我需要創建的顏色選擇一個足夠大的陣列未知組動態的元素,但我需要每一個元素來增加通過開始彩色了路,終點顏色。這種方式遵循「百分比淡化」的方法,除了我遵循邏輯之後的困難時間。這就是我使用兩個rgb顏色值的輸入並計算頁面上元素的數量的方法。
這是一個link to a codepen,它演示了這個概念。
下面是問題的代碼片段。
<style>
#test {
width:200px;
height:100px;
border:solid 1px #000;
}
.test {
width:49%;
height:100px;
border:solid 1px #000;
display: inline-block;
}
</style>
</head>
<body>
<div id="test"></div>
<div class="test"></div>
<div class="test"></div>
<div class="test"></div>
<div class="test"></div>
<div class="test"></div>
<div class="test"></div>
<div class="test"></div>
<div class="test"></div>
<div class="test"></div>
<div class="test"></div>
<script>
var GColor = function(r,g,b) {
r = (typeof r === 'undefined')?0:r;
g = (typeof g === 'undefined')?0:g;
b = (typeof b === 'undefined')?0:b;
return {r:r, g:g, b:b};
};
// increases each channel by the difference of the two
// divided by 255 (the number of colors stored in the range array)
// but only stores a whole number
// This should respect any rgb combinations
// for start and end colors
var createColorRange = function(c1) {
var colorList = [], tmpColor, rr = 0, gg = 0, bb = 0;
for (var i=0; i<255; i++) {
tmpColor = new GColor();
if (rExp >= 0) {
tmpColor.r = Math.floor(c1.r - rr);
rr += rAdditive;
} else {
tmpColor.r = Math.floor(c1.r + rr);
rr += rAdditive;
}
if (gExp >= 0) {
tmpColor.g = Math.floor(c1.g - gg);
gg += gAdditive;
} else {
tmpColor.g = Math.floor(c1.g + gg);
gg += gAdditive;
}
if (bExp >= 0) {
tmpColor.b = Math.floor(c1.b - bb);
bb += bAdditive;
} else {
tmpColor.b = Math.floor(c1.b + bb);
bb += bAdditive;
}
console.log(tmpColor);
colorList.push(tmpColor);
}
return colorList;
};
/* ==================
Testing Code Below
================== */
var firstColor = new GColor(255, 24, 0);
var secondColor = new GColor(255, 182, 0);
// Determine the difference
var rExp = firstColor.r - secondColor.r;
// Divide that difference by length of the array
// you would like to create (255 in this case)
var rAdditive = Math.abs(rExp)/255;
var gExp = firstColor.g - secondColor.g;
var gAdditive = Math.abs(gExp)/255;
var bExp = firstColor.b - secondColor.b;
var bAdditive = Math.abs(bExp)/255;
var range = createColorRange(firstColor, secondColor);
console.log(range);
var pointer = 0;
// This gently cycles through
// all the colors on a single element
function rotateColors() {
var currentColor = range[pointer];
document.getElementById("test").style.backgroundColor = "rgb("+currentColor.r+","+currentColor.g+","+currentColor.b+")";
pointer++;
if (pointer < range.length) window.setTimeout(rotateColors, 5);
}
rotateColors();
// say I have 5 elements
// so I need 5 colors
// I already have my first and last colors
// but I need to locate the colors between
// my start color and my end color
// inside of this range
// so I divide the range's length by the
// number of colors I need
// and I store the index values of the middle values
// those index numbers will then act as my keys to retrieve those values
// and apply them to my element
var myColors = {};
var objects = document.querySelectorAll('.test');
myColors.num = objects.length;
var determineColors = function(numOfColors, colorArray) {
var colors = numOfColors;
var cRange = colorArray;
var distance = Math.floor(cRange.length/colors);
var object = document.querySelectorAll('.test');
var j = 0;
for (var i = 0; i < 255; i += distance) {
if ((i === (distance*colors))) {
object[j].style.backgroundColor = "rgb(" + range[255].r + ", " + range[255].g + ", " + range[255].b + ")";
j = 0;
// console.log(range[i]);
} else {
// Apply to color to the element
object[j].style.backgroundColor = "rgb(" + range[i].r + ", " + range[i].g + ", " + range[i].b + ")";
// Have each element bleed into the next with a gradient
// object[j].style.background = "linear-gradient(90deg, rgb(" + range[i].r + ", " + range[i].g + ", " + range[i].b + "), rgb(" + range[i+distance].r + ", " + range[i+distance].g + ", " + range[i+distance].b + "))";
j++;
}
}
};
setTimeout(determineColors(myColors.num, range), 2000);
</script>
</body>
你描述的是我會做的方式:只需做起點和終點之間的線性插值爲三個顏色分量。 – Pointy 2010-06-20 18:37:43
請注意,有不同類型的漸變:如果您要製作經過紅色 - >黃色 - >綠色 - >藍色的漸變,您可能需要獲取HSL值而不是RGB值。 – vaab 2012-11-14 08:46:32