所以我製作了一個叫做閃避的小遊戲,是從「天空」墜落的矩形,你必須躲避它們。當我運行遊戲時,這個錯誤消息剛剛彈出,我不知道爲什麼。此外,只要我運行程序,屏幕就會變白。遊戲引發NullPointerException
我無法弄清楚這一點,我在我的代碼找了幾個小時找不到原因。請致電
Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException
at dodge.Enemy.move(Enemy.java:22)
at dodge.Enemy.draw(Enemy.java:32)
at dodge.EnemyManager.draw(EnemyManager.java:34)
at dodge.Dodge.paint(Dodge.java:38)
at javax.swing.JComponent.paintChildren(JComponent.java:887)
at javax.swing.JComponent.paint(JComponent.java:1063)
at javax.swing.JComponent.paintChildren(JComponent.java:887)
at javax.swing.JComponent.paint(JComponent.java:1063)
at javax.swing.JLayeredPane.paint(JLayeredPane.java:585)
at javax.swing.JComponent.paintChildren(JComponent.java:887)
at javax.swing.JComponent.paintToOffscreen(JComponent.java:5226)
at
對不起,很長。但這是我的代碼。
Dodge.java
package dodge;
import java.awt.event.KeyListener;
import java.awt.Color;
import java.awt.Dimension;
import javax.swing.*;
import java.awt.Graphics;
import java.awt.event.*;
public class Dodge extends JPanel implements KeyListener{
private Player player;
private Stage stage;
private EnemyManager manager;
public Dodge(){
setSize(new Dimension(800, 600));
setPreferredSize(new Dimension(800, 600));
addKeyListener(this);
setFocusable(true);
stage = new Stage();
player = new Player(this, 200, 200);
manager = new EnemyManager(this, 10);
}
@Override
public void update(Graphics g){
paint(g);
}
@Override
public void paint(Graphics g){
g.setColor(Color.BLACK);
g.fillRect(0, 0, getWidth(), getHeight());
stage.draw(g);
player.draw(g);
manager.draw(g);
g.dispose();
repaint();
}
@Override
public void keyReleased(KeyEvent e){
player.setXD(0);
player.setYD(0);
}
@Override
public void keyTyped(KeyEvent e){
}
public Stage getStage(){
return stage;
}
@Override
public void keyPressed(KeyEvent e){
int c = e.getKeyCode();
if(c == KeyEvent.VK_W){
}
if(c ==KeyEvent.VK_A){
player.setXD(-1);
}
if(c == KeyEvent.VK_S){
}
if(c ==KeyEvent.VK_D){
player.setXD(1);
}
}
public static void main(String[] args) {
JFrame frame = new JFrame();
frame.setTitle("Dodge the Rectangles");
frame.add(new Dodge());
frame.pack();
frame.setResizable(false);
frame.setSize(new Dimension(800, 600));
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
}
EnemyManager.java
package dodge;
import java.awt.*;
import java.util.ArrayList;
import java.util.List;
import java.util.*;
public class EnemyManager {
private int amount;
private List<Enemy> enemies = new ArrayList<Enemy>();
private Dodge instance;
public EnemyManager(Dodge instance, int a){
this.amount = a;
spawn();
this.instance = instance;
}
private void spawn(){
Random random = new Random();
int ss = enemies.size();
if(ss<amount){
for(int i = 0; i < amount - ss; i++){
enemies.add(new Enemy(instance, random.nextInt(778), 10));
}
}else if(ss>amount){
for(int i = 0; i < ss - amount; i++){
enemies.remove(i);
}
}
}
public void draw(Graphics g){
for(Enemy e : enemies) e.draw(g);
}
}
Enemy.java
package dodge;
import java.awt.*;
public class Enemy extends Entity{
private Rectangle hitbox;
private int ix, iy;
private boolean dead = false;
private Dodge instance;
public Enemy(Dodge instance, int x, int y){
super(x, y);
this.instance = instance;
hitbox = new Rectangle (x, y, 32, 32);
ix = 0;
iy = 1;
}
private void move(){
if(instance.getStage().isCollided(hitbox)){
iy = 0;
dead = true;
}
hitbox.x += ix;
hitbox.y +=iy;
}
private boolean isDead() {return dead;}
@Override
public void draw(Graphics g){
move();
g.setColor(Color.CYAN);
g.fillRect(hitbox.x, hitbox.y, hitbox.width, hitbox.height);
}
}
Entity.java
package dodge;
import java.awt.*;
public abstract class Entity {
protected int x, y, w, h;
protected boolean removed = false;
public Entity(int x, int y){
this.x = x;
this.y = y;
}
public void draw(Graphics g){
}
public int getX() {return x;}
public int getY(){return y;}
public int getW() {return w;}
public int getH(){return h;}
}
Player.java
package dodge;
import java.awt.*;
public class Player extends Entity{
private int xd, yd;
private Dodge instance;
private Rectangle hitbox;
public Player(Dodge instance, int x , int y){
super(x, y);
this.instance = instance;
w = 16; h = 16;
hitbox = new Rectangle(x, y, w, h);
}
public void draw(Graphics g){
move();
if(!instance.getStage().isCollided(hitbox)){
yd = 1;
}else yd = 0;
g.setColor(Color.ORANGE);
g.fillOval(hitbox.x, hitbox.y, hitbox.width, hitbox.height);
}
private void move(){
hitbox.x += xd;
hitbox.y +=yd;
}
public void setXD(int value){
xd = value;
}
public void setYD(int value){
yd = value;
}
}
Stage.java
package dodge;
import java.awt.*;
public class Stage {
private Rectangle platform = new Rectangle(0, 540, 800, 100);
public Stage(){
}
public boolean isCollided(Rectangle entity){
return platform.intersects(entity);
}
public void draw(Graphics g){
g.setColor(Color.WHITE);
g.fillRect(platform.x, platform.y, platform.width, platform.height);
}
}
我希望並不太高長。謝謝
當然,你可以夢想一個實際總結問題的標題。是的,它太長了。 –
你有什麼嘗試?你認爲會發生什麼?這是提問的第一個非常好的方法。儘量在*你的分析*上提供儘可能多的信息,而不是像你在這裏一樣提供關於*問題*的信息。即使你的分析結束了,解釋你爲什麼會遇到問題也更容易。大多數時候,這些問題都與誤解框架的工作方式有關。 – Acapulco