class PriceClass {
private int value;
public int Value
{
get { return this.value; }
set { this.value = value; }
}
}
struct PriceStruct
{
private int value;
public int Value
{
get { return this.value; }
set { this.value = value; }
}
}
static void Main(string[] args)
{
PriceClass _priceClass = new PriceClass();
Type type = typeof(PriceClass);
PropertyInfo info = type.GetProperty("Value");
info.SetValue(_priceClass, 32, null);
Console.WriteLine(_priceClass.Value);
PriceStruct _priceStruct = new PriceStruct();
type = typeof(PriceStruct);
info = type.GetProperty("Value");
info.SetValue(_priceStruct, 32, null);
Console.WriteLine(_priceStruct.Value);
Debugger.Break();
}
印刷的第一個值是32,而第二個是0否拋出異常爲什麼沒有在Struct中設置屬性?
看到接受的回答這個問題:http://stackoverflow.com/questions/6280506/is-there-a-way-to-set-properties-on-struct-instances -using-reflection – Henrik