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我有一個雙擊功能,允許用戶雙擊汽車模型,並顯示哪些對象已相交;例如刮水器,格柵,輪胎等,並且該功能將它們顯示在具有雙擊相交的項目數量的列表中。JavaScript雙擊功能Three.js
但是,我現在試圖弄清楚,當點擊某個部分的汽車時,例如輪胎,它會顯示一段關於它們的信息。我可以看到這只是檢查相交對象的名稱,然後顯示相關文本(如果它與它相交)的情況,但是每次我去做我認爲正確的事情時,它就會將已有的函數打破爲指出整個事情不會運行的地方。
我不完全是一個JavaScript或Three.js專業版,但試圖進一步推進我的功能證明是相當困難的。
有什麼建議嗎?我已經包括了整個雙擊功能,但是它是在檢查底部附近是否有交叉點,這是需要進行改變的地方。
// On Mouse double click event function
function onDoubleClick(event) {
// Set the mouse down flag to false
mouseDown = false;
// Canvas x (left) and y (top) position
var canvasLeft = 0;
var canvasTop = 0;
// "event.clientX" is the mouse x position. "event.clientY" is the mouse y position
var tempX = event.clientX - canvasLeft;
var tempY = event.clientY - canvasTop;
// Create a normalised vector in 2d space
var vector = new THREE.Vector3((tempX/window.innerWidth) * 2 - 1, - (tempY/innerHeight) * 2 + 1, 0.5);
// Unproject a 2D point into the 3D word
// Use the camera projection matrix to transform the vector to the 3D world space
vector.unproject(camera);
// Send a ray in the direction the user has clicked from the cameras position
var raycaster = new THREE.Raycaster(camera.position, vector.sub(camera.position).normalize());
// Check if the ray has intersected with any objects and get intersections
var intersects = raycaster.intersectObjects(objects, true);
// Check if intersected with objects
if (intersects.length > 0) {
var tempStr = "Number of items: " + intersects.length + " ";
// List the items that were hit
for(var i=0; i < intersects.length; i++){
if(intersects[i].object.name != ""){
// The mesh name set above
tempStr += " | Name: " + intersects[i].object.name;
} else {
// The names inside the model
tempStr += " | Name: " + intersects[i].object.parent.name;
}
}
//Debug information
document.getElementById("debugInfo").innerHTML = tempStr + ".<br>";
//END
}
}
編輯: 這是javascript文件全代碼,改變雙擊功能的元素似乎停止加載頁面。
window.onload = init;
// declare variables
var scene,camera,renderer, container;
var controls, guiControls, datGUI;
var grid, color;
var cube, cubeGeometry, cubeMaterial;
var plane, planeGeometry, planeMaterial;
var skyBoxMesh, texture_placeholder;
var spotLight;
var stats;
// Handles the mouse events.
var mouseOverCanvas;
var mouseDown;
// An array of objects that can be clicked on
var objects = [];
//DAE models
var showroom ,carOld, carNew;
var daeObject;
var animations;
var kfAnimations = [];
var kfAnimationsLength = 0;
var lastFrameCurrentTime = [];
var clock = new THREE.Clock();
var mouseOverCanvas, mouseDown;
var objectsClick=[];
function init() {
container = document.createElement('div');
document.body.appendChild(container);
//creates empty scene
scene = new THREE.Scene();
//camera
camera = new THREE.PerspectiveCamera(45, window.innerWidth/window.innerHeight, .1, 500);
camera.position.x = 40;
camera.position.y = 40;
camera.position.z = 40;
camera.lookAt(scene.position);
//renderer
renderer = new THREE.WebGLRenderer({antialias:true});
renderer.setClearColor(0xe6f2ff);
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.shadowMap.enabled = true;
renderer.shadowMapSoft = true;
container.appendChild(renderer.domElement);
// Add an event to set if the mouse is over our canvas
renderer.domElement.onmouseover=function(e){ mouseOverCanvas = true; }
renderer.domElement.onmousemove=function(e){ mouseOverCanvas = true; }
renderer.domElement.onmouseout=function(e){ mouseOverCanvas = false; }
renderer.domElement.onmousedown=function(e){ mouseDown = true; }
renderer.domElement.onmouseup=function(e){ mouseDown = false; }
// Double Click Event. Set a function called "onDoubleClick"
renderer.domElement.ondblclick=onDoubleClick;
// stats
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.left = '0px';
stats.domElement.style.top = '0px';
container.appendChild(stats.domElement);
//adds controls
controls = new THREE.OrbitControls(camera, renderer.domElement);
controls.addEventListener('change', render);
var ambient = new THREE.AmbientLight(0xadad85);
scene.add(ambient);
//---------- creates grid ---------------
grid = new THREE.GridHelper(50,5);
color= new THREE.Color("rgb(255,0,0)");
grid.setColors(0x000000);
scene.add(grid);
//----------- creates cube --------------
cubeGeometry = new THREE.BoxGeometry(5,5,5);
cubeMaterial = new THREE.MeshPhongMaterial({color: 0xff3300});
cube = new THREE.Mesh(cubeGeometry, cubeMaterial);
cube.position.x = 0;
cube.position.y = 6;
cube.position.z = 2.5;
cube.castShadow = true;
