Refrence:https://stackoverflow.com/a/26578895/6619234畫動畫圈中迅速3
如何擦除和重繪上點擊evnet圈? 我試圖在點擊事件時調用addCircleView方法,但是每次都有圓圈重疊。
class CircleClosing: UIView {
var circleLayer: CAShapeLayer!
override init(frame: CGRect) {
super.init(frame: frame)
self.backgroundColor = UIColor.clear
// Use UIBezierPath as an easy way to create the CGPath for the layer.
// The path should be the entire circle.
let circlePath : UIBezierPath!
circlePath = UIBezierPath(arcCenter: CGPoint(x: frame.size.width/2.0, y: frame.size.height/2.0), radius: (frame.size.width - 5)/2, startAngle: 0.0, endAngle: CGFloat(M_PI * 2.0), clockwise: true)
// Setup the CAShapeLayer with the path, colors, and line width
circleLayer = CAShapeLayer()
circleLayer.path = circlePath.cgPath
circleLayer.fillColor = UIColor.clear.cgColor
circleLayer.strokeColor = UIColor.blue.cgColor
circleLayer.lineWidth = 20.0;
// Don't draw the circle initially
circleLayer.strokeEnd = 0.0
// Add the circleLayer to the view's layer's sublayers
}
override func layoutSubviews()
{
let frame = self.layer.bounds
circleLayer.frame = frame
layer.addSublayer(circleLayer)
}
required init?(coder aDecoder: NSCoder)
{ super.init(coder: aDecoder) }
func animateCircle(duration: TimeInterval) {
// We want to animate the strokeEnd property of the circleLayer
let animation = CABasicAnimation(keyPath: "strokeEnd")
// Set the animation duration appropriately
animation.duration = duration
// Animate from 0 (no circle) to 1 (full circle)
animation.fromValue = 0
animation.toValue = 1
// Do a linear animation (i.e. the speed of the animation stays the same)
animation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionLinear)
// Set the circleLayer's strokeEnd property to 1.0 now so that it's the
// right value when the animation ends.
circleLayer.strokeEnd = 1.0
// Do the actual animation
circleLayer.add(animation, forKey: "animateCircle")
}
}
添加在您的子視圖
func addCircleView() {
var circleView : CircleClosing!
let diceRoll = CGFloat(510) //CGFloat(Int(arc4random_uniform(7))*50)
let diceRolly = CGFloat(70)
let circleWidth = CGFloat(40)
let circleHeight = circleWidth
// Create a new CircleView
circleView = CircleClosing(frame:CGRect(x:diceRoll,y: diceRolly,width: circleWidth,height: circleHeight))
view.addSubview(circleView)
// Animate the drawing of the circle over the course of 1 second
circleView.animateCircle(duration: 20.0)
}
由於提前
聲明circleView全球和增加新的看法之前,從上海華刪除。 – ChanWarde
@ChanWarde謝謝你,我忘了這件小事:-) – johnyDiOS
歡迎@johnyDiOs,如果有幫助,你可以接受我的回答。 – ChanWarde