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我在處理一個簡單的視頻延遲時遇到了很多麻煩。我在互聯網上環顧四周,不斷找到相同的代碼,我根本無法工作。當我第一次嘗試時,它什麼也沒做(根本)。這是我的修改版本(至少似乎是將幀加載到緩衝區中),我真的不知道爲什麼它不起作用,我真的很厭煩拔出我的頭髮。請...請爲上帝的愛請別人指出我在這裏犯的愚蠢錯誤。 而現在,毫不拖延地(哈,明白了嗎?),代碼:處理中的視頻延遲/緩衝區2.0
import processing.video.*;
VideoBuffer vb;
Movie myMovie;
Capture cam;
float seconds = 1;
void setup() {
size(320,240, P3D);
frameRate(30);
String[] cameras = Capture.list();
if (cameras.length == 0) {
println("There are no cameras available for capture.");
exit();
} else {
println("Available cameras:");
for (int i = 0; i < cameras.length; i++) {
println(cameras[i]);
}
cam = new Capture(this, cameras[3]);
cam.start();
}
vb = new VideoBuffer(90, width, height);
}
void draw() {
if (cam.available() == true) {
cam.read();
vb.addFrame(cam);
}
image(cam, 0, 0);
image(vb.getFrame(), 150, 0);
}
class VideoBuffer
{
PImage[] buffer;
int inputFrame = 0;
int outputFrame = 0;
int frameWidth = 0;
int frameHeight = 0;
VideoBuffer(int frames, int vWidth, int vHeight)
{
buffer = new PImage[frames];
for(int i = 0; i < frames; i++)
{
this.buffer[i] = new PImage(vWidth, vHeight);
}
this.inputFrame = 0;
this.outputFrame = 1;
this.frameWidth = vWidth;
this.frameHeight = vHeight;
}
// return the current "playback" frame.
PImage getFrame()
{
return this.buffer[this.outputFrame];
}
// Add a new frame to the buffer.
void addFrame(PImage frame)
{
// copy the new frame into the buffer.
this.buffer[this.inputFrame] = frame;
// advance the input and output indexes
this.inputFrame++;
this.outputFrame++;
println(this.inputFrame + " " + this.outputFrame);
// wrap the values..
if(this.inputFrame >= this.buffer.length)
{
this.inputFrame = 0;
}
if(this.outputFrame >= this.buffer.length)
{
this.outputFrame = 0;
}
}
}