scene.add(cube);
//----------- creates plane ---------------
planeGeomenty= new THREE.PlaneGeometry(100,100,100);
planeMaterial = new THREE.MeshLambertMaterial({color: 0x00cc00});
plane = new THREE.Mesh(planeGeomenty, planeMaterial);
//position the add objects to the scene
plane.rotation.x = -.5*Math.PI;
plane.receiveShadow = true;
scene.add(plane);
//------------- skyBox --------------
texture_placeholder = document.createElement('canvas');
texture_placeholder.width = 128;
texture_placeholder.height = 128;
var context = texture_placeholder.getContext('2d');
context.fillStyle = 'rgb(200,200, 200)';
context.fillRect(0, 0,texture_placeholder.width, texture_placeholder.height);
var materials = [
loadTexture('images/skybox/posX.jpg'),
loadTexture('images/skybox/negX.jpg'),
loadTexture('images/skybox/posY.jpg'),
loadTexture('images/skybox/negY.jpg'),
loadTexture('images/skybox/posZ.jpg'),
loadTexture('images/skybox/negZ.jpg')
];
skyBoxMesh = new THREE.Mesh(new THREE.BoxGeometry(500,500,500,7,7,7),
new THREE.MeshFaceMaterial(materials));
skyBoxMesh.scale.x = -1;
scene.add(skyBoxMesh);
//---------- loads collada files -----------
loadCollada();
daeObject = cube;
// initialise datGUI controls values
guiControls = new function() {
this.rotationY = 0.0;
this.positionX = 0.0;
this.positionY = 0.0;
this.positionZ = -10;
this.lightX = 20;
this.lightY = 35;
this.lightZ = 40;
this.intensity = 1;
this.distance = 0;
this.angle = 1.570;
this.target = cube;
}
//add spotLight with starting parameters
spotLight = new THREE.SpotLight(0xffffff);
spotLight.castShadow = true;
spotLight.position.set(20,35,40);
spotLight.intensity = guiControls.intensity;
spotLight.distance = guiControls.distance;
spotLight.angle = guiControls.angle;
scene.add(spotLight);
//adds controls on the scene
datGUI = new dat.GUI();
// datGUI.add(guiControls, 'positionZ', 0, 1);
datGUI.add(guiControls, 'positionZ', -10, 25, 0.5). name("Move the car");
datGUI.add(guiControls, 'rotationY', 0, 1).name('Rotate the car');
datGUI.add(guiControls, 'lightX', -60, 180);
datGUI.add(guiControls, 'lightY', 0, 180);
datGUI.add(guiControls, 'lightZ', -60, 180);
datGUI.add(guiControls, 'target',[ 'cube','Modern Mini', 'Classic Mini']).onChange(function() {
if(guiControls.target == 'cube'){
spotLight.target = cube;
daeObject = cube;
}
else if(guiControls.target == 'Classic Mini'){
spotLight.target = carOld;
daeObject = carOld;
}
else if(guiControls.target = 'Modern Mini'){
spotLight.target = carNew;
daeObject = carNew;
}
});
datGUI.add(guiControls, 'intensity', 0.01, 5).onChange(function (value){
spotLight.intensity = value;
});
datGUI.add(guiControls, 'distance', 0, 1000).onChange(function (value){
spotLight.distance = value;
});
datGUI.add(guiControls, 'angle', 0.001, 1.570).onChange(function (value){
spotLight.angle = value;
});
datGUI.close();
container.appendChild(renderer.domElement);
window.addEventListener('resize', onWindowResize, false);
}
//------------------------- END INIT() ----------------------------
function onWindowResize() {
camera.aspect = window.innerWidth/window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function loadCollada() {
//--- Loads the Classic Mini ---
colladaLoader = new THREE.ColladaLoader();
colladaLoader.options.convertUpAxis = true;
colladaLoader.load('dae_files/ClassicMini.dae', function (collada) {
carOld = collada.scene; // stores dae file to a global variable
carOld.position.set(14.5, 1.8, -10);
carOld.scale.set(0.04, 0.04, 0.04);
carOld.traverse(function (child) {
child.castShadow = true;
child.receiveShadow = true;
});
carOld.updateMatrix();
carOld.name = "Classic";
scene.add(carOld);
objects.push(carOld);
});
//--- loads Modern Mini ---
colladaLoader = new THREE.ColladaLoader();
colladaLoader.options.convertUpAxis = true;
colladaLoader.load('dae_files/ModernMini.dae', function (collada) {
carNew = collada.scene;
carNew.position.set(-14.5, 6.3, -10);
carNew.scale.set(0.06, 0.06, 0.06);
// creates shadow
carNew.traverse(function (child) {
child.castShadow = true;
child.receiveShadow = true;
});
carNew.updateMatrix();
carNew.name = "Modern";
scene.add(carNew);
objects.push(carNew);
});
//--- loads the Showroom ---
colladaLoader = new THREE.ColladaLoader();
colladaLoader.options.convertUpAxis = true;
colladaLoader.load('dae_files/roomAnim2.dae', function collada(collada) {
showroom = collada.scene;
animations = collada.animations;
kfAnimationsLength = animations.length;
// Initialise last frame current time.
