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我有兩個tableview。第一個將顯示6個城市,第二個(detail tableview)將顯示基於在第一個tableview中選擇的單元格的細節。我爲每個城市。每當用戶在第一個tableview中選擇一個城市時,我想採用相應的數組來填充第二個視圖控制器。所以我的問題是如何通過prepareforsegue實現它。從Tableview傳遞數據到Tableview詳細信息
//First tableview as initial view
import UIKit
import Alamofire
import SwiftyJSON
class LandingPageTableViewController: UITableViewController {
@IBOutlet var tableview: UITableView!
//predfined array to to holde the data below
var city = [String]()
var subtitle = [String]()
var image = [String]()
//arrays to hold avaible buildings in the city
var brickellBuildings = [[String:AnyObject]]()//
var miamiBuilBuildings = [[String:AnyObject]]()
var miamiBeachBuildings = [[String:AnyObject]]()//
var coconotGroveBuildins = [[String:AnyObject]]()//
var corolGbalesBuilduings = [[String:AnyObject]]()
var dowtownMiamiBuildings = [[String:AnyObject]]()//
var southBeachBuildings = [[String:AnyObject]]()
override func viewDidLoad() {
super.viewDidLoad()
// Uncomment the following line to preserve selection between presentations
// self.clearsSelectionOnViewWillAppear = false
// Uncomment the following line to display an Edit button in the navigation bar for this view controller.
// self.navigationItem.rightBarButtonItem = self.editButtonItem()
tableview.showsHorizontalScrollIndicator = false
tableview.showsVerticalScrollIndicator = false
tableview.dataSource = self
tableview.delegate = self
city = ["Miami","Brickell","Miami Beach","Down town Miami","South Beach","Corol Gables","Coconut Grove"]
subtitle = ["The fab and glam life "," Condos on the highrise","Don't call a comeback","Come on feel the noise ","Push it to the limit","Push it to the limit","Push it to the limit"]
image = ["Miami","brickell","miami_beach","downtown_miami","south_beach","coral_gables","coconut_grove"]
}
override func viewDidAppear(animated: Bool) {
super.viewWillAppear(true)
runRequestForbrickell()
runRequestForMiamiBeach()
runRequestForcocotGrove()
runRequestForMiami()
}
func runRequestForbrickell() {
Alamofire.request(.GET, "http://android.goidx.com/condos/?tag=brickell&user_id=4").validate().responseJSON { response in
if let value = response.result.value {
let json = JSON(value)
if let resData = json.arrayObject {
self.brickellBuildings = resData as! [[String:AnyObject]]
// print(resData)
}
if self.brickellBuildings.count > 0 {
self.tableview.reloadData()
}
}
}
}
func runRequestForMiamiBeach() {
Alamofire.request(.GET, "http://android.goidx.com/condos/?tag=south beach&user_id=4").validate().responseJSON { response in
if let value = response.result.value {
let json = JSON(value)
if let resData = json.arrayObject {
self.miamiBeachBuildings = resData as! [[String:AnyObject]]
// print(resData)
}
if self.miamiBeachBuildings.count > 0 {
self.tableview.reloadData()
}
}
}
}
func runRequestForcocotGrove() {
Alamofire.request(.GET, "http://android.goidx.com/condos/?tag=coconut%20grove&user_id=4").validate().responseJSON { response in
if let value = response.result.value {
let json = JSON(value)
if let resData = json.arrayObject {
self.coconotGroveBuildins = resData as! [[String:AnyObject]]
// print(resData)
}
if self.coconotGroveBuildins.count > 0 {
self.tableview.reloadData()
}
}
}
}
func runRequestForMiami() {
Alamofire.request(.GET, "http://android.goidx.com/condos/?tag=downtown miami&user_id=4").validate().responseJSON { response in
if let value = response.result.value {
let json = JSON(value)
if let resData = json.arrayObject {
self.miamiBuilBuildings = resData as! [[String:AnyObject]]
// print(resData)
}
if self.miamiBuilBuildings.count > 0 {
self.tableview.reloadData()
}
}
}
}
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
if let identifier = segue.identifier {
switch identifier {
case "showbuildings":
let buildingdDetailVC = segue.destinationViewController as! CtiesTableViewController
if let indexpath = self.tableview.{
}
default: break
}
}
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
// MARK: - Table view data source
override func numberOfSectionsInTableView(tableView: UITableView) -> Int {
// #warning Incomplete implementation, return the number of sections
return 1
}
override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
// #warning Incomplete implementation, return the number of rows
return city.count
}
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("Celllanding", forIndexPath: indexPath) as! LandingTableViewCell
let holder_city = city[indexPath.row]
let holder_subtitle = subtitle[indexPath.row]
cell.citynamelabel.text? = holder_city
cell.descriptionHolder.text? = holder_subtitle
cell.imageCity.image = UIImage(named: image[indexPath.row])
return cell
}
/*
// Override to support conditional editing of the table view.
