於32位(阿爾法丟失):
#define AVERAGE(a, b) (((((a)^(b)) & 0xfffefefeL) >> 1) + ((a) & (b)))
http://www.compuphase.com/graphic/scale3.htm#HSIEH1