-1
在Unity中有一些麻煩,主要問題是我試圖我的球員的步行路程,在我的播放器腳本IDEL的錯誤是: 解析錯誤 和意外符號Assets/scripts/Player.cs(40,36):錯誤CS1519:類,結構或接口成員聲明中的意外符號'('
using UnityEngine;
using System.Collections;
public class Player : MonoBehaviour {
public float speed = 10f;
public Vector2 maxVelocity = new Vector2(3,5);
public bool standing;
public float jump = 15f;
public float airSpeedMultipler = .3f;
private Animator animator;
void start(){
animator = GetComponent<Animator>();
}
// Update is called once per frame
void Update() {
var forceX = 0f;
var forceY = 0f;
var absVelX = Mathf.Abs (GetComponent<Rigidbody2D>().velocity.x);
var absVelY = Mathf.Abs (GetComponent<Rigidbody2D>().velocity.y);
if (absVelY < .2f) {
standing = true;
} else {
standing = false;
}
if (Input.GetKey ("right")) {
if (absVelX < maxVelocity.x)
forceX = standing ? speed : (speed * airSpeedMultipler);
transform.localScale = new Vector3 (1, 1, 1);
}
animator.SetInteger("Animstate", 1);
} else {
animator.SetInteger("Animstate",0);
}
} else if (Input.GetKey ("left")) {
if (absVelX < maxVelocity.x)
forceX = standing ? -speed : (-speed * airSpeedMultipler);
transform.localScale = new Vector3(-1, 1, 1);
}
if (Input.GetKey ("up")) {
if (absVelY < maxVelocity.y)
forceY = jump;
}
GetComponent<Rigidbody2D>().AddForce(new Vector2 (forceX, forceY));
}
}
您的大括號'{'需要匹配1對1。縮進將爲你帶來很大的幫助。 – Dan