override func tableView(tableView: UITableView, canEditRowAtIndexPath indexPath: NSIndexPath) -> Bool {
// Return false if you do not want the specified item to be editable.
return true
}
*/
/*
// Override to support editing the table view.
override func tableView(tableView: UITableView, commitEditingStyle editingStyle: UITableViewCellEditingStyle, forRowAtIndexPath indexPath: NSIndexPath) {
if editingStyle == .Delete {
// Delete the row from the data source
tableView.deleteRowsAtIndexPaths([indexPath], withRowAnimation: .Fade)
} else if editingStyle == .Insert {
// Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
}
}
*/
/*
// Override to support rearranging the table view.
override func tableView(tableView: UITableView, moveRowAtIndexPath fromIndexPath: NSIndexPath, toIndexPath: NSIndexPath) {
}
*/
/*
// Override to support conditional rearranging of the table view.
override func tableView(tableView: UITableView, canMoveRowAtIndexPath indexPath: NSIndexPath) -> Bool {
// Return false if you do not want the item to be re-orderable.
return true
}
*/
/*
// MARK: - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
// Get the new view controller using segue.destinationViewController.
// Pass the selected object to the new view controller.
}
*/
override func tableView(tableView: UITableView, heightForRowAtIndexPath indexPath: NSIndexPath) -> CGFloat {
return 300.0
}
}
//Second tableview as a detail tableview
import UIKit
import Alamofire
import SwiftyJSON
class CtiesTableViewController: UITableViewController {
@IBOutlet var tableview: UITableView!
var images = [String]()
// Strings to store the data passed from the first tableview
var datareceiver1: String = ""
var datareceiver2: String = ""
var datareceiver3: String = ""
var datareceiver4: String = ""
var datareceiver5: String = ""
// array of dictionary to append the data received from first tableview
var Data1 = [[String:AnyObject]]() //Array of dictionary
var Data2 = [[String:AnyObject]]() //Array of dictionary
var Data3 = [[String:AnyObject]]() //Array of dictionary
var Data4 = [[String:AnyObject]]() //Array of dictionary
var Data5 = [[String:AnyObject]]() //Array of dictionary
var Data6 = [[String:AnyObject]]() //Array of dictionary
func refresh(sender:AnyObject)
{
// Updating your data here...
self.tableView.reloadData()
self.refreshControl?.endRefreshing()
}
override func viewDidLoad() {
super.viewDidLoad()
// Uncomment the following line to preserve selection between presentations
// self.clearsSelectionOnViewWillAppear = false
// Uncomment the following line to display an Edit button in the navigation bar for this view controller.
self.refreshControl?.addTarget(self, action: "refresh:", forControlEvents: UIControlEvents.ValueChanged)
refreshControl!.backgroundColor = UIColor.grayColor()
refreshControl!.tintColor = UIColor.whiteColor()
// self.navigationItem.rightBarButtonItem = self.editButtonItem()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
override func viewWillAppear(animated: Bool) {
super.viewWillAppear(animated)
tableview.showsHorizontalScrollIndicator = false
tableview.showsVerticalScrollIndicator = false
tableview.dataSource = self
tableview.delegate = self
self.tableview.rowHeight = 300.0
}
// MARK: - Table view data source
override func numberOfSectionsInTableView(tableView: UITableView) -> Int {
// #warning Incomplete implementation, return the number of sections
return 1
}
override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
// #warning Incomplete implementation, return the number of rows
//print(uniq(data).count)
//return (uniq(data1).count)
return Data.count
}
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("Cell", forIndexPath: indexPath) as! PlacesTableViewCell
// Configure the cell...
return cell
}
}
當你說你的數組。你在第二個視圖中討論數組嗎? –
'yourArray'是保存您在第一個'UITableViewController'中選擇的行的細節的數組。在'didSelectRowAtIndexPath'中,它被複制到另一個相同類型的公共數組中,該數組是'arrayToBePassed'。 'arrayInSecondTVC'是要在第二個'TableViewController'類中聲明的數組,並且在第一個控制器的'prepareForSegue'中,您將使用所選行的詳細信息填充此數組。 – Mathews
它的工作!那是一個非常出色的創意伴侶 –