for (var i = 0; i < kfAnimationsLength; i++) {
lastFrameCurrentTime[i] = 0;
}
// Get all the key frame animations.
for (var i = 0; i < kfAnimationsLength; i++) {
var anim = animations[ i ];
var keyFrameAnim = new THREE.KeyFrameAnimation(anim);
keyFrameAnim.timeScale = 1;
keyFrameAnim.loop = false;
kfAnimations.push(keyFrameAnim);
anim = kfAnimations[i];
anim.play();
}
showroom.position.set(0, 0, -20);
showroom.scale.set(0.06, 0.06, 0.06);
showroom.traverse(function (child) {
child.castShadow = true;
child.receiveShadow = true;
});
showroom.updateMatrix();
scene.add(showroom);
animate();
});
}
// On Mouse double click event function
function onDoubleClick(event) {
// Set the mouse down flag to false
mouseDown = false;
// Canvas x (left) and y (top) position
var canvasLeft = 0;
var canvasTop = 0;
// "event.clientX" is the mouse x position. "event.clientY" is the mouse y position
var tempX = event.clientX - canvasLeft;
var tempY = event.clientY - canvasTop;
// Create a normalised vector in 2d space
var vector = new THREE.Vector3((tempX/window.innerWidth) * 2 - 1, - (tempY/innerHeight) * 2 + 1, 0.5);
// Unproject a 2D point into the 3D word
// Use the camera projection matrix to transform the vector to the 3D world space
vector.unproject(camera);
// Send a ray in the direction the user has clicked from the cameras position
var raycaster = new THREE.Raycaster(camera.position, vector.sub(camera.position).normalize());
// Check if the ray has intersected with any objects and get intersections
var intersects = raycaster.intersectObjects(objects, true);
// Check if intersected with objects
if (intersects.length > 0) {
var tempStr = "Number of items: " + intersects.length + " ";
// List the items that were hit
for(var i=0; i < intersects.length; i++){
if(intersects[i].object.name != ""){
// The mesh name set above
tempStr += " | Name: " + intersects[i].object.name;
} else {
// The names inside the model
tempStr += " | Name: " + intersects[i].object.parent.name;
}
}
//Debug information
document.getElementById("debugInfo").innerHTML = tempStr + ".<br>";
//END
}
}
function loopAnimations(){
// Loop through all animations
for (var i = 0; i < kfAnimationsLength; i++) {
// Check if the animation is player and not paused.
if(kfAnimations[i].isPlaying && !kfAnimations[i].isPaused){
if(kfAnimations[i].currentTime == lastFrameCurrentTime[i]) {
kfAnimations[i].stop();
//kfAnimations[i].play();
lastFrameCurrentTime[i] = 0;
}
}
}
}
function play_pauseAnim() {
//checks is there animation and is it paused
if(kfAnimationsLength > 0) {
if(kfAnimations[0].isPlaying) {
for(i = 0; i < kfAnimationsLength; i++){
kfAnimations[i].stop();
}
}else {
for(i = 0; i < kfAnimationsLength; i++) {
lastFrameCurrentTime[i] = 0;
//kfAnimations[i].play(kfAnimations[i].currentTime);
kfAnimations[i].play(0);
}
}
}
}
function checkTime(){
if(kfAnimationsLength > 0) {
if(kfAnimations[0].isPlaying) {
if(kfAnimations[0].currentTime > 3){
play_pauseAnim();
}
}
}
}
// create a render loop to draw the scene 60 times per second
function render() {
//checkTime();
daeObject.rotation.y += guiControls.rotationY;
//if (daeObject.position.z < 25) {
daeObject.position.z = guiControls.positionZ;
//}
spotLight.rotation.x += guiControls.rotationX;
spotLight.rotation.y += guiControls.rotationY;
spotLight.rotation.z += guiControls.rotationZ;
stats.update();
}
function animate() {
var deltaTime = clock.getDelta();
for (var i = 0; i < kfAnimationsLength; i++) {
// Get a key frame animation.
var anim = kfAnimations[i];
anim.update(deltaTime);
}
loopAnimations();
requestAnimationFrame(animate);
// Update last frame current time.
for (var i = 0; i < kfAnimationsLength; i++) {
lastFrameCurrentTime[i] = kfAnimations[i].currentTime;
}
render();
renderer.render(scene, camera);
}
// Loads skybox texture
function loadTexture(path) {
var texture = new THREE.Texture(texture_placeholder);
var material = new THREE.MeshBasicMaterial({
map: texture,
overdraw: 0.5
});
var image = new Image();
image.onload = function() {
texture.image = this;
texture.needsUpdate = true;
};
image.src = path;
return material;
}
恐怕它不工作:/中的COLLADA 3D的出口是一個模型,但是當你在對象上雙擊它顯示的個別型號的名稱父母模型。當我添加此代碼時,它不允許加載頁面。我將在上面添加整個JavaScript文件以顯示實際發生的情況,因爲代碼中可能存在衝突。 – Macast