我有一個戰爭卡片遊戲。兩位用戶每人抽出一張卡片,這兩張卡片將相互比較以查看誰擁有更高的牌。我完成了大部分程序,但我無法弄清楚如何將卡的價值轉移到WarUI。每次我使用get方法時,它都會顯示1,所以我必須做出錯誤的事情。陣列號是1-13之間的整數值,我使用if語句將1改爲ace,11改爲jack等。我在卡類中遇到getValue()問題。我如何去做這件事?需要幫助從數組中獲取int
編輯:如何獲取用戶卡片的值,以便我可以將它們相互比較?
import java.util.ArrayList;
import java.util.Random;
public class Card {
String finalCard = "";
int suit, number,number2;
static String [] suits = {"Heart" , "Diamond" , "Spade" , "Club"}; //suits
//static String [] numbers2 = { "Ace", "2" , "3" , "4" , "5" , "6" , "7" , "8" , "9" , "10" , "Jack" , "Queen" , "King" }; //card values
static int [] numbers = { 1, 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 10 , 11 , 12 , 13 }; //card values
String card = "";
public Card() {
}
public Card(int suits, int numbers)
{
suit = suits;
number = numbers;
}
public int getValue() { // cant get this to work
int well = numbers[number];
return well;
}
public int getSuit() {
return suit;
}
public String toString()
{
String fakeValue = "";
if (numbers[number] == 1)
{
fakeValue = "Ace";
}
else if (numbers[number] == 11)
{
fakeValue = "Jack";
}
else if (numbers[number] == 12)
{
fakeValue = "Queen";
}
else if (numbers[number] == 13)
{
fakeValue = "King";
}
else
fakeValue = Integer.toString(numbers[number]);
String finalCard = fakeValue + " of " + suits[suit];
return finalCard;
}
}
import java.util.ArrayList;
import java.util.Random;
public class FullDeck {
private ArrayList<Card> cards = new ArrayList<Card>();//card array list
public FullDeck()
{
for(int a =0; a<=3; a++) //loops through suits
{
for(int b =0; b<=12;b++) //loops through values
{
cards.add(new Card(a,b)); //creates adds cards to list
}
}
}
public Card drawRandomCard()
{
Random generator = new Random(); //picks random card
int index = generator.nextInt(cards.size());
return cards.remove(index); //removes card from list
}
public String toString()
{
String result = "Cards remaining in deck: " + cards; //not currently used
return result;
}
}
import java.applet.Applet;
import java.awt.Container;
import java.awt.FlowLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.Scanner;
import javax.swing.*;
public class WarUI extends JApplet
implements ActionListener {
JTextArea displayLabel = new JTextArea(""); //sets label to display message
JTextArea displayLabel2 = new JTextArea(""); //sets label to display message
JButton runButton = new JButton("Run"); //button that starts program
Container con = getContentPane(); //gets container
Card player1;
Card player2;
FullDeck hand1 = new FullDeck();
Card card = new Card();
public void init() {
con.setLayout(new FlowLayout());//sets flowlayout
con.add(new JLabel()); //jlabel container
con.add(runButton); //run button container
con.add(displayLabel); //display label container
con.add(displayLabel2); //display label container
runButton.addActionListener(this);//looks to see if run is clicked
}
public void actionPerformed(ActionEvent e) {
for (int i = 0; i < 1; i++) {
player1= hand1.drawRandomCard(); //draws cards for player 1
player1.toString();
}
for (int i = 0; i < 1; i++) {
player2= hand1.drawRandomCard(); //draws cards for player 2
player2.toString();
}
displayLabel.setText(player1.toString() + "\n" + player2.toString()+ card.getValue()); //displays both players values/suits
